First TW 2004 review

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  • Badgun
    MVP
    • Jul 2002
    • 2638

    #31
    Re: First TW 2004 review

    </font><blockquote><font class="small">Quote:</font><hr />
    bdoughty said:
    The problem I have with people who say the game is too easy is that they are the same ones who never take the time to make it a challenege.

    If people would simply go into the settings they could make the very challenge they are looking for. Throw some wind out there. Play with a golfer that does not have all their filled up attributes and the most imporatinst of them all..... Remove all grids and caddy tips. You want a challenge? You want a smiulation? Do these things and the come back to me that the game is too easy.

    EA provides these things but can't force a user to change them.

    <hr /></blockquote><font class="post">

    Just to play devil's advocate, why can't EA make the default setting challenging, meaning an player of decent understanding of golf might shoot 66 in one of his better rounds. Then they can leave the options open to dumb it down for the real n00bs if need be. I'm sorry, but the last two years have been a joke. When my 67 year old father can shoot 62 and get a hole in one his first time out, something is wrong. Not to mention that the CPU opponents eventually get so hard that you have to shoot 15-16 under to win the round.

    I've been a golfer all my life and real golf is nothing like it is in TW 2002 and 2003.

    I really hope 2004 is better.
    No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

    Comment

    • fishepa
      I'm Ron F'n Swanson!
      • Feb 2003
      • 18989

      #32
      Re: First TW 2004 review

      </font><blockquote><font class="small">Quote:</font><hr />
      I've been a golfer all my life and real golf is nothing like it is in TW 2002 and 2003.


      <hr /></blockquote><font class="post">

      Golf post of the day!

      Comment

      • fishepa
        I'm Ron F'n Swanson!
        • Feb 2003
        • 18989

        #33
        Re: First TW 2004 review

        </font><blockquote><font class="small">Quote:</font><hr />
        I've been a golfer all my life and real golf is nothing like it is in TW 2002 and 2003.


        <hr /></blockquote><font class="post">

        Golf post of the day!

        Comment

        • fishepa
          I'm Ron F'n Swanson!
          • Feb 2003
          • 18989

          #34
          Re: First TW 2004 review

          </font><blockquote><font class="small">Quote:</font><hr />
          I've been a golfer all my life and real golf is nothing like it is in TW 2002 and 2003.


          <hr /></blockquote><font class="post">

          Golf post of the day!

          Comment

          • imported_Administrator
            All Star
            • Jul 2002
            • 7137

            #35
            Re: First TW 2004 review

            </font><blockquote><font class="small">Quote:</font><hr />
            Just to play devil's advocate, why can't EA make the default setting challenging, meaning an player of decent understanding of golf might shoot 66 in one of his better rounds.

            <hr /></blockquote><font class="post">

            Well if anyone would know it would be the devil as EA sold their soul to him many times over. Why do they keep making these rappers and other crazy characters in the game? Why allow spin after the shot, yet as CS mentions not before it?

            It is because hardcore gamers do not make the decisions. These are made in some board room by a bunch of guys in marketing, based on a bunch of "surverys" and how they feel the game will sell to "the causal gamer and hardcore gamer alike". How can they make a game that will sell to as many people as possible. If they make the game too hard off the bat they could lose the "casual gamer" who happens to be a large chunk of the market.

            Fortunately on the PC side they have figured out the average PC golfer is older 10 years old...



            Comment

            • imported_Administrator
              All Star
              • Jul 2002
              • 7137

              #36
              Re: First TW 2004 review

              </font><blockquote><font class="small">Quote:</font><hr />
              Just to play devil's advocate, why can't EA make the default setting challenging, meaning an player of decent understanding of golf might shoot 66 in one of his better rounds.

              <hr /></blockquote><font class="post">

              Well if anyone would know it would be the devil as EA sold their soul to him many times over. Why do they keep making these rappers and other crazy characters in the game? Why allow spin after the shot, yet as CS mentions not before it?

              It is because hardcore gamers do not make the decisions. These are made in some board room by a bunch of guys in marketing, based on a bunch of "surverys" and how they feel the game will sell to "the causal gamer and hardcore gamer alike". How can they make a game that will sell to as many people as possible. If they make the game too hard off the bat they could lose the "casual gamer" who happens to be a large chunk of the market.

              Fortunately on the PC side they have figured out the average PC golfer is older 10 years old...



              Comment

              • imported_Administrator
                All Star
                • Jul 2002
                • 7137

                #37
                Re: First TW 2004 review

                </font><blockquote><font class="small">Quote:</font><hr />
                Just to play devil's advocate, why can't EA make the default setting challenging, meaning an player of decent understanding of golf might shoot 66 in one of his better rounds.

                <hr /></blockquote><font class="post">

                Well if anyone would know it would be the devil as EA sold their soul to him many times over. Why do they keep making these rappers and other crazy characters in the game? Why allow spin after the shot, yet as CS mentions not before it?

                It is because hardcore gamers do not make the decisions. These are made in some board room by a bunch of guys in marketing, based on a bunch of "surverys" and how they feel the game will sell to "the causal gamer and hardcore gamer alike". How can they make a game that will sell to as many people as possible. If they make the game too hard off the bat they could lose the "casual gamer" who happens to be a large chunk of the market.

                Fortunately on the PC side they have figured out the average PC golfer is older 10 years old...



                Comment

                • jk5911
                  Rookie
                  • Aug 2002
                  • 198

                  #38
                  Re: First TW 2004 review

                  I totally agree with you guys about the difficulty. The first TW game on the PS2 was just right on the difficulty. If Tw 2004 played like that the game would be perfect.

                  Comment

                  • jk5911
                    Rookie
                    • Aug 2002
                    • 198

                    #39
                    Re: First TW 2004 review

                    I totally agree with you guys about the difficulty. The first TW game on the PS2 was just right on the difficulty. If Tw 2004 played like that the game would be perfect.

                    Comment

                    • jk5911
                      Rookie
                      • Aug 2002
                      • 198

                      #40
                      Re: First TW 2004 review

                      I totally agree with you guys about the difficulty. The first TW game on the PS2 was just right on the difficulty. If Tw 2004 played like that the game would be perfect.

                      Comment

                      • Badgun
                        MVP
                        • Jul 2002
                        • 2638

                        #41
                        Re: First TW 2004 review

                        </font><blockquote><font class="small">Quote:</font><hr />
                        bdoughty said:
                        </font><blockquote><font class="small">Quote:</font><hr />
                        Just to play devil's advocate, why can't EA make the default setting challenging, meaning an player of decent understanding of golf might shoot 66 in one of his better rounds.

                        <hr /></blockquote><font class="post">

                        Well if anyone would know it would be the devil as EA sold their soul to him many times over. Why do they keep making these rappers and other crazy characters in the game? Why allow spin after the shot, yet as CS mentions not before it?

                        It is because hardcore gamers do not make the decisions. These are made in some board room by a bunch of guys in marketing, based on a bunch of "surverys" and how they feel the game will sell to "the causal gamer and hardcore gamer alike". How can they make a game that will sell to as many people as possible. If they make the game too hard off the bat they could lose the "casual gamer" who happens to be a large chunk of the market.

                        Fortunately on the PC side they have figured out the average PC golfer is older 10 years old...





                        <hr /></blockquote><font class="post">

                        So the rappers included in the game are designed to draw the Maurice Clarett demographic?
                        No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                        Comment

                        • Badgun
                          MVP
                          • Jul 2002
                          • 2638

                          #42
                          Re: First TW 2004 review

                          </font><blockquote><font class="small">Quote:</font><hr />
                          bdoughty said:
                          </font><blockquote><font class="small">Quote:</font><hr />
                          Just to play devil's advocate, why can't EA make the default setting challenging, meaning an player of decent understanding of golf might shoot 66 in one of his better rounds.

                          <hr /></blockquote><font class="post">

                          Well if anyone would know it would be the devil as EA sold their soul to him many times over. Why do they keep making these rappers and other crazy characters in the game? Why allow spin after the shot, yet as CS mentions not before it?

                          It is because hardcore gamers do not make the decisions. These are made in some board room by a bunch of guys in marketing, based on a bunch of "surverys" and how they feel the game will sell to "the causal gamer and hardcore gamer alike". How can they make a game that will sell to as many people as possible. If they make the game too hard off the bat they could lose the "casual gamer" who happens to be a large chunk of the market.

                          Fortunately on the PC side they have figured out the average PC golfer is older 10 years old...





                          <hr /></blockquote><font class="post">

                          So the rappers included in the game are designed to draw the Maurice Clarett demographic?
                          No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                          Comment

                          • Badgun
                            MVP
                            • Jul 2002
                            • 2638

                            #43
                            Re: First TW 2004 review

                            </font><blockquote><font class="small">Quote:</font><hr />
                            bdoughty said:
                            </font><blockquote><font class="small">Quote:</font><hr />
                            Just to play devil's advocate, why can't EA make the default setting challenging, meaning an player of decent understanding of golf might shoot 66 in one of his better rounds.

                            <hr /></blockquote><font class="post">

                            Well if anyone would know it would be the devil as EA sold their soul to him many times over. Why do they keep making these rappers and other crazy characters in the game? Why allow spin after the shot, yet as CS mentions not before it?

                            It is because hardcore gamers do not make the decisions. These are made in some board room by a bunch of guys in marketing, based on a bunch of "surverys" and how they feel the game will sell to "the causal gamer and hardcore gamer alike". How can they make a game that will sell to as many people as possible. If they make the game too hard off the bat they could lose the "casual gamer" who happens to be a large chunk of the market.

                            Fortunately on the PC side they have figured out the average PC golfer is older 10 years old...





                            <hr /></blockquote><font class="post">

                            So the rappers included in the game are designed to draw the Maurice Clarett demographic?
                            No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                            Comment

                            • Rules
                              Go Irish
                              • Jul 2002
                              • 3813

                              #44
                              Re: First TW 2004 review

                              Links 2004 is coming for Xbox Live, looks like I will be standing in line to get that instead.

                              Comment

                              • Rules
                                Go Irish
                                • Jul 2002
                                • 3813

                                #45
                                Re: First TW 2004 review

                                Links 2004 is coming for Xbox Live, looks like I will be standing in line to get that instead.

                                Comment

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