Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

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  • MrArlingtonBeach
    MVP
    • Feb 2009
    • 4530

    #1

    Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

    We have all been affected by the ongoing global pandemic, be it in the form of health issues, economic hardships, increased stress levels, and a general disruption to our everyday lives. This has been a time of reflection, adjustment, and finding ways to pass the time until life gets back to "normal".

    One way I have done this is by heading into storage and finding games of old, revisiting popular titles from my catalog and seeing what these retro entries still offer to the gamer of today. After recently purchasing The Golf Club 2019, and seeing the bare bones Career Mode offered in that game, I thought that a decade-old title couldn't possibly have a better single-player mode, right?...

    The first game I revisited was Tiger Woods PGA Tour 12 on Xbox 360, the first in that series to feature Augusta National Golf Club and The Masters. Upon firing the game up for the first time in a long time, I was reminded at how much care and attention EA put in to honoring the "tradition unlike any other". From the menu colors to the background images of Augusta, TW 12 is a love letter to the year's (typical) first major.

    I then headed to the career mode in TW 12, aptly named "Road to The Masters". You started by playing hole No. 18 at Augusta with Tiger Woods, learning new controls and the brand new caddie system. You then are taken to where you create your player (amazingly, I still had an EA Sports Game Face loaded in the system and used that). Then it's to the amateur tours, Nationwide Tour, Q-School, and finally off to the PGA Tour. Along they way, you work to earn sponsorships from golf's biggest brands like TaylorMade, Callaway, and Nike. Each sponsor offers four levels of gear to unlock, and you do so by completing goals given by the sponsorship company (for example, a level 1 Cleveland Golf goal was to sink a 10-foot or longer putt with a Cleveland Golf putter).

    The ultimate goal of the mode, of course, is to earn and invitation to, and win, The Masters. And you only get that rare invite by reaching a certain point in the in-game "EA Sports World Rankings" - I believe it's the Top 100. There is a way you can get an invite without grinding for a few seasons, and that's by completing a handful of Masters Moments; iconic events that took place throughout the tournament's history. These include mimicking the 1935 "shot heard 'round the world" by Gene Sarazen or Phil Mickelson's pine straw escape in 2010.

    There are other things to do in Road to The Masters Mode as well, including the usual customization of your character's outfit and equipment, the upgrading of attributes to increase your virtual golfer's skills, the ability to fine tune the sweet spot of your clubs in the club tuner, and more. You could also adjust AI scoring levels, allowing you to tweak the scores posted by the rest of the field in tournaments to give you better competition on the links.

    The only knock on the TW 12 career mode is that it includes DLC courses/events on the calendar that you can only play if you paid for the courses and downloaded them. If you don't have the course in your collection, you are forced to skip the event, causing you to actually lose ground in your quest to reach the World No. 1 ranking. I'd imagine this is where some of the real anger against EA and their DLC model started, as incorporating DLC into career mode, when announced, was seen as a huge plus. Then, when customers saw its implementation, they were frustrated - and with good reason.

    Despite this quite frustrating drawback, Road to The Masters mode in TW 12 stands up to this day as one of the best single-player pro golf simulation experiences in gaming. Having The Masters and Augusta National made this entry into the TW series one of the most anticipated. And it delivered for the most part. The sponsorship system was well implemented, the levels of customization and fine-tuning in the game allowed you to create a golf universe exactly set to your preferences, and much more.

    Having not played it for years, I forgot about a lot of what TW 12 offered, and was very pleasantly surprised when I dug into it. And seeing this level of depth is a nearly 10-year-old game made me shake my head at seeing what current sim golf games offer in terms of PGA Tour career modes.

    The next game I'm going to look into is another in the Tiger Woods series, Tiger Woods PGA Tour 14 (big thanks to OnlookerDelay for sending me a copy of the Historic Masters Edition of the game!). I also have a copy of Tiger Woods PGA Tour 07 laying around for OG Xbox, and it seems that it's backwards compatible on the 360, so I may give that a go as well.
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  • OnlookerDelay
    MVP
    • Oct 2003
    • 3446

    #2
    Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

    That's a comprehensive recap of Career Modes, MAB! I don't think I completed any sort of Career mode challenge since Tiger Woods 10. I used to enjoy playing the head to head mini challenges in some of the earlier games in the series, while I was leveling my player up, but once I'd gotten what I needed in attributes from playing them, I was done.

    I'd forgotten how labored and DLC laced the career mode was in Tiger 12. I know I bailed on it the first time DLC reared its head.

    The last career mode I truly enjoyed was that of PGA Championship Golf 2000 on the PC. You could build your own AI golfers based on attributes from scratch, and have their models play with you in full animation. I added so much presence to tournament rounds. You could have them play in "Ready Play" mode (meaning simultaneous play) in the interest of speed, but you could still see them, wherever they happened to be on the hole.
    The only problem was that the AI players would find themselves in situations they weren't programmed properly to deal with. Like trouble shots where they didn't know to take the safe route. They'd roll up ridiculous scores about one out of ever three rounds because of this.

    I don't know what the Career mode holds in store for Tiger 14, as I never tried that mode. The connected tournament mode feature they had in that game was a step toward what I'd always wanted in the Tiger Woods series. The time I spent playing Tiger 14 was all on connected tournaments and country club tournaments. I'd have probably gotten around to trying Career mode in Tiger 14 if the True-Aim presentation hadn't been broken in that game.

    I'll be curious to read your thoughts on Tiger 14's Career mode once you get into it though.
    Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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    • MrArlingtonBeach
      MVP
      • Feb 2009
      • 4530

      #3
      Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

      The next entry into this forum series is a bit more recent than Tiger Woods PGA Tour 12, but it is the last EA Sports golf game to feature the 82-time winner on tour as the cover athlete and series namesake.

      Tiger Woods PGA Tour 14 was the EA virtual golf swan song on last-gen consoles, and is the culmination of years of development. It took a lot of what made TW 12's career mode great, and built upon that to create a fully featured and robust single-player experience that has yet to be replicated in golf games released since.

      One of the most notable upgrades to previous TW games is the inclusion of all four licensed majors - The Masters, U.S. Open, The Open Championship, and PGA Championship. These expanded licenses also include official licensed amateur championships, like the British Amateur Championship and the U.S. Amateur.

      The first step in your TW 14 career, after creating your avatar, is to choose which amateur event you'd like to participate in. Your options are the British Am, U.S. Am, or Asia-Pacific Amateur. I chose to play the U.S. Amateur at Pinehurst No. 2, and managed to finish in 1st place. A high finish got me an invitation to play in the U.S. Open Championship at Oakmont, where my goal was to not win the tournament, but to finish as low amateur. Three other AI scores would be shown throughout the one, 18-hole round, and were basically my competition. I finished the round at even par, earning low amateur honors by one stroke over the rest of the amateurs in the field.

      From my understanding, if you participate in the British Amateur and win, you get to play in the Open Championship, and if you take part in the Asia-Pacific Am and win, an invite to The Masters is awarded (NOTE: the Asia-Pacific Am is only available in the Masters Historic Edition of TW 14).

      No matter which route you choose, it's at this point that the mode ends your illustrious amateur career and sends you off to Web.com Q-School. A top 50 finish here gets you a Web.com Tour card. Earning that card sends you to, you guessed it, the Web.com Tour. Here, you can start to see the light at the end of the low-tier tunnel, as certain qualifications can get you into the PGA Tour to run with the big dogs: win three Web.com events to gain a battlefield promotion or finish the season in the Top 25 of the money list. If you finish at No. 1 on the money list at the end of the Web.com Tour season, not only do you earn a PGA Tour card, but you get to play in The Players Championship in Year 1.

      The Web.com Tour season consists of nine events, and includes the Web.com Tour season finale and playoff format for those who don't earn one of the aforementioned promotions to the PGA Tour.

      In one of the first Web.com Tour events I played in, the "West Coast Classic" at Torrey Pines, I encountered another of the additions to career mode in TW 14 - tiebreaker playoffs at the end of final rounds in tournament play. I was tied with two other AI golfers at the end of the tournament, and was shown a prompt that told me I was about to enter a playoff to determine the winner. It would be a three-hole playoff, and the golfer that shot the highest score on each hole would be eliminated until only one golfer was left. The first playoff hole was No. 18, which I birdied - as did one of the AI opponents (you don't see the shots of the AI, you are just given their score at the end of each hole). The two of us then played No. 17. I again birdied, and the AI player failed to do so, giving me my first Web.com Tour win.

      Along with additions like extra tournament licensing and realistic tiebreaker playoffs, career mode also has dynamic time progression in the game, so you can play at virtually any time of day. If your tee time is one of the first of the day, it sure looks and feels like you're heading out on the course around 7 or 8 a.m. In the above playoff scenario, the extra playoff holes were played at dusk, adding an unexpectedly dramatic feel to the proceedings. TW 14 career mode also features full stat tracking and includes money lists for all pro tours. This adds to the realism and allows you to imagine what it's like to bring home a million bucks playing golf for a living.

      I also know, despite not getting to that point yet, that PGA Tour seasons include licensed tournaments, like The Honda Classic, the Memorial Tournament, and the Travelers Championship. Just another way this game adds realism and draws you in.

      I'd also like to be sure to point out that you can participate in career mode as a female golfer, playing on the LPGA Tour in TW 14. The LPGA season includes the Kraft Nabisco Championship, golf's first major of the year. This is also a really cool addition to the game that seems to get a bit overlooked when people discuss career mode.

      This might just be scratching the surface of TW 14's career mode...I am only just about to start my fourth Web.com Tour event and am a little ways off from even joining the PGA Tour. But I can already tell the depth in this game blows all others away. While TW 12 focused on getting you an invite to The Masters, TW 14 is putting basically all of pro golf in front of you and saying, "Here it is, go get it."

      I may add some more thoughts on TW 14 once I reach the PGA Tour, but even the lower-level, "minor leagues" experience offers more than current games do. It's truly incredible.
      Last edited by MrArlingtonBeach; 04-24-2020, 12:15 PM.
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      • scagwi
        MVP
        • Aug 2015
        • 2718

        #4
        Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

        This thread is really great Mr Beach!

        I just wanted to chime in with a small note about TW14..

        I know this is controversial to say, as so many seem to love the modern golf game world of "entire course loaded at once and no delay between holes"..


        ...but..

        I want to go against the grain here and say how much I love the hole loading delay at the scorecard in TW14. The music that plays (on cycle between songs) between holes at the scorecard is something I find super peaceful and really gives you a chance to reset your mind after the last hole (good or bad result) and refresh and start anew on the next one.

        Also, if you're in a competition, getting a chance to take a breath and see where you are in the score/leaderboard is also great.

        I know they didn't do this by design, but more out of technological necessity on the PS3/XB360, however I think it's a wonderful happy accident that adds some calm and peace to a genre (golf) that to me is all about that sort of relaxation.

        Even newer games that don't "need" the load time between holes, would be well served to offer it as an option with a hole preview/score update, etc, type of display with music.

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        • MrArlingtonBeach
          MVP
          • Feb 2009
          • 4530

          #5
          Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

          Originally posted by scagwi
          This thread is really great Mr Beach!

          I just wanted to chime in with a small note about TW14..

          I know this is controversial to say, as so many seem to love the modern golf game world of "entire course loaded at once and no delay between holes"..


          ...but..

          I want to go against the grain here and say how much I love the hole loading delay at the scorecard in TW14. The music that plays (on cycle between songs) between holes at the scorecard is something I find super peaceful and really gives you a chance to reset your mind after the last hole (good or bad result) and refresh and start anew on the next one.

          Also, if you're in a competition, getting a chance to take a breath and see where you are in the score/leaderboard is also great.

          I know they didn't do this by design, but more out of technological necessity on the PS3/XB360, however I think it's a wonderful happy accident that adds some calm and peace to a genre (golf) that to me is all about that sort of relaxation.

          Even newer games that don't "need" the load time between holes, would be well served to offer it as an option with a hole preview/score update, etc, type of display with music.
          YES...one of the points I forgot to mention in my previous post was that TW 14 has an amazing amount of stat overlays, information, leaderboards, and more that are shown during your round between holes. Even things like last week's tournament results, the upcoming schedule, the current money list leaders, and more.

          The presentation in TW 14 is wonderful. The music you mentioned is great, there are multiple specific presentation styles for whatever Tour or tournament you're playing - one moment I recall is when they showed the U.S. Open trophy prior to kicking off your round at Oakmont as an amateur. It really set the stage for one of the sport's biggest events.
          Last edited by MrArlingtonBeach; 04-24-2020, 02:02 PM.
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          • donkey33
            MVP
            • Aug 2002
            • 1268

            #6
            Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

            Great thread!

            As much as I love golf games, if there isn't a good career mode, I just can't enjoy it past a round or two. I need something to work towards and I much prefer the open ended career versus one with set goals (become #1 then that's it, etc). It's why I don't like the current NBA career/my player type modes because it's not open ended and the goal is to be the GOAT. If I start a PGA career and I'm just average at top 100 the entire time, then so be it and I enjoy it just like that.

            The tie breaker stuff annoyed me to no end in the earlier games so I love that it's in TW 14. The fact that you can replace courses too without having to skip any events is great although I now have all the DLC courses so I don't have to worry.

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            • OnlookerDelay
              MVP
              • Oct 2003
              • 3446

              #7
              Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

              This is a great thread MAB and it just goes to reiterate to me again how much I regret that fact that I can't roll with follow-cam I tried to overcome my aversion to follow-cam in the time I spent playing it before I sent the game to you... it's still there, but I'm glad I tried it again because it helps me to appreciate what you're saying here.
              Last edited by OnlookerDelay; 04-24-2020, 10:21 PM.
              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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              • donkey33
                MVP
                • Aug 2002
                • 1268

                #8
                Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                Originally posted by OnlookerDelay
                This is a great thread MAB and it just goes to reiterate to me again how much I regret that fact that I can't roll with follow-cam I tried to overcome my aversion to follow-cam in the time I spent playing it before I sent the game to you... it's still there, but I'm glad I tried it again because it helps me to appreciate what you're saying here.
                To save me some time going through the last 4-5 TW games, which one had the best follow cam? I want to have a play around with it as I'm so used to the cam in TW14, I can't remember what it is.

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                • OnlookerDelay
                  MVP
                  • Oct 2003
                  • 3446

                  #9
                  Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                  Originally posted by donkey33
                  To save me some time going through the last 4-5 TW games, which one had the best follow cam? I want to have a play around with it as I'm so used to the cam in TW14, I can't remember what it is.
                  Well... right now you're dipping your bucket in a dry well, at least in my case, with that question. I honestly haven't tried the follow-cam in any of the Tiger Woods games from 07 thru 13. I either went presentation/broadcast cam or True-Aim cam (starting with its introduction in TW 11), right out of the gate.

                  I tell you what though, I've got some time this weekend... I could go through 10 - 13, with a little follow-cam action on each and let you know what I think. I did notice from watching the video that scagwi linked of 12 being emulated via RCPS3, on the last putt at the end of the video, the camera didn't make that annoying jump (I find it annoying, but most people probably don't even notice it) from the golfer's swing camera view to one about 4 feet higher and 4 feet to the right at the moment of impact, like it does with every putt using follow-cam in TW 14... be patient, this might take a while
                  Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                  • MrArlingtonBeach
                    MVP
                    • Feb 2009
                    • 4530

                    #10
                    Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                    Just a quick update on my adventures with the Career Mode in Tiger Woods 14.

                    I was able to secure a battlefield promotion via three wins in the Web.com Tour, so now I am a full fledged PGA Tour pro.

                    When I entered into the career menu after earning my promotion, the first thing I did was head into the season schedule. As you recall, my one major gripe when it came to TW 12's career mode was the implementation of DLC, and the fact that you'd be forced to skip an event if you didn't own the course it was played at.

                    In TW 14, DLC courses are still included in the career mode, but there is one caveat: you can choose courses on the disc to replace them and still have an event that week. This means no forced skipping of events during the season. Well done, EA.

                    This sounds all peachy, but there is a bit of a negative here...some of the year's biggest events are held at DLC courses. The Waste Management Pheonix Open is only playable if you own TPC Scottsdale, which is a DLC course. Same with the Travelers Championship, the Valero Texas Open, the Crown Plaza Invitational, and a few others.

                    The ability to swap DLC courses out for ones you have is nice and means no skipping weeks. But you will have to play courses multiple times in a season, as the game comes with 20 on-disc courses for the regular version, and 26 courses in the Masters Historic Edition. The PGA Tour season in TW 14 is 31 events long.

                    Another slight negative is the lack of sponsorship goals in TW 14. I always liked the idea that I was sponsored by a certain company in TW 12, and they gave me goals to complete to earn new gear. In TW 14, apparel and equipment is unlocked arbitrarily as you level up your golfer. Not a huge deal, but something that really didn't make sense to remove.

                    On the plus side, you are given career goals, to try to best some of the biggest records in golf. These include winning rookie of the year, beating Tiger Woods' Top 10 finishes record, and even trying to top Jack Nicklaus' record of 18 major championships. There's also lots of stats to check out, as well as a pretty comprehensive trophy room that tracks your career accomplishments.

                    So as you can see, there are really great things here in TW 14 career mode, with a couple minor blips that add slight frustrations. This is still, to me, the ultimate single player golf experience out there. The depth is unparalleled and the fun factor is sure to keep you coming back for more.
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                    • OnlookerDelay
                      MVP
                      • Oct 2003
                      • 3446

                      #11
                      Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                      Originally posted by donkey33
                      To save me some time going through the last 4-5 TW games, which one had the best follow cam? I want to have a play around with it as I'm so used to the cam in TW14, I can't remember what it is.
                      Okay, I can confirm that Tiger Woods 13's follow-cam also does this "insta-jump" at the moment of impact, from the swing view to 4 feet to the right, and 4 feet above the golfer. It otherwise performs just like 14, from what I could tell. I thought that might have been something new with 14, but I don't know why, as I honestly never tried follow-cam since TW 07. I'll check out 10 - 12 later today.
                      Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                      • OnlookerDelay
                        MVP
                        • Oct 2003
                        • 3446

                        #12
                        Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                        Originally posted by MrArlingtonBeach
                        Just a quick update on my adventures with the Career Mode in Tiger Woods 14.

                        I was able to secure a battlefield promotion via three wins in the Web.com Tour, so now I am a full fledged PGA Tour pro.

                        When I entered into the career menu after earning my promotion, the first thing I did was head into the season schedule. As you recall, my one major gripe when it came to TW 12's career mode was the implementation of DLC, and the fact that you'd be forced to skip an event if you didn't own the course it was played at.

                        In TW 14, DLC courses are still included in the career mode, but there is one caveat: you can choose courses on the disc to replace them and still have an event that week. This means no forced skipping of events during the season. Well done, EA.

                        This sounds all peachy, but there is a bit of a negative here...some of the year's biggest events are held at DLC courses. The Waste Management Pheonix Open is only playable if you own TPC Scottsdale, which is a DLC course. Same with the Travelers Championship, the Valero Texas Open, the Crown Plaza Invitational, and a few others.

                        The ability to swap DLC courses out for ones you have is nice and means no skipping weeks. But you will have to play courses multiple times in a season, as the game comes with 20 on-disc courses for the regular version, and 26 courses in the Masters Historic Edition. The PGA Tour season in TW 14 is 31 events long.

                        Another slight negative is the lack of sponsorship goals in TW 14. I always liked the idea that I was sponsored by a certain company in TW 12, and they gave me goals to complete to earn new gear. In TW 14, apparel and equipment is unlocked arbitrarily as you level up your golfer. Not a huge deal, but something that really didn't make sense to remove.

                        On the plus side, you are given career goals, to try to best some of the biggest records in golf. These include winning rookie of the year, beating Tiger Woods' Top 10 finishes record, and even trying to top Jack Nicklaus' record of 18 major championships. There's also lots of stats to check out, as well as a pretty comprehensive trophy room that tracks your career accomplishments.

                        So as you can see, there are really great things here in TW 14 career mode, with a couple minor blips that add slight frustrations. This is still, to me, the ultimate single player golf experience out there. The depth is unparalleled and the fun factor is sure to keep you coming back for more.
                        Great report Steven; you're making me want to try Career mode in TW 13 now! I don't recall how I did it, but I know I had TPC Scottsdale for TW 13, and a few more DLC courses. I've got an 8 GB Geek Squad flash drive somewhere in this house that has all of my Tiger Woods PGA Tour data for 10 thru 13 on it, including some very faithful renditions of myself using EA's Gameface (what a fantastic tool that was!). I've been trying to find it, but I'm now going to have to dig out some boxes from places I fear to go!
                        Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                        • bigkev
                          Pro
                          • Apr 2019
                          • 912

                          #13
                          Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                          The holy grail of TW14 are the 4 majors + green jacket and all the trophy presentations for the other 3 majors. Oh, and the presentation of The Players Championship trophy too, all that with the voice of Jim Nantz. We will never see anything like that again.

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                          • OnlookerDelay
                            MVP
                            • Oct 2003
                            • 3446

                            #14
                            Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                            Originally posted by donkey33
                            To save me some time going through the last 4-5 TW games, which one had the best follow cam? I want to have a play around with it as I'm so used to the cam in TW14, I can't remember what it is.
                            I've retested them all now with follow-cam, and here's what I see:

                            TW 10: Follow cam stays with the swing the shortest time of them all before following the ball. That could be a + or - depending on your tastes. As a True-Aim camera lover, naturally I'd prefer that it stay with the swing view camera longer. On putts it's an entirely different beast. It pretty much goes with the broadcast or presentation mode view. Sometimes the camera cuts don't give you a good angle, but when it's on - it does its job well.

                            TW 11: Pretty close to TW 10 in aspects. Again, no follow-cam while putting and perhaps cuts away to other angles a bit quicker, on average, than TW 10.

                            TW 12: Stays with the golfer swing view maybe a second longer than 10 and 11, which I think looks nicer, but again... this is down to personal preference. The putting presentation again doesn't use the putt follow cam at all. Once again it's like the broadcast presentation production of the putting in 10 and 11.

                            If you held a gun to my head and had me pick which Tiger from 10 - 14 had the best Follow-Cam, I'd go with 12, but if you're okay with the way the follow-cam putting is presented in 13 and 14 (the 4 foot in two dimensions perspective jump that it makes at impact).

                            One other note I'd like to add about TW 13 and 14's Follow-Cam presentation that I haven't in my previous posts - The camera stays with the golfer's swing camera view a second longer than TW 12, which I prefer. For me, the perspective shift that occurs on putt impact in both 13 and 14 offsets the advantage they have with the longer stay time with the golfer view on all other shots. My choice again overall is 12, but really, it's all down to personal preferences.
                            Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                            • MrArlingtonBeach
                              MVP
                              • Feb 2009
                              • 4530

                              #15
                              Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                              Originally posted by bigkev
                              The holy grail of TW14 are the 4 majors + green jacket and all the trophy presentations for the other 3 majors. Oh, and the presentation of The Players Championship trophy too, all that with the voice of Jim Nantz. We will never see anything like that again.
                              This is so very accurate...it's amazing that this, Tiger Woods PGA Tour 14, is the only game in the series to feature the 4 majors. It's truly a, no pun intended, major selling point of career mode in TW 14.

                              As a side note... along with career mode, I've been really enjoying the Legends of the Majors mode in TW 14. Playing through golf history is quite fun, and the added touches like old timey club names (mashie, cleek, spoon, etc.), sepia tone graphics, and licensed legendary golfers really enhance the fact that this game features all four major championships.
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