Just rented the 360 version. The last TW console game I owned and played was TW 06 for the 360 (I play the PC version). Now, given this is the fifth year on next-gen consoles, can someone please explain (justify?) why on earth EA STILL hasn't incorporated a tempo-sensitive swing ala Links 2004?
I'm truly baffled by this. This is supposed to by a golf simulation. The simple fact is, the ability to raise the club over one's head and hold it there indefinitely without losing power/accuracy, is arcade nonsense. The equivelent would be a video football game where one could drop back with their QB and scan the field for a receiver indefinitely without risk of getting sacked. And a football game like that would be considered laughable.
Anyway and as for the rest of it: the game strikes me as being developed for kids. What's with all the locked content, my god? And typical of EA and the restrictions they place on the user, I'm forced to carry a driver -- what's up with that? Also, the lack of authentic PGA atmosphere and presentation (don't these developers ever watch actual PGA tourneys on TV?), along with the cartooney player faces/models and the uber-bright color palette, all reek of an attempt to appeal to the gamer crowd as opposed to people who actually follow the PGA and who play golf themselves (and who live on earth and in world of muted, realistic tones and colors, lol).
I've been playing cyber golf for close to twenty years, and have been golfing and watching PGA golf on TV for four-plus decades. This game is neither representative of the PGA, or the skill and mechanics involved in hitting a golf ball correctly. It's a child's toy, is what it is.
Comment