Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

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  • OnlookerDelay
    MVP
    • Oct 2003
    • 3446

    #31
    Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

    One other thing I noticed about the Career mode in Tiger 13 is how the True-Aim camera production is different. When I'm playing any event in Career mode, the True-Aim camera switches to another camera, at landing, looking at my player, from various angles rather than a downrange camera shot of where the ball came to rest. I still prefer the True-Aim camera from a player perspective standpoint, but I would much prefer the camera cut to focus on the ball.

    While I'm here I thought this might be the best place to ask this question (MAB, let me know if I'm hijacking your thread). In Tiger Woods 14, does the swing mechanic put a proportional "limit" on your putter backswing length, relative to the length of the putt? I ask because in TW 13 if you're facing a 2 foot putt, there's like a force field that keeps you from taking the putter back more than like the scale equivalent of 6 inches before it 'restricts' you from taking the putter back any further. It actually makes 2 and 3 putts very difficult because I have trouble modulating my stroke with any feel with that force working against me.

    There is a workaround for it in just moving your putt target cursor to two or three times the desired putt strength. This puts more of the responsibility of the putt strength on the player, in that you've got to scale the putt stroke length and speed according to the new parameters you've set. I always wind up moving the cursor out on all length putts to something greater than needed. I just hate feeling that artificial "stopping" of my putter on any putt.
    Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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    • MrArlingtonBeach
      MVP
      • Feb 2009
      • 4530

      #32
      Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

      Originally posted by OnlookerDelay
      In Tiger Woods 14, does the swing mechanic put a proportional "limit" on your putter backswing length, relative to the length of the putt? I ask because in TW 13 if you're facing a 2 foot putt, there's like a force field that keeps you from taking the putter back more than like the scale equivalent of 6 inches before it 'restricts' you from taking the putter back any further. It actually makes 2 and 3 putts very difficult because I have trouble modulating my stroke with any feel with that force working against me.

      There is a workaround for it in just moving your putt target cursor to two or three times the desired putt strength. This puts more of the responsibility of the putt strength on the player, in that you've got to scale the putt stroke length and speed according to the new parameters you've set. I always wind up moving the cursor out on all length putts to something greater than needed. I just hate feeling that artificial "stopping" of my putter on any putt.
      I believe that what you are describing is in TW 14. If you pull back too far on a putt, the backswing will just stop and reset the swing.
      Orbis Non Suficit

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      • baconbits11
        MVP
        • Oct 2014
        • 2615

        #33
        Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

        Originally posted by bigkev
        lol,I'm pretty sure just about everybody would gladly pay the $100 to get those DLC right now.
        I accumulated all the DLC courses over time. I only bought them when they were on sale.

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        • MrArlingtonBeach
          MVP
          • Feb 2009
          • 4530

          #34
          Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

          Originally posted by baconbits11
          I accumulated all the DLC courses over time. I only bought them when they were on sale.
          I used to have TW 14 on PS3, and did the same. The PS3 went kaput years ago and all my data went with it. I decided to upgrade to the PS4 and kept my 360 for last-gen gaming.

          Anyway, I think right around the time EA lost the licensing and pulled the DLC courses from the TW 14 course shop, I found that GameStop was still selling codes to download the courses. I was able to get them all for quite a reasonable price - maybe $30-40, I believe? Of course, not long after that, the system died.
          Orbis Non Suficit

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          • bigkev
            Pro
            • Apr 2019
            • 912

            #35
            Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

            I tried them all, Amazon, EBay, Gamestop, the DLC were all unavailable. I presume many bought those after seeing the Rory fiasco. It seems I was just a bit too late.

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            • scagwi
              MVP
              • Aug 2015
              • 2718

              #36
              Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

              Originally posted by bigkev
              I tried them all, Amazon, EBay, Gamestop, the DLC were all unavailable. I presume many bought those after seeing the Rory fiasco. It seems I was just a bit too late.
              How frustrating they didn't just make those "free downloads" at some point if you already had the game owned/installed..

              Who wins by "not offering it anymore" but also not allowing downloads of it particularly when, since I own the DLC, I can still go download it right this moment.

              It's not like the files are gone or anything.

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              • bigkev
                Pro
                • Apr 2019
                • 912

                #37
                Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                Originally posted by scagwi
                How frustrating they didn't just make those "free downloads" at some point if you already had the game owned/installed..

                Who wins by "not offering it anymore" but also not allowing downloads of it particularly when, since I own the DLC, I can still go download it right this moment.

                It's not like the files are gone or anything.
                It's all licensing. It went down from the course shop shortly after it was announced they were ending their business relationship with Tiger. There was no notice, it was just gone. Their license with Tiger was ending and that was it.

                It's like you wrote in your thread, bummer. At the time, we didn't care that much because we knew a game was coming up with the new consoles. There was also TGC and JNG, the future looked so bright and now this. So many are looking for DLC of a 7 years old game because there's nothing better coming up. That's so sad. Bummer.

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                • scagwi
                  MVP
                  • Aug 2015
                  • 2718

                  #38
                  Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                  Originally posted by bigkev
                  It's all licensing. It went down from the course shop shortly after it was announced they were ending their business relationship with Tiger. There was no notice, it was just gone.
                  Sort of amazing that a "business" (on all ends of the licensing deal) wouldn't make it known and give people a last chance to snag all the DLC isn't it?

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                  • donkey33
                    MVP
                    • Aug 2002
                    • 1268

                    #39
                    Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                    Originally posted by bigkev
                    If not for the server, TW13 would be my game to go as I do have all the courses and I prefer the setup of that career mode. As an aside, the AI is brutal for TW13. From what I remember, the top of the tournament leader on expert was around -24 for one round. It was obviously made that way for the arcade guys. And the tougher the AI, the more it's difficult to go thru the training games before the tournament. These guys will make just about everything.
                    I have no idea if the option was in the earlier TW games but I do like the option to adjust the tournament difficulty in TW14. I can set it to be a lot more realistic than just always -24 leaders.

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                    • donkey33
                      MVP
                      • Aug 2002
                      • 1268

                      #40
                      Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                      Doesn't TW13 have all the courses on disc already via course mastery? No idea how much of a grind that is though.

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                      • MrArlingtonBeach
                        MVP
                        • Feb 2009
                        • 4530

                        #41
                        Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                        Originally posted by donkey33
                        Doesn't TW13 have all the courses on disc already via course mastery? No idea how much of a grind that is though.
                        I don't think course mastery works on TW 13 anymore, because the servers aren't up. You needed to be connected online for mastery to work, if memory serves me.

                        EDIT: Just found this from an old article posted by an EA dev:

                        "Just like the earning of Coins, completing Course Mastery objectives can only be done while you are connected to the EA servers."

                        Looks like the servers for TW 13 were turned off in 2017.
                        Last edited by MrArlingtonBeach; 04-30-2020, 08:37 AM.
                        Orbis Non Suficit

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                        • donkey33
                          MVP
                          • Aug 2002
                          • 1268

                          #42
                          Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                          Yeah, I just threw the game in and got the error. That's a shame for those on TW13 I guess.

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                          • MrArlingtonBeach
                            MVP
                            • Feb 2009
                            • 4530

                            #43
                            Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                            Originally posted by donkey33
                            Yeah, I just threw the game in and got the error. That's a shame for those on TW13 I guess.
                            Indeed...I do remember course mastery being a massive time commitment and (depending on your personal preference of time vs. money) it was probably better to just pony up the money for the DLC. But for the more hardcore crowd like us, mastery made a lot of sense and was a fun pursuit and not as much of a slog.

                            Amazingly, most reviews of TW 13 absolutely crushed the course mastery system as a way to encourage more players to buy DLC, due to the time commitment mastery took. EA was even highly praised in articles when they announced that TW 14 wouldn't have course mastery, and DLC would be the standard paid variety. That still blows my mind...

                            I feel the same way about removal of course mastery from TW 14 as I do about the sponsorship system being removed in the same game's career mode. These things could have easily been left in, and I don't really think removing them made the game any better.

                            EDIT: I am now going back and doing some research on course mastery, and I do recall there being a difference in how it worked on PS3 vs. Xbox 360. Due to MS using MS Points as currency, you could only rent rounds on DLC courses with in-game coins. On PS3, you could use coins not only to rent the rounds on DLC courses, but buy them outright as well.
                            Last edited by MrArlingtonBeach; 04-30-2020, 09:26 AM.
                            Orbis Non Suficit

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                            • bigkev
                              Pro
                              • Apr 2019
                              • 912

                              #44
                              Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                              Originally posted by scagwi
                              Sort of amazing that a "business" (on all ends of the licensing deal) wouldn't make it known and give people a last chance to snag all the DLC isn't it?
                              Yeah, this is brutal. Lots of old players are back on TW14, that's why there's nearly 300 online at times. Users I don't remember seeing, and they're all setting golf courses like Wolf Creek, Bethpage, Scottsdale, Greek Isles, all golf courses most of us don't have. That's why they have so much difficulty finding users to play with them.

                              At the end of the day, I'm sure EA figure most would be buying their new console game, Rory. Didn't happen with that content. Maybe they should have just kept the game on Unity instead of restarting from scratch on Frosbite. It's probably why HB doesn't want to switch to a new engine, good chance they wouldn't be able to bring all the courses created by users to the new game.

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                              • bigkev
                                Pro
                                • Apr 2019
                                • 912

                                #45
                                Re: Quarantine Time Machine: Revisiting Career Modes in Past Golf Games

                                Originally posted by donkey33
                                Doesn't TW13 have all the courses on disc already via course mastery? No idea how much of a grind that is though.
                                No, there were several I had to download like Atlanta Athletic, Banff, San Antonio, Blackwolf Run, and more. I have the Collector Edition, there are 5 more courses on disc I didn't have to download than the standard edition.

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