No power boost or spin allowed at Augusta?

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  • Matt Diesel
    MVP
    • Mar 2003
    • 1637

    #16
    Re: No power boost or spin allowed at Augusta?

    Originally posted by WrightOne5
    I'm more upset about the outfits, really.


    Feels lame to wear the same outfit 4 rounds in a row..

    Call me weird but I change my attire each round.
    That is kinda weird, dude.

    But you bought the game. You should be able to do whatever and play it however you want.
    Return of the Mack

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    • WrightOne5
      Rookie
      • Feb 2006
      • 100

      #17
      Re: No power boost or spin allowed at Augusta?

      I was under the impression most do the same, honestly.

      Poll coming. Im curious
      Xbox GT: Boss Rousseau

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      • sooner66
        Rookie
        • Aug 2008
        • 41

        #18
        Re: No power boost or spin allowed at Augusta?

        Originally posted by Jordanfan23
        If you only drive the ball 275 in real life, you only hit the ball 275. You can swing as hard as you like, but you aren't going to get a) good contact more times than not, and b) 25 yards more on a drive. You may, with you hardest, best contacted swing hit the ball 10 more yards on a drive. And no way are you going to do be able to do that consistently.

        And rangerrick is right, you can control the back/top spin on the shot using the right thumbstick. Like I said, to each their own, I just like to have ANY sports game as sim as possible, and I think this game, on the higher difficulty levels, combined with never using the boosts, provides a good amount of simulation golf. But everyone has their own preferences
        I understand what you are saying, but here is what I mean. Say a golfer can carry the ball 250 yards on his average tee shot with an average error of x(i don't know how to quantify this). If he really is trying to put one out there he can try to go after it and maybe get another 8-10 yards carry which could result in 25 yards total on a shot, but the precision required goes up exponentially so he may miss it slightly and hit it the same as a normal drive or he may really screw it up. I would say I can hit it 250 yards but if I go at it and catch it well I can hit it farther, but it is at a much bigger risk than a normal drive.

        With respect to spin, I tried to address that you don't just adjust spin, you also are changing height. That is not all that realistic as I explained in my previous post. You can hit a low shot that checks in real life that you can't pull off in the game.

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        • sooner66
          Rookie
          • Aug 2008
          • 41

          #19
          Re: No power boost or spin allowed at Augusta?

          Sorry to just add this randomly, but I guess to make it more "sim" they should make it almost impossible to make good contact at 100%.

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          • DivotMaker
            MVP
            • Jul 2002
            • 2703

            #20
            Re: No power boost or spin allowed at Augusta?

            Originally posted by sooner66
            Sorry to just add this randomly, but I guess to make it more "sim" they should make it almost impossible to make good contact at 100%.
            Play Tournament mode where they have done just that.
            PC / Xbox One X

            Xbox One Elite Controller

            The Golf Club 2

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            • kerosene31
              Some say he...
              • Dec 2004
              • 1898

              #21
              Re: No power boost or spin allowed at Augusta?

              I also noticed they got rid of the silly golfers you could play as/against. Not sure if this had anything to do with Augusta or not. I kind of miss those.

              I definitely miss my goofy outfit options as well.

              I suppose it is still worth it to get Augusta in.
              Go Sabres!

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