Thoughts on tuners: call me crazy

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  • jake19ny
    MVP
    • Mar 2011
    • 1938

    #31
    Re: Thoughts on tuners: call me crazy

    Originally posted by THESHAMISASHAME
    I told you before Im not a slider guy but when I raised goalie reaction higher the defense-men then played alot better D and positional too and thats when I learned you had to counter every change at least with key sliders to keep the balance .

    So basically if they change one slider to fix A then it can possible cause a worse problem if that makes sense.
    And just a FYI I lowered AI learn as shogun mentioned and Im seeing a bit less robotic cpu but Im still seeing the speed burst advantage on Allstar so I may have to up hu acc to make up for the disadvantage .
    I agree with this 100% but I also think there is something else going on as well. Like I said in my original post, when we were able to open the AI file in NHL 2009 on the PC using a modding tool you would see all the same slider options you could adjust in game but there were a bunch more that you did not see or get to adjust in game. I wish I could remember what some of them were because they were really cool and had huge impact on gameplay. I suspect there are things in these tuners very similar to that and when they change them it's completely altering the game as a whole.

    I think it's fair to say if we had a copy of NHL16 with the pre September 28 tuner and a copy NHL16, but with a phony game label and different graphics, after the September 28th tuner, we would think we had two different games made by 2 different developers. Us NHL sim guys would take the original NHl16 and the on liners and arcade guys would choose the phony labeled one.

    In short I think your theory is spot on and affects what happens when we tweak it but I think they are doing more damage in these tuners than just the sliders we see. They do go hand in hand though.

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    • THESHAMISASHAME
      MVP
      • Mar 2013
      • 1482

      #32
      Re: Thoughts on tuners: call me crazy

      Originally posted by jake19ny
      I agree with this 100% but I also think there is something else going on as well. Like I said in my original post, when we were able to open the AI file in NHL 2009 on the PC using a modding tool you would see all the same slider options you could adjust in game but there were a bunch more that you did not see or get to adjust in game. I wish I could remember what some of them were because they were really cool and had huge impact on gameplay. I suspect there are things in these tuners very similar to that and when they change them it's completely altering the game as a whole.

      I think it's fair to say if we had a copy of NHL16 with the pre September 28 tuner and a copy NHL16, but with a phony game label and different graphics, after the September 28th tuner, we would think we had two different games made by 2 different developers. Us NHL sim guys would take the original NHl16 and the on liners and arcade guys would choose the phony labeled one.

      In short I think your theory is spot on and affects what happens when we tweak it but I think they are doing more damage in these tuners than just the sliders we see. They do go hand in hand though.
      Played the game again all last night near all star default and it really just feels like the old tilted ice hockey where the game play kept changing because of big hits , remember the old intimidation on the ps3 and then I cant pass from 10 ft away or Im now unresponsive on D like Im skating in wet cement ???

      Good thing on the tuner is I play hut so to avoid the latest tuner download I will create two accounts one for offline and one for online , silly but Ill do it
      Finally Roster share in NHL 22 ! Dreams do come true ! To Garryowen and Glory boys !

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