EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

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  • drewzer300
    Rookie
    • Dec 2005
    • 32

    #181
    Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

    I guess I am failing to see why everyone is so worried about it being too easy.

    With the amount of options they have already shown, it to me looks like it will be pretty customizable to however you want it to play.

    For those who say Rory was easy. Go turn off all the aids, put swing difficulty at the hardest setting, and play 3 click. Do that and tell me it is still dial a distance.

    As someone who is an avid golfer Rory played pretty realistic round for me.

    I know the new game will have its flaws just like every other game. I still was sold they day they announced it. So far they have only made it seem better with the course selection, all the majors, etc.

    Comment

    • green94
      MVP
      • Feb 2004
      • 3131

      #182
      Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

      Originally posted by scagwi
      I'd honestly rather have dynamic time of day/lighting than weather, especially if the weather isn't going to impact the gameplay conditions at all.
      Agree 100%. Something about teeing off mid afternoon and having shadows casted everywhere on 18 would add a ton of immersion.

      Comment

      • scagwi
        MVP
        • Aug 2015
        • 2718

        #183
        Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

        Originally posted by drewzer300
        I guess I am failing to see why everyone is so worried about it being too easy.

        With the amount of options they have already shown, it to me looks like it will be pretty customizable to however you want it to play.

        For those who say Rory was easy. Go turn off all the aids, put swing difficulty at the hardest setting, and play 3 click. Do that and tell me it is still dial a distance.

        As someone who is an avid golfer Rory played pretty realistic round for me.

        I know the new game will have its flaws just like every other game. I still was sold they day they announced it. So far they have only made it seem better with the course selection, all the majors, etc.
        You lost me at “3 click” there

        Rory was way too easy with the analog swing, even on the hardest settings…particularly the putting, which had no touch or feel to it.

        And the dial a distance refers to the actual design of how the aiming and swing power implementation works. It’s essentially separate from any difficulty settings.

        Also, when Rory did have any variability it was implemented in a random way … which is never good save for some wind gusts perhaps.

        Things on golf courses happen for reasons…not strange randomness, especially in the area of ball flight and direction.

        Introducing random nonsensical shot outcomes is simply lazy game planning and development

        Comment

        • scagwi
          MVP
          • Aug 2015
          • 2718

          #184
          Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

          The marketing feels eerily reminiscent of Rory 15.
          Hide as much, for as long, as possible while people preorder.

          They have 30 courses!
          Why aren’t they at the very least showing screenshots 5 times a week?

          How about a video showcasing the commentary and presentation package?
          Or something detailing the career mode (is there one?)

          But instead they are focusing on "PRE ORDER AND GET THE OLD MADDEN."

          Never mind that by the time you get it you will be able to buy it for $15 or just fire it up in The Vault.

          We’ve waited years for this and with a month left, we have a 2 minute video with stuttery gameplay and a few screenshots.

          Yet they expect a pre order?

          Rant over

          Comment

          • RIFRIG
            Pro
            • May 2015
            • 822

            #185
            Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

            Originally posted by Will I Am
            The game is stuck at 30 fps. Any of you guys who think variable weather might be a part of the game are dreaming or want to play at 15fps.
            Let’s just assume locking at 30 frames is done to give the game consistency not because it can’t handle a few extra drops of rain. I’d rather online matchups be fair & not hampered by dipping framerates like 2K23.

            Comment

            • lions67
              Banned
              • Jan 2010
              • 513

              #186
              Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

              Originally posted by RIFRIG
              Let’s just assume locking at 30 frames is done to give the game consistency not because it can’t handle a few extra drops of rain. I’d rather online matchups be fair & not hampered by dipping framerates like 2K23.
              What rain??

              Comment

              • bigkev
                Pro
                • Apr 2019
                • 911

                #187
                Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                Originally posted by scagwi
                The marketing feels eerily reminiscent of Rory 15.
                Hide as much, for as long, as possible while people preorder.

                They have 30 courses!
                Why aren’t they at the very least showing screenshots 5 times a week?

                We’ve waited years for this and with a month left, we have a 2 minute video with stuttery gameplay and a few screenshots.

                Totally agree, it's all about the Masters and career mode to sell their game. They stuck the "it's all about gameplay" in there for sim golfers, and they're showing as less as possible of it.

                Comment

                • lowpaiddonkey10
                  MVP
                  • Oct 2017
                  • 2163

                  #188
                  Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                  Originally posted by scagwi
                  The marketing feels eerily reminiscent of Rory 15.
                  Hide as much, for as long, as possible while people preorder.

                  They have 30 courses!
                  Why aren’t they at the very least showing screenshots 5 times a week?

                  How about a video showcasing the commentary and presentation package?
                  Or something detailing the career mode (is there one?)

                  But instead they are focusing on "PRE ORDER AND GET THE OLD MADDEN."

                  Never mind that by the time you get it you will be able to buy it for $15 or just fire it up in The Vault.

                  We’ve waited years for this and with a month left, we have a 2 minute video with stuttery gameplay and a few screenshots.

                  Yet they expect a pre order?

                  Rant over
                  I think the commentary will be very well done but you will be turning it off the second time through career.

                  Comment

                  • Will I Am
                    Pro
                    • Nov 2013
                    • 926

                    #189
                    Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                    Originally posted by RIFRIG
                    Let’s just assume locking at 30 frames is done to give the game consistency not because it can’t handle a few extra drops of rain. I’d rather online matchups be fair & not hampered by dipping framerates like 2K23.
                    This is ea we're talking about, don't assume anything.

                    Comment

                    • RIFRIG
                      Pro
                      • May 2015
                      • 822

                      #190
                      Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                      All gone a bit sour lately. I’m concerned about the swing but other than that it’s all good.

                      Although there are similarities to Rory I don’t think it can be that bad….🤞🏼

                      Comment

                      • scagwi
                        MVP
                        • Aug 2015
                        • 2718

                        #191
                        Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                        Originally posted by RIFRIG
                        All gone a bit sour lately. I’m concerned about the swing but other than that it’s all good.

                        Although there are similarities to Rory I don’t think it can be that bad….🤞🏼
                        But that’s exactly the thing that folks who are skeptical of EA have worried about.

                        Will it be a great looking game with mediocre, too easy and simplistic (boring) gameplay?

                        That was always what an EA skeptic would say and it looks like they will be right.

                        The great hope was the talk last year of “all new swing!” … and then EA went and cancelled that effort at some point.

                        Sort of a bummer.

                        Comment

                        • RIFRIG
                          Pro
                          • May 2015
                          • 822

                          #192
                          Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                          Originally posted by scagwi
                          But that’s exactly the thing that folks who are skeptical of EA have worried about.

                          Will it be a great looking game with mediocre, too easy and simplistic (boring) gameplay?

                          That was always what an EA skeptic would say and it looks like they will be right.

                          The great hope was the talk last year of “all new swing!” … and then EA went and cancelled that effort at some point.

                          Sort of a bummer.
                          Some of the best golf gaming I have experienced has been on EA games & that’s why I was dissatisfied with Rory. They went from the Simulation of 2014 which was a bullet proof long game swing mechanic to the Simplification of Rory Mcilroy’s flat gameplay. I can’t see them making that mistake again & if they do with all the effort that’s been put in with Shotlink & TrackMan they’ll definitely sort it in some way.

                          Comment

                          • scagwi
                            MVP
                            • Aug 2015
                            • 2718

                            #193
                            Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                            Originally posted by RIFRIG
                            Some of the best golf gaming I have experienced has been on EA games & that’s why I was dissatisfied with Rory. They went from the Simulation of 2014 which was a bullet proof long game swing mechanic to the Simplification of Rory Mcilroy’s flat gameplay. I can’t see them making that mistake again & if they do with all the effort that’s been put in with Shotlink & TrackMan they’ll definitely sort it in some way.
                            For sure hear you.

                            Even for all the good of TW14, the tee and long game (especially the tee game) was just too automatic and easy there also.

                            Rory was just an abomination on all fronts of gameplay (IMO).

                            The devil will be in the details to see what they did actually mash together here, conceptually, from their previous games.

                            My strong hope would be an enhanced, and hopefully a bit more challenging in some regards, version of TW11-TW14 gameplay.

                            Rory, being the recent game and graphical/engine foundation for PGA23, is worrisome. There was very little I would want them to carry over from that gameplay wise...yet that was the game this is likely all built off of (as a starting point).

                            Surely they realize Rory failed not just on content, but also massively on gameplay, right?

                            If they somehow make "Rory 23, but with more content than Rory 15" -- like wow will that be the most overhyped and disappointing golf game I can ever even think of. It would probably finally be the actual permanent end of EA golf efforts (from their own doing though...). I hope they learned the correct lessons from Rory15

                            Comment

                            • RIFRIG
                              Pro
                              • May 2015
                              • 822

                              #194
                              Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                              Originally posted by scagwi
                              For sure hear you.

                              Even for all the good of TW14, the tee and long game (especially the tee game) was just too automatic and easy there also.
                              Definitely impressed with anyone’s skill set if they found TW14 easy on Simulation difficulty. That diagonal swing combined with fade on the strike meter was a challenge & I’d shoot anywhere between 65-80 on a round, that’s with an easy short game. My hope is the advanced shot shaping in the new game is diagonal for all swings with the exception of putting.

                              Comment

                              • scagwi
                                MVP
                                • Aug 2015
                                • 2718

                                #195
                                Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                                Originally posted by RIFRIG
                                Definitely impressed with anyone’s skill set if they found TW14 easy on Simulation difficulty. That diagonal swing combined with fade on the strike meter was a challenge & I’d shoot anywhere between 65-80 on a round, that’s with an easy short game. My hope is the advanced shot shaping in the new game is diagonal for all swings with the exception of putting.
                                Was really just the tee game I thought was lacking, the more I think about it.
                                I just basically never missed a fairway

                                Comment

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