Hi Raupe, how to change helmets and gloves in the NHL?
Xbox 360-Legacy Texture modding
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Re: Xbox 360-Legacy Texture modding
I tried to change them in DB Master, but in the game they did not changeComment
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Re: Xbox 360-Legacy Texture modding
If I'm not supposed to open the portrait files for NHL 08 with bigeditor.exe, how am I supposed to modify them? The whole schtick of my NHL All Stars 08 mod (which is set in my alternate universe) is not having the actual player portraits show up.Comment
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Re: Xbox 360-Legacy Texture modding
Here is a short tutorial how I succeed to mod ps3 rpsgl textures.
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bms script for quickbms extracting and re-importing in attachment. Rpsgl noesis script in first page post #8Comment
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Re: Xbox 360-Legacy Texture modding
The fact is that I do not open rx2 files in NHL Legacy RX2 Patcher.
Writes: En an error occurred while parsing the rx2 file, File lO: Error reading from the file.
Maybe there is an rx2 file adequate for reading? If there is a reset to me, I will try to download.Comment
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Re: Xbox 360-Legacy Texture modding
C:/NHL Legacy/rendering/jersey/texlib_x_x_x.rx2
Error occures because there is space in NHL Legacy folder. Make sure that there are no spaces in extract path. C:/output_folder = no error. C:/output folder = error.
I tried to fix it but didn’t succeed.Comment
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Re: Xbox 360-Legacy Texture modding
Make sure that there is no spaces in file path. C:/NHL/rendering/jersey/texlib_x_x_x.rx2 no error
C:/NHL Legacy/rendering/jersey/texlib_x_x_x.rx2
Error occures because there is space in NHL Legacy folder. Make sure that there are no spaces in extract path. C:/output_folder = no error. C:/output folder = error.
I tried to fix it but didn’t succeed.
Thank you very much! And what to do next after I downloaded the rx2 file?Last edited by Mokrov; 02-02-2021, 06:32 AM.Comment
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Re: Xbox 360-Legacy Texture modding
Here is a short tutorial how to mod menu graphics. Menu graphics (team logos, player heads, menu jerseys etc.) found in cache.big and nocache.big. Unpack the bigs and graphics will found in fe/ion/artassets path.
Graphics are packed in another .big archive (BIGF format) and you can unpack it FifaFs tool. GHFear has made user friendly .bat for this tool here:
The graphics inside unpacked .big is .dds without extension in PS3 NHL legacy. Xbox 360 files are .xpr files and I will make a tutorial later how to mod them.
PS3 NHL Legacy:
Move .big for example t0.big in BIG TOOL folder -> LAUNCH EA BIG TOOL -> Select option 5 -> t0.big and unpacked data appears in ”Unpacked” folder in EA BIG TOOL folder.
The file which is the largest is dds. You need to decompress it first. Open cmd in windows drag fifafs.exe (found in BIG TOOL folder) to the prompt, type -decompress and drag the file in prompt. (In this case file ”2”).
Then type .dds extension and you can modify it. After modifying remove .dds extension and compress the file:
FifaFS.exe -compress and ”drag the file in prompt.” Then move compressed file in ”Input” folder and select option 7. in BIG TOOL -> Type .big archive name and repacking is done.Last edited by Jlnhlfan; 02-03-2021, 12:23 PM. Reason: As expected, this tutorial caused me to hit a roadblock.Comment
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Re: Xbox 360-Legacy Texture modding
If you are not sure which program to use open any file in Hex Editor and the first bytes shows the file format.
- ‰RW4ps3 = .rpsgl (Rx2 Patcher / Noesis - tex_NHLLegacy_PS3_rpsgl.py )
- ‰RW4xb2 = .rx2 (Rx2 Patcher / Noesis - tex_NHLLegacy_X360_rx2.py)
- XPR2 = .xpr (Noesis - fmt_XBOX_360_XPR.py)
- DDS | = .dds (Noesis/Photoshop/Gimp/NVIDIA Texture Tools ...)
- 10FB = refpack compressed file (Rx2 Patcher if the file extension is .rx2/.rpsgl)
- chunklzx = chunked Xmemcompress compressed file (Rx2 Patcher if the file extension is .rx2 or quickbms and chunklzx.bms)
- chunkzip = chunked deflate compressed file (Rx2 Patcher if the file extension is .rx2/.rpsgl or quickbms and chunklzx.bms)
- EB = .big (Big File Extractor, quickbms - fightnight.bms)
- BIGF/BIG4 = .big (bigGui, FinalBig, OS Big Editor, FifaFs, quickbms - ea_big4.bms
To edit .big files in fe/ion/artassets folder:- Use bigGUI to extract and compress/decompress (if needed).
- Open files in Hex Editor and check first bytes and put the extension .rpsgl/ .dds / .rx2 /.xpr according to the table above .
- After editing remove extension and rebuild using bigGUI
Last edited by raupe; 02-04-2021, 03:29 AM.Comment
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Re: Xbox 360-Legacy Texture modding
Open the file that you extracted from .big, for example file named 2 in this:
HexEd.it is a free hex editor for Windows, MacOS, Linux and all other modern operating systems, which uses HTML5 and JavaScript (JS) technology to enable hexediting online, directly in your browser.
If you see rw4ps3 rename your file 2.rpsgl
Rw4xb2 -> 2.rx2
DDS -> 2.dds
XPR2 -> 2.xpr
You can edit rx2 and rpsgl using Legacy Rx2 ParcherComment
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