Occam’s Real Deal Cpu vs Cpu sliders

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  • Occam
    Rookie
    • Sep 2022
    • 270

    #151
    Re: Occam’s Real Deal Cpu vs Cpu sliders

    I was able to play my franchise extensively today, both AHL and NHL. I couldn't stop tinkering about with my sliders. I have taken the Incidental Contact Effect slider from 30 to 100. I have also adjusted the hitting assistance slider to 5. I'm not kidding when i say these sliders are going to start to mess with your eyes a tiny bit. This is another update that drives me to my goal of the realest hockey experience possible from this game. I'll also say I don't get the many negatives this game gets so much. When properly tuned this game is very hard to put down. So give my sliders a shot! As they say, the proof is in the pudding my friends! Dig in!
    "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

    "Creativity takes courage." – Henri Matisse

    Comment

    • Occam
      Rookie
      • Sep 2022
      • 270

      #152
      Re: Occam’s Real Deal Cpu vs Cpu sliders

      I am proud to present Authentic T.V. Broadcast!!! I have spent the day cross referencing sound to NHL TV broadcast and I have managed to replicate the audio to as close to as real as it gets! This is key for immersion. So punch em’ in and take your game to the next level!
      "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

      "Creativity takes courage." – Henri Matisse

      Comment

      • Occam
        Rookie
        • Sep 2022
        • 270

        #153
        Re: Occam’s Real Deal Cpu vs Cpu sliders

        Quickly made a few changes. Volume sliders finalized.
        "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

        "Creativity takes courage." – Henri Matisse

        Comment

        • Occam
          Rookie
          • Sep 2022
          • 270

          #154
          Re: Occam’s Real Deal Cpu vs Cpu sliders

          I had some time to do some testing on my set today. I saw that during the high intensity picked up play moments there was some whacky legs going on with the animations. Adjusted and fixed. Non-Puck carrier and Puck carrier board effect sliders moved to 4. Hitting Assistance moved to 4 as well.
          "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

          "Creativity takes courage." – Henri Matisse

          Comment

          • Occam
            Rookie
            • Sep 2022
            • 270

            #155
            Re: Occam’s Real Deal Cpu vs Cpu sliders

            Due to the many changes I've made today I've moved to Update v.25
            "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

            "Creativity takes courage." – Henri Matisse

            Comment

            • Occam
              Rookie
              • Sep 2022
              • 270

              #156
              Re: Occam’s Real Deal Cpu vs Cpu sliders

              Today I just wanted to rehash on how I came to some of my slider settings.

              Ok,I’ll explain how I arrived at back skate 75 and Puck carrier skating at 76. Ok, first things first, when I look at these two sliders both 0-100 and it talks about how much back skate or puck carrier skating speed relates to Forward skating speed. These sliders scream, percentages to me. Because it is 0-100 I'm at this point looking for the right percentage of back skate and Puck carrier skating in relation to forward skating as a percentage. Ok, with that being said Im going to get into the research and math that led me to my values or percentages.




              Back skating according to sources found at Hockeyresponse.com players using a skating treadmill have reached speeds of up to 15mph while skating backwards on ice skates. My sources for forward skating average speed comes from prospectshifts.com. It says the average forward in game skating speed is 20mph. With these two figures we then calculate for percentage of speed lost.Percentage Speed Lost= (Forward speed-Backward Speed) / Forward Speed x 100 = 25 % So you can see that Forward speed with a 25% reduction in speed gives you your back skate percentage, which comes to 75% or 75 for that matter.


              Puck Carrier Skating according to Hockeyhow.com, NHL players can skate with the puck at speeds of between 20-30km/h. 30km/h converted to mph is 18.6411 mph or 19mph if you will. Another article cited from Gaimday.com states that NHL players can skate 40km/h top speed on average in open ice. 40 Km/h is equal to exactly 24.8548 mph or 25 mph. Now with our two figures lets see how they translate. To find out what percentage of 25mph is 19mph we can use he following simple formula. 19/25 x 100 =76%. Therefore, 19 mph(Puck Carrier Speed) is 76% of 25mph(Forward Skating speed). So our value or percentage is 76%





              This is how I came up with my two values. If anyone wants links to sources,please let me know.
              "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

              "Creativity takes courage." – Henri Matisse

              Comment

              • Occam
                Rookie
                • Sep 2022
                • 270

                #157
                Re: Occam’s Real Deal Cpu vs Cpu sliders

                So you can see I have taken a very Scientific and Mathematical approach to my sliders. Especially when talking about Game Speed and the speed which players move and react.
                "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

                "Creativity takes courage." – Henri Matisse

                Comment

                • Occam
                  Rookie
                  • Sep 2022
                  • 270

                  #158
                  Re: Occam’s Real Deal Cpu vs Cpu sliders

                  One last post for today. I just wanted to say that I am the Original Creator of game speed animation speed up and slowdown according to my formula of 0324561789.




                  Have you ever noticed when adjusting your sliders that your speed increases or decreases globally? If I take any slider, let’s say the broken stick slider. If broken stick is at 33 compared to let’s say 40 the game is going to run slower at broken stick 33 then if it’s at 40. If you have broken stick at 20 the game will run slower then if you had broken stick at 10. If I had broken stick at let’s say 60 to begin with and wanted to move it to 10 I can expect an increase in speed along with my new adjustment to the broken stick slider. The pattern is 0324561789. 0 being the slowest and nine the fastest.



                  With this information alone you can take NHL 23 to the next level.



                  So, that’s a little about just another groundbreaking idea my slider set has. Including, true acceleration, variable speed and authentic hitting and sounds. Not to mention clocked true speed and authentic global sound included among others. So, I encourage you to give these a try and I just know that these will be your set for Franchise CPU vs CPU play.
                  Last edited by Occam; 06-29-2023, 07:10 PM.
                  "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

                  "Creativity takes courage." – Henri Matisse

                  Comment

                  • Occam
                    Rookie
                    • Sep 2022
                    • 270

                    #159
                    Re: Occam’s Real Deal Cpu vs Cpu sliders

                    Hello everyone,

                    I am thrilled to announce that I have updated my sliders for NHL 23. They are called Occam’s Ultimate CPU vs CPU Sliders - Authentic Sound and Gameplay Edition. They are based on the Full Sim gameplay preset and game style, with some adjustments to make the game more challenging and fun. They are suitable for CPU vs CPU games, with True Broadcast camera and Authentic rules. You can use them for any game mode.

                    I am very excited to present these sliders to you and I guarantee that you will enjoy them. They are the result of many hours of testing and tweaking, and they are based on real NHL data and feedback from other users. They will make your NHL 23 experience more realistic and immersive than ever before.

                    I hope you enjoy these sliders and have fun playing NHL 23. Please let me know what you think of them and if you have any feedback or suggestions. I appreciate your input and cooperation.🙏

                    Thank you for your attention and support. Have a nice day!😊
                    "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

                    "Creativity takes courage." – Henri Matisse

                    Comment

                    • Occam
                      Rookie
                      • Sep 2022
                      • 270

                      #160
                      Re: Occam’s Real Deal Cpu vs Cpu sliders

                      I have posted my Final version. These sliders are for HUMAN vs CPU AND CPU vs CPU and good for ANY mode!!
                      "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

                      "Creativity takes courage." – Henri Matisse

                      Comment

                      • Flyersfan75
                        Rookie
                        • Jan 2010
                        • 333

                        #161
                        Re: Occam’s Real Deal Cpu vs Cpu sliders

                        what can you change to make rivalry games feel like a rivalry? someone mentioned away ago that you could change the aggression slider but can't remember.

                        Comment

                        • Occam
                          Rookie
                          • Sep 2022
                          • 270

                          #162
                          Re: Occam’s Real Deal Cpu vs Cpu sliders

                          Definitely the aggression slider. It increases hits as well as penalties too.
                          "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

                          "Creativity takes courage." – Henri Matisse

                          Comment

                          • Flyersfan75
                            Rookie
                            • Jan 2010
                            • 333

                            #163
                            Re: Occam’s Real Deal Cpu vs Cpu sliders

                            Originally posted by Occam
                            Definitely the aggression slider. It increases hits as well as penalties too.

                            What would be a good number using your sliders?

                            Comment

                            • Occam
                              Rookie
                              • Sep 2022
                              • 270

                              #164
                              Re: Occam’s Real Deal Cpu vs Cpu sliders

                              For rivalries, I would recommend increasing the aggression slider slightly. This will make the games more intense and physical, which will reflect the nature of the rivalry. For example, you could increase the aggression slider from 50 to 55.

                              However, you don't want to increase the aggression slider too much, or else the games will become too chippy and unrealistic. It's important to find a balance that makes the games more exciting without making them too unrealistic.

                              Here are some specific examples of how you could adjust the aggression slider for rivalries:

                              For the Boston Bruins and Montreal Canadiens, you could increase the aggression slider to 60. This would reflect the physical nature of the rivalry and make the games more intense.
                              For the Toronto Maple Leafs and Ottawa Senators, you could increase the aggression slider to 55. This would make the games more physical without making them too chippy.
                              For the Calgary Flames and Edmonton Oilers, you could keep the aggression slider at 50. This would make the games more physical, but it would still allow for some skill and creativity.
                              I would recommend testing the sliders out to see how they work. You may need to adjust the settings a few times to get the desired effect.

                              I hope this helps!
                              "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." – Antoine de Saint-Exupéry

                              "Creativity takes courage." – Henri Matisse

                              Comment

                              • Flyersfan75
                                Rookie
                                • Jan 2010
                                • 333

                                #165
                                Re: Occam’s Real Deal Cpu vs Cpu sliders

                                Originally posted by Occam
                                For rivalries, I would recommend increasing the aggression slider slightly. This will make the games more intense and physical, which will reflect the nature of the rivalry. For example, you could increase the aggression slider from 50 to 55.

                                However, you don't want to increase the aggression slider too much, or else the games will become too chippy and unrealistic. It's important to find a balance that makes the games more exciting without making them too unrealistic.

                                Here are some specific examples of how you could adjust the aggression slider for rivalries:

                                For the Boston Bruins and Montreal Canadiens, you could increase the aggression slider to 60. This would reflect the physical nature of the rivalry and make the games more intense.
                                For the Toronto Maple Leafs and Ottawa Senators, you could increase the aggression slider to 55. This would make the games more physical without making them too chippy.
                                For the Calgary Flames and Edmonton Oilers, you could keep the aggression slider at 50. This would make the games more physical, but it would still allow for some skill and creativity.
                                I would recommend testing the sliders out to see how they work. You may need to adjust the settings a few times to get the desired effect.

                                I hope this helps!
                                thanks.....me too

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