Amen brother... Great response!!!
That is just it, really, the foundations of the major sports have NOT changed for 20-30 years, other than a few minor rule changes in all the major sports and maybe looks of newer equipment...
In MLB The Show, I either swing the Move, or hit the X to bat... I don't need to hit a combination of X, Triangle, Triangle, X, Circle just to swing a bat, that is ridiculous, but the way it is heading...
Great banter, I enjoyed your response, and agree with all of it... $60 justification, so ture, and I knew that, but those are probably the same ones that will vacate the series in a matter of years when some of us have been playing a certain game/developer since it's inception on platforms like Sega Genesis...
I mean in reality, if there are updates to stadiums, that is what I pay for, if there are updates in roster, uni's, etc., but if the game played near perfect the year before, I expect it to play the equally the same the current year, and in most cases that is the furthest from the truth... These developers cater to a few that probably rent games... Mini-games, I HATE THEM, never play them, and only see it is a waste of disc space and having to rob peter to pay paul, meaning they had to take the space from somewhere, which is generally from a well oiled game mode that gets watered down because someone wants to play with a 2 year old Tiger, or someone wants to play 3 on 3 arcade hockey... Most people look at this modes, try them once, never go back to them, not the sim style players, so instead of catering to those, these developers need to start pointing out, the main title, whether it be TW, NHL, Madden, MLB THe SHow, etc. need to just be upfront and say "These titles are for the simulation crowd and we will have DLC available for those at a cost that like mini-games, arcade style play". Then they would see with revenue how much these ridiculous mini-game modes actually attract... Cater to the sim style players and make the arcade style be forced to download a mode, maybe give one free with the purchase but charge $5 for each additional mini-game add-on...
A possible solution, and the developer would clean-up and sell more product... When they get to the "finished" state of the game, the following year and subsequent years later until a new engine for a next gen is needed, they sell the game for $39-49... Reason, you are buying the same finished product as last year, but if you want to play online, you need to upgrade... Then, since game cost $60 now, you offer some DLC in the stores, this will go to pay for the work to complete the new mode, since the "finished" product is done, development for that is in essence, done... The cost covers development of mini-games, and have 5 or 6 (the modes there now) offered as DLC, at $5 a pop, or all of them for $20, so the price of the game is back at $60... With the original disk, they enhance their bread and butter, FRANCHISES/SEASONS (I say bread and butter because years ago before Online, this is what people paid for and wanted, and this is the first place the rob from when they need disk space) I think they make more money doing this, because you would get more buyers at $39 dollars for the original game, which doesn't cost nearly that with a "finished" product, and it will generate some DLC sales from those that want it... Problem is, makes too much sense...
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