Xbox 360-Legacy Texture modding

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  • jonathan13525255
    Rookie
    • Jan 2021
    • 12

    #121
    Re: Xbox 360-Legacy Texture modding

    Hi Raupe, how to change helmets and gloves in the NHL?

    Comment

    • jonathan13525255
      Rookie
      • Jan 2021
      • 12

      #122
      Re: Xbox 360-Legacy Texture modding

      I tried to change them in DB Master, but in the game they did not change

      Comment

      • Jlnhlfan
        Rookie
        • Jul 2014
        • 364

        #123
        Re: Xbox 360-Legacy Texture modding

        If I'm not supposed to open the portrait files for NHL 08 with bigeditor.exe, how am I supposed to modify them? The whole schtick of my NHL All Stars 08 mod (which is set in my alternate universe) is not having the actual player portraits show up.

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        • Mokrov
          Rookie
          • Sep 2020
          • 81

          #124
          Re: Xbox 360-Legacy Texture modding

          Originally posted by raupe
          Here is a short tutorial how I succeed to mod ps3 rpsgl textures.
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          bms script for quickbms extracting and re-importing in attachment. Rpsgl noesis script in first page post #8
          Please explain what it means: "Extracting rspql using a quickbms and rspql.bms script"

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          • raupe
            Rookie
            • Apr 2013
            • 199

            #125
            Re: Xbox 360-Legacy Texture modding

            Originally posted by Mokrov
            Please explain what it means: "Extracting rspql using a quickbms and rspql.bms script"
            Ignore this. Use Rx2 Patcher Tool to mod rpsgl textures.

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            • Mokrov
              Rookie
              • Sep 2020
              • 81

              #126
              Re: Xbox 360-Legacy Texture modding

              Originally posted by raupe
              Ignore this. Use Rx2 Patcher Tool to mod rpsgl textures.

              The fact is that I do not open rx2 files in NHL Legacy RX2 Patcher.
              Writes: En an error occurred while parsing the rx2 file, File lO: Error reading from the file.
              Maybe there is an rx2 file adequate for reading? If there is a reset to me, I will try to download.

              Comment

              • raupe
                Rookie
                • Apr 2013
                • 199

                #127
                Re: Xbox 360-Legacy Texture modding

                Originally posted by Mokrov
                The fact is that I do not open rx2 files in NHL Legacy RX2 Patcher.
                Writes: En an error occurred while parsing the rx2 file, File lO: Error reading from the file.
                Maybe there is an rx2 file adequate for reading? If there is a reset to me, I will try to download.
                Make sure that there is no spaces in file path. C:/NHL/rendering/jersey/texlib_x_x_x.rx2 no error
                C:/NHL Legacy/rendering/jersey/texlib_x_x_x.rx2
                Error occures because there is space in NHL Legacy folder. Make sure that there are no spaces in extract path. C:/output_folder = no error. C:/output folder = error.
                I tried to fix it but didn’t succeed.

                Comment

                • Mokrov
                  Rookie
                  • Sep 2020
                  • 81

                  #128
                  Re: Xbox 360-Legacy Texture modding

                  Originally posted by raupe
                  Make sure that there is no spaces in file path. C:/NHL/rendering/jersey/texlib_x_x_x.rx2 no error
                  C:/NHL Legacy/rendering/jersey/texlib_x_x_x.rx2
                  Error occures because there is space in NHL Legacy folder. Make sure that there are no spaces in extract path. C:/output_folder = no error. C:/output folder = error.
                  I tried to fix it but didn’t succeed.

                  Thank you very much! And what to do next after I downloaded the rx2 file?
                  Last edited by Mokrov; 02-02-2021, 06:32 AM.

                  Comment

                  • Jlnhlfan
                    Rookie
                    • Jul 2014
                    • 364

                    #129
                    Re: Xbox 360-Legacy Texture modding

                    Originally posted by raupe
                    Here is a short tutorial how to mod menu graphics. Menu graphics (team logos, player heads, menu jerseys etc.) found in cache.big and nocache.big. Unpack the bigs and graphics will found in fe/ion/artassets path.

                    Graphics are packed in another .big archive (BIGF format) and you can unpack it FifaFs tool. GHFear has made user friendly .bat for this tool here:


                    The graphics inside unpacked .big is .dds without extension in PS3 NHL legacy. Xbox 360 files are .xpr files and I will make a tutorial later how to mod them.

                    PS3 NHL Legacy:
                    Move .big for example t0.big in BIG TOOL folder -> LAUNCH EA BIG TOOL -> Select option 5 -> t0.big and unpacked data appears in ”Unpacked” folder in EA BIG TOOL folder.

                    The file which is the largest is dds. You need to decompress it first. Open cmd in windows drag fifafs.exe (found in BIG TOOL folder) to the prompt, type -decompress and drag the file in prompt. (In this case file ”2”).


                    Then type .dds extension and you can modify it. After modifying remove .dds extension and compress the file:

                    FifaFS.exe -compress and ”drag the file in prompt.” Then move compressed file in ”Input” folder and select option 7. in BIG TOOL -> Type .big archive name and repacking is done.
                    Decompressing an NHL 08 file causes a f̴̞̖̳̜̝̘̱̙͎̻̿a̴̡͈̬̙̥͙͚͌̐͗̀͘͘͠͝t̴̛̤͉̟̰͕̦͓́̑̒͊̒͋̾̃͘͠ ̬̠͓̤̠̱̝͜a̵͚͕̼̞̓̑͛́̇̇͘ͅĺ̶̥̯̦̤̖͍̯̝͉̫̬̠̂ ̸̫̩͒̉̅̅ě̷̼̭͑̃̀̅̽̊̌́̐̇̑͝r̵̝͚̯̳̱̦̣̻̤̊̉͗̀̾̍́̏̋̑̋̈́̚͜͝ ͈r̴͕̗͍͔̻̫͂ǫ̴͈̦͍̦̑̂̽͋̉͋̄͠r̷̗͚͕̖̠̜̩̬̼̮̗̞̩̟̓, meaning the file cannot be decompressed, and thus, I cannot edit NHL 08 player pictures.
                    Last edited by Jlnhlfan; 02-03-2021, 12:23 PM. Reason: As expected, this tutorial caused me to hit a roadblock.

                    Comment

                    • raupe
                      Rookie
                      • Apr 2013
                      • 199

                      #130
                      Re: Xbox 360-Legacy Texture modding

                      If you are not sure which program to use open any file in Hex Editor and the first bytes shows the file format.
                      • ‰RW4ps3 = .rpsgl (Rx2 Patcher / Noesis - tex_NHLLegacy_PS3_rpsgl.py )
                      • ‰RW4xb2 = .rx2 (Rx2 Patcher / Noesis - tex_NHLLegacy_X360_rx2.py)
                      • XPR2 = .xpr (Noesis - fmt_XBOX_360_XPR.py)
                      • DDS | = .dds (Noesis/Photoshop/Gimp/NVIDIA Texture Tools ...)
                      • 10FB = refpack compressed file (Rx2 Patcher if the file extension is .rx2/.rpsgl)
                      • chunklzx = chunked Xmemcompress compressed file (Rx2 Patcher if the file extension is .rx2 or quickbms and chunklzx.bms)
                      • chunkzip = chunked deflate compressed file (Rx2 Patcher if the file extension is .rx2/.rpsgl or quickbms and chunklzx.bms)
                      • EB = .big (Big File Extractor, quickbms - fightnight.bms)
                      • BIGF/BIG4 = .big (bigGui, FinalBig, OS Big Editor, FifaFs, quickbms - ea_big4.bms


                      To edit .big files in fe/ion/artassets folder:
                      • Use bigGUI to extract and compress/decompress (if needed).
                      • Open files in Hex Editor and check first bytes and put the extension .rpsgl/ .dds / .rx2 /.xpr according to the table above .
                      • After editing remove extension and rebuild using bigGUI
                      Last edited by raupe; 02-04-2021, 03:29 AM.

                      Comment

                      • Jlnhlfan
                        Rookie
                        • Jul 2014
                        • 364

                        #131
                        Re: Xbox 360-Legacy Texture modding

                        Originally posted by raupe
                        Open files in Hex Editor and check first bytes and put the extension .rpsgl/ .dds / .rx2 /.xpr according to the table above.
                        I am confused by this step.

                        Comment

                        • raupe
                          Rookie
                          • Apr 2013
                          • 199

                          #132
                          Re: Xbox 360-Legacy Texture modding

                          Originally posted by Jlnhlfan
                          I am confused by this step.
                          Open the file that you extracted from .big, for example file named 2 in this:
                          HexEd.it is a free hex editor for Windows, MacOS, Linux and all other modern operating systems, which uses HTML5 and JavaScript (JS) technology to enable hexediting online, directly in your browser.

                          If you see rw4ps3 rename your file 2.rpsgl
                          Rw4xb2 -> 2.rx2
                          DDS -> 2.dds
                          XPR2 -> 2.xpr
                          You can edit rx2 and rpsgl using Legacy Rx2 Parcher

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                          • Jlnhlfan
                            Rookie
                            • Jul 2014
                            • 364

                            #133
                            Re: Xbox 360-Legacy Texture modding

                            That seems fair.


                            Sent from my iPad using Tapatalk

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                            • Jlnhlfan
                              Rookie
                              • Jul 2014
                              • 364

                              #134
                              Re: Xbox 360-Legacy Texture modding

                              Originally posted by Jlnhlfan
                              That seems fair.


                              Sent from my iPad using Tapatalk
                              I take that back, the game crashed because of the modified file.

                              Comment

                              • Jlnhlfan
                                Rookie
                                • Jul 2014
                                • 364

                                #135
                                Re: Xbox 360-Legacy Texture modding

                                Originally posted by raupe
                                After editing remove extension and rebuild using bigGUI
                                How would I do this so that the game doesn't crash?

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