I agree that a ratio somewhere in the range you're suggesting would feel more natural. I don't do a good job with the 1:4 ratio in Perfect Golf, but I wonder how much of that is due to in not being in real time? I've got to use the golfer animation as a barometer in an analog swing interface. Until that happens in Perfect Golf, I won't really know what the ideal ration would be. It's probably a waste of time to discuss it in this thread because I don't see anything like this in the cards for EA Sports anytime soon.
Tour Gameplay Style Fan Feedback
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Re: Tour Gameplay Style Fan Feedback
I agree that a ratio somewhere in the range you're suggesting would feel more natural. I don't do a good job with the 1:4 ratio in Perfect Golf, but I wonder how much of that is due to in not being in real time? I've got to use the golfer animation as a barometer in an analog swing interface. Until that happens in Perfect Golf, I won't really know what the ideal ration would be. It's probably a waste of time to discuss it in this thread because I don't see anything like this in the cards for EA Sports anytime soon.Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe -
Re: Tour Gameplay Style Fan Feedback
This is so cool that somebody from EA comes here!
My only big dislike is that the game is too easy when somebody is shooting -23 for 18 on the daily tournament, on tour mode. That's way too easy. Make it harder to hit a driver straight. Force the player to have to use a 3 wood, or an iron of the tee. Just make it more real. You can do it!Comment
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Re: Tour Gameplay Style Fan Feedback
This! But it will have to be done in a reasonable time table. Although this is a two year process, I can't see too many people waiting out long periods of inactivity.
Too many other good games coming. I'll be watching from the stands just to see whats going on though.Florida State Seminoles
Atlanta Braves
3 national championships 3 Heisman Trophy winners 16 ACC Championships 14 straight AP top fives
2014 BCS National ChampionsComment
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Re: Tour Gameplay Style Fan Feedback
Another thing (not sure if it has been mentioned in this thread):
You HAVE to incorporate DLC courses/players/content into Career Mode. If we're stuck playing the same 8 real-life courses throughout the entirety of this game in Career Mode, then it has no real lasting power.
As a pre-purchaser of the game, it's a bummer that I can't play TPC Scottsdale in Career Mode.Comment
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Re: Tour Gameplay Style Fan Feedback
A little update on where we are with this.
The tweak to this swing mechanic has passed testing. Right now it is tuned on the safe side. I don't want to make a big swing at this and make the mode too hard. It scales based on swing difficulty so those using a custom setup on Hard will see the biggest impact with this change. Normal gets a fair amount of impact and Easy is almost like this change doesn't even exist. If this goes over well and scores don't get much higher for the average user then we will look to turn it up a bit in the following update to the game. I don't want to ruin the fun and challenge that many users are getting out of the current way Tour plays. And yes, based on telemetry we can tell that most users are very challenged by this style already. The average score to par for 18 holes in Tour right now is +13. We took out the top 15% and bottom 15% of scores and it was still +12. So yes, most users are finding the mode challenging and fun.
For clarity on how this works... We are now going to add left and right miss-hit based on your backswing length and follow through speed being off from perfect on all shots. So if you swing perfectly straight with a full swing-perfect readout you will have absolutely no miss-hit. But as you get off on either the backswing or forward swing you will start to spray the ball left or right a bit. The left or right is decided randomly. I didn't want to make fast always go left or overswing always go left. Users could just compensate with their aim if that was the case. But it isn't pure random, we are taking input and adding miss-hit, so you are still in control of the shot.Senior Designer - EA Tiburon
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Re: Tour Gameplay Style Fan Feedback
A little update on where we are with this.
The tweak to this swing mechanic has passed testing. Right now it is tuned on the safe side. I don't want to make a big swing at this and make the mode too hard. It scales based on swing difficulty so those using a custom setup on Hard will see the biggest impact with this change. Normal gets a fair amount of impact and Easy is almost like this change doesn't even exist. If this goes over well and scores don't get much higher for the average user then we will look to turn it up a bit in the following update to the game. I don't want to ruin the fun and challenge that many users are getting out of the current way Tour plays. And yes, based on telemetry we can tell that most users are very challenged by this style already. The average score to par for 18 holes in Tour right now is +13. We took out the top 15% and bottom 15% of scores and it was still +12. So yes, most users are finding the mode challenging and fun.
For clarity on how this works... We are now going to add left and right miss-hit based on your backswing length and follow through speed being off from perfect on all shots. So if you swing perfectly straight with a full swing-perfect readout you will have absolutely no miss-hit. But as you get off on either the backswing or forward swing you will start to spray the ball left or right a bit. The left or right is decided randomly. I didn't want to make fast always go left or overswing always go left. Users could just compensate with their aim if that was the case. But it isn't pure random, we are taking input and adding miss-hit, so you are still in control of the shot.
As far as the scores of what you guys are seeing on this level, I would bet it has a lot more to do with not being able to zoom in on the target than the actual swing mechanics. I'd even bet that if you turned the default tour mode swing difficulty to Expert from Normal, you wouldn't see vastly different scoring than you are now.
Anyway, just my two cents. Really appreciate the update and look forward to seeing this in action.
Sent from my Nexus 5 using TapatalkComment
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Re: Tour Gameplay Style Fan Feedback
For clarity on how this works... We are now going to add left and right miss-hit based on your backswing length and follow through speed being off from perfect on all shots. So if you swing perfectly straight with a full swing-perfect readout you will have absolutely no miss-hit. But as you get off on either the backswing or forward swing you will start to spray the ball left or right a bit. The left or right is decided randomly. I didn't want to make fast always go left or overswing always go left. Users could just compensate with their aim if that was the case. But it isn't pure random, we are taking input and adding miss-hit, so you are still in control of the shot.
Would it be too much to ask to have an option to turn off the swing meter for those of us who don't like live HUD devices? I'd like to see it *after* impact to help me understand what I did post shot, but I find it more of a distraction during the actual swing itself. I just feel a stronger connection with my on screen surrogate if I'm using his animation to gauge the swing, rather than looking at a meter.
I'm really anxious to see how this turns out!Last edited by OnlookerDelay; 07-21-2015, 06:07 PM.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Tour Gameplay Style Fan Feedback
I think I have the solution for simulation mode.
The return of the strike meter and sliders for how much the cursor wiggles for lie,wind,slope, and rain, and maybe even pressure for closing a tournament and major championships.Comment
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Re: Tour Gameplay Style Fan Feedback
Definitely on my list of potential update changes. This one is more involved than just turning it off though. I want it to be a setting that is part of gameplay style. So there are several screens where we display this to the user and we would need to update all of those screens. It doesn't make sense as a presentation setting. You should be able to force it on an opponent in an unranked game if you choose to do so by setting up a Custom. I will say that if we add this, the meter will remain On by default in each Gameplay Style. It does way too much to help the average user and making it go away by default would likely make the mode too hard.Senior Designer - EA Tiburon
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Re: Tour Gameplay Style Fan Feedback
Also putts inside of 10 feet, which are way too easy now.
Have like a micro grid/green showing more details and subtleties of the green and cup. Inside of 10 feet should be a mini game unto itself the way it is in real golf.Comment
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Re: Tour Gameplay Style Fan Feedback
With all this talk about leaving things on by default, almost makes me wish for a 4th gameplay style lobby called "Simulation" that would turn everything off but green grid maybe, with the Expert swing difficulty as it's default level.
Don't know how widely played this would be, but I'd love to see scores on it in Daily and Weekly tournaments.
Having some time to let a lot of this sink in, I really applaud the move to make the backswing and tempo the deciding factor of left and right misses. Makes all those cheaters with the rigged controllers play on a level playing field.
Sent from my Nexus 5 using TapatalkComment
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Re: Tour Gameplay Style Fan Feedback
A little update on where we are with this.
The tweak to this swing mechanic has passed testing. Right now it is tuned on the safe side. I don't want to make a big swing at this and make the mode too hard. It scales based on swing difficulty so those using a custom setup on Hard will see the biggest impact with this change. Normal gets a fair amount of impact and Easy is almost like this change doesn't even exist. If this goes over well and scores don't get much higher for the average user then we will look to turn it up a bit in the following update to the game. I don't want to ruin the fun and challenge that many users are getting out of the current way Tour plays. And yes, based on telemetry we can tell that most users are very challenged by this style already. The average score to par for 18 holes in Tour right now is +13. We took out the top 15% and bottom 15% of scores and it was still +12. So yes, most users are finding the mode challenging and fun.
For clarity on how this works... We are now going to add left and right miss-hit based on your backswing length and follow through speed being off from perfect on all shots. So if you swing perfectly straight with a full swing-perfect readout you will have absolutely no miss-hit. But as you get off on either the backswing or forward swing you will start to spray the ball left or right a bit. The left or right is decided randomly. I didn't want to make fast always go left or overswing always go left. Users could just compensate with their aim if that was the case. But it isn't pure random, we are taking input and adding miss-hit, so you are still in control of the shot.Comment
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Re: Tour Gameplay Style Fan Feedback
A little update on where we are with this.
The tweak to this swing mechanic has passed testing. Right now it is tuned on the safe side. I don't want to make a big swing at this and make the mode too hard. It scales based on swing difficulty so those using a custom setup on Hard will see the biggest impact with this change. Normal gets a fair amount of impact and Easy is almost like this change doesn't even exist. If this goes over well and scores don't get much higher for the average user then we will look to turn it up a bit in the following update to the game. I don't want to ruin the fun and challenge that many users are getting out of the current way Tour plays. And yes, based on telemetry we can tell that most users are very challenged by this style already. The average score to par for 18 holes in Tour right now is +13. We took out the top 15% and bottom 15% of scores and it was still +12. So yes, most users are finding the mode challenging and fun.
For clarity on how this works... We are now going to add left and right miss-hit based on your backswing length and follow through speed being off from perfect on all shots. So if you swing perfectly straight with a full swing-perfect readout you will have absolutely no miss-hit. But as you get off on either the backswing or forward swing you will start to spray the ball left or right a bit. The left or right is decided randomly. I didn't want to make fast always go left or overswing always go left. Users could just compensate with their aim if that was the case. But it isn't pure random, we are taking input and adding miss-hit, so you are still in control of the shot.
Please consider a separate simulation mode with sliders (see my suggestion a few posts back).
The game is really easy, I'm just playing it to chill out right now, I play super fast and put up ridiculous numbers. I'm sure there are thousands of guys who play better than me too.
I don't understand the too hard argument if it's adjustable. I dont buy the argument that 14 didn't sell well because of simulation mode. That was NOT the default mode out of the box and it's not like gamers were stuck or forced playing the hardest mode.
I understand wanting to appeal to "everybody" but doesn't everybody also include the hard part of the spectrum too? The casual has PLENTY of ways to play this game right now and I'm stuck with barely ever making a bogey.
EDIT: Shot 57 at Royal Troon in Career Mode, hardest settings...Comment
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Re: Tour Gameplay Style Fan Feedback
Definitely on my list of potential update changes. This one is more involved than just turning it off though. I want it to be a setting that is part of gameplay style. So there are several screens where we display this to the user and we would need to update all of those screens. It doesn't make sense as a presentation setting. You should be able to force it on an opponent in an unranked game if you choose to do so by setting up a Custom. I will say that if we add this, the meter will remain On by default in each Gameplay Style. It does way too much to help the average user and making it go away by default would likely make the mode too hard.
I can also understand why meterless swings wouldn't fit the Ranked game category as a standard mode of play, but again, I would think it wouldn't be seen as an advantage to still have the ability for players to opt to turn it off for their player. I don't see it as being all that different from being able to select which of the four swing cameras we want to use, online or offline.
Anyway, it's encouraging to read that you are giving the meterless swing serious consideration!Last edited by OnlookerDelay; 07-21-2015, 11:24 PM.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Tour Gameplay Style Fan Feedback
And yes, based on telemetry we can tell that most users are very challenged by this style already. The average score to par for 18 holes in Tour right now is +13. We took out the top 15% and bottom 15% of scores and it was still +12. So yes, most users are finding the mode challenging and fun.Comment
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