ill buy that for a dollar......but is it noted anywhere that there is a modifier attached to the new clubs?
for those looking to make TW04 challenging....
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Re: for those looking to make TW04 challenging....
Yeah, in the equipment screen. Anytime you're buying a new item in the Pro Shop, whether it's clothes or equipment, you can see the modifiers over on the left side of the screen where the description and price are located. It'll show Power, Luck, Driving Accuracy, etc. (whatever attribute that item affects, sometimes two of them), and four modifier bubbles that'll be filled in anywhere from 1-4 points.
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Re: for those looking to make TW04 challenging....
Yeah, in the equipment screen. Anytime you're buying a new item in the Pro Shop, whether it's clothes or equipment, you can see the modifiers over on the left side of the screen where the description and price are located. It'll show Power, Luck, Driving Accuracy, etc. (whatever attribute that item affects, sometimes two of them), and four modifier bubbles that'll be filled in anywhere from 1-4 points.
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Re: for those looking to make TW04 challenging....
Yeah, in the equipment screen. Anytime you're buying a new item in the Pro Shop, whether it's clothes or equipment, you can see the modifiers over on the left side of the screen where the description and price are located. It'll show Power, Luck, Driving Accuracy, etc. (whatever attribute that item affects, sometimes two of them), and four modifier bubbles that'll be filled in anywhere from 1-4 points.
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Re: for those looking to make TW04 challenging....
</font><blockquote><font class="small">Quote:</font><hr />
DirtyDozen said:
I don't know how much each of those modifier "bubbles" on the Attributes screen are worth, but I believe four is the most you can have for any given skill. So each must be worth 2.5 points and they round up to the next whole point just for display purposes when you upgrade - 10 to 12.5 (rounded to 13 on screen), 12.5 to 15, 15 to 17.5 (rounded to 18 on screen) and 17.5 to 20, in this example. That's just an assumption, though, and I haven't actually tested it. Maybe I'll check into that tonight when I create a new golfer.
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I did check into this tonight and I was close but not quite right about the modifier points. The first bubble is worth 1 extra point, the second worth 2, the third worth 3 and the fourth worth 4. So all together they do equal 10, but each goes up one point from the previous bubble. The progression from 10 would be 11, 13, 16, 20. Not that anyone probably cares, but just thought I'd mention it since we were discussing it earlier and I just tested it out.
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Re: for those looking to make TW04 challenging....
</font><blockquote><font class="small">Quote:</font><hr />
DirtyDozen said:
I don't know how much each of those modifier "bubbles" on the Attributes screen are worth, but I believe four is the most you can have for any given skill. So each must be worth 2.5 points and they round up to the next whole point just for display purposes when you upgrade - 10 to 12.5 (rounded to 13 on screen), 12.5 to 15, 15 to 17.5 (rounded to 18 on screen) and 17.5 to 20, in this example. That's just an assumption, though, and I haven't actually tested it. Maybe I'll check into that tonight when I create a new golfer.
<hr /></blockquote><font class="post">
I did check into this tonight and I was close but not quite right about the modifier points. The first bubble is worth 1 extra point, the second worth 2, the third worth 3 and the fourth worth 4. So all together they do equal 10, but each goes up one point from the previous bubble. The progression from 10 would be 11, 13, 16, 20. Not that anyone probably cares, but just thought I'd mention it since we were discussing it earlier and I just tested it out.
Comment
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Re: for those looking to make TW04 challenging....
</font><blockquote><font class="small">Quote:</font><hr />
DirtyDozen said:
I don't know how much each of those modifier "bubbles" on the Attributes screen are worth, but I believe four is the most you can have for any given skill. So each must be worth 2.5 points and they round up to the next whole point just for display purposes when you upgrade - 10 to 12.5 (rounded to 13 on screen), 12.5 to 15, 15 to 17.5 (rounded to 18 on screen) and 17.5 to 20, in this example. That's just an assumption, though, and I haven't actually tested it. Maybe I'll check into that tonight when I create a new golfer.
<hr /></blockquote><font class="post">
I did check into this tonight and I was close but not quite right about the modifier points. The first bubble is worth 1 extra point, the second worth 2, the third worth 3 and the fourth worth 4. So all together they do equal 10, but each goes up one point from the previous bubble. The progression from 10 would be 11, 13, 16, 20. Not that anyone probably cares, but just thought I'd mention it since we were discussing it earlier and I just tested it out.
Comment
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Re: for those looking to make TW04 challenging....
So, bumping the power up to 75ish and leaving everything else at default keeps things pretty realistic?
My created golfer is stupid good right now (-77 in my last tourney) and I'd like more a challenge from the Tour aspect of this game... I'm going to create a second guy with "real" stats and give myself a little challenge.Comment
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Re: for those looking to make TW04 challenging....
So, bumping the power up to 75ish and leaving everything else at default keeps things pretty realistic?
My created golfer is stupid good right now (-77 in my last tourney) and I'd like more a challenge from the Tour aspect of this game... I'm going to create a second guy with "real" stats and give myself a little challenge.Comment
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Re: for those looking to make TW04 challenging....
So, bumping the power up to 75ish and leaving everything else at default keeps things pretty realistic?
My created golfer is stupid good right now (-77 in my last tourney) and I'd like more a challenge from the Tour aspect of this game... I'm going to create a second guy with "real" stats and give myself a little challenge.Comment
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Re: for those looking to make TW04 challenging....
</font><blockquote><font class="small">Quote:</font><hr />
shermas said:
So, bumping the power up to 75ish and leaving everything else at default keeps things pretty realistic?
My created golfer is stupid good right now (-77 in my last tourney) and I'd like more a challenge from the Tour aspect of this game... I'm going to create a second guy with "real" stats and give myself a little challenge.
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actually, about 65-66...because with the 4 "bubbles" of power boost it ends up where your driver is in the 280's at default, which is close enough to realism.....ther other tidbits are to turn off all the aids you can handle and make your golfer hit every shot with either a draw or a fade......its changed me into someone who was shooting low 50's every round to shooting mid 60's and up.....granted, you may be much better than me, but it did the trick for what i was after
good luckComment
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Re: for those looking to make TW04 challenging....
</font><blockquote><font class="small">Quote:</font><hr />
shermas said:
So, bumping the power up to 75ish and leaving everything else at default keeps things pretty realistic?
My created golfer is stupid good right now (-77 in my last tourney) and I'd like more a challenge from the Tour aspect of this game... I'm going to create a second guy with "real" stats and give myself a little challenge.
<hr /></blockquote><font class="post">
actually, about 65-66...because with the 4 "bubbles" of power boost it ends up where your driver is in the 280's at default, which is close enough to realism.....ther other tidbits are to turn off all the aids you can handle and make your golfer hit every shot with either a draw or a fade......its changed me into someone who was shooting low 50's every round to shooting mid 60's and up.....granted, you may be much better than me, but it did the trick for what i was after
good luckComment
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