I don't watch much hockey at all, isn't the puck usually pretty loose from the hockey stick when someone is racing down the ice or simply trying to control the puck with their stick in real life? From this gameplay video, it looks like the puck is simply velcroed or stuck to the stick, and the player can pretty much do anything at will and the puck remains "attached/stuck" to the hockey stick.
NHL 15: First Gameplay Video Emerges
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Re: 2 minutes of Full-gameplay
I don't watch much hockey at all, isn't the puck usually pretty loose from the hockey stick when someone is racing down the ice or simply trying to control the puck with their stick in real life? From this gameplay video, it looks like the puck is simply velcroed or stuck to the stick, and the player can pretty much do anything at will and the puck remains "attached/stuck" to the hockey stick. -
Re: 2 minutes of Full-gameplay
My biggest issue with the game has always been the pinpoint accuracy of the passes. Tape-to-tape every time. Never do you see player just miss a pass. This should happen A LOT. The reason it's not in the game is because it would turn off 99% of casual gamers. To be on a 2-on-1 and have a pass put into your teammates skates or a pass that they just fan on, casual gamers would not understand this and just become frustrated.
But it's the reason that EA's games have never truly been simulation-style hockey games. I've always said that until you can play a hockey game with legitimate 20-minute periods and have realistic shot totals, something is off. What's off it that the passes are far too accurate. This can be toned down a bit with sliders but it's never good enough. Each player should have an attribute/rating of what I could call "pass reception." Players like Jonathan Toews or Patrick Kane (sorry, Blackhawks fan here) should be able to receive just about any pass. I've seen Kane receive and control many bad passes into his skates, behind him, etc. However, lesser players should not be able to handle these types of passes. And on some occasions, passes that are made well should hit off the player's blade and be missed. It happens.Comment
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Re: 2 minutes of Full-gameplay
I don't watch much hockey at all, isn't the puck usually pretty loose from the hockey stick when someone is racing down the ice or simply trying to control the puck with their stick in real life? From this gameplay video, it looks like the puck is simply velcroed or stuck to the stick, and the player can pretty much do anything at will and the puck remains "attached/stuck" to the hockey stick.
On a side note, I'd like to see not just a much more noticeable different in speed and skating stride between players, but the ability to have different gears. It's actually really dumb that there is no sprint mechanic in the game. If you give me a lead pass and I have a chance to get behind the defender, I'm going to take a bunch of quick short strides to hit my maximum speed immediately. In the NHL series, all players skate with the same urgency at all times. That's a huge problem.Comment
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Re: 2 minutes of Full-gameplay
I'm already loving the puck physics, it really came into play with that pass intended to Kopitar. He was surrounded by 2 defenders and tried to secure the pass, but it came off of his stick. In 14, he would have gained control of that pass.
And to all of the negative comments, you can't judge 15 from this video. The game releases in 3 months... Wait until we see gameplay from the dev team before you start to get butthurt.
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Chelsea FCComment
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Re: 2 minutes of Full-gameplay
I'm already loving the puck physics, it really came into play with that pass intended to Kopitar. He was surrounded by 2 defenders and tried to secure the pass, but it came off of his stick. In 14, he would have gained control of that pass.
And to all of the negative comments, you can't judge 15 from this video. The game releases in 3 months... Wait until we see gameplay from the dev team before you start to get butthurt.
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Im not really sure I want to judge off of anything the dev team gives us. They notoriously pick their spots, exaggerate, only highlight what they want us to see, etc. it's never as good as they say it will be.Comment
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Re: 2 minutes of Full-gameplay
As for the video, hard to tell much with those two yahoo's playing. Puck physics looks somewhat promising, would love to get my hands on it and mess around with sliders a bit to see what we can do.
Too early for me to pass judgement (especially based on this video) but I can't really argue with any of the critiques made thus far after what we saw there.Comment
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Re: NHL 15: First Gameplay Video Emerges
Watching noobs play NHL is THE WORST
Anyway, can't tell much from that. It did look good when Doughty had some semblance of blue line awareness, it seemed like.
But the jerseys look terrible. The reason the numbers keep looking stretched and ****, is because they aren't animated as stitched on, they're animated as if they're painted on. Looks really bad.
Hard to tell from a short video, but yeah, the AI still looks really bad. Just a cluster. Sigh.Last edited by meep316; 06-11-2014, 11:32 PM.Comment
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Re: NHL 15: First Gameplay Video Emerges
I know it's not final by any means, but this really just looks like NHL 14 gameplay wise. I'm really hoping it doesn't turn out to be that.
Also, hopefully they can turn down the bounce on the jerseys. It looks like the FIFA jerseys do when you enter replay, speed up time, then stop. They sort of bounce around.
That said, it definitely looks better, and hopefully they can smooth out skating and make it look a little less robotic. I'm sure sliders will help a ton with that too.Comment
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Re: NHL 15: First Gameplay Video Emerges
The numbers on the jerseys look horribleNHL REVAMPED ROSTERS - CO-CREATORComment
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