NR 2003 Mods

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  • Skittles6547
    Rookie
    • Sep 2010
    • 151

    #1

    NR 2003 Mods

    SO i just downloaded the Nascar Racing 2003 and im looking for mods. I want the 2010 cars and the trucks and maybe some other cool cars but havent been able find them or what to do if i even find them like how to get them on the game.

    PLEASE HELP
  • BurghFan
    #BurghProud
    • Jul 2009
    • 10050

    #2
    Re: NR 2003 Mods

    www.riouxmods.com has a COT mod and I think some other stuff.

    http://nr2k3tracks.com/n2k3tracks.html For tracks (not really the greatest site though)

    I used to have a couple other sites but I think they've either gone defunct or moved.
    Steelers : IX, X, XIII, XIV, XL, XLIII
    Penguins : 1990/91, 1991/92, 2008/09, 20015/16, 2016/17
    Pirates : 1909, 1925, 1960, 1971, 1979
    Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
    Panthers (MBB): 1927/28, 1929/30

    Comment

    • tfp1977
      Rookie
      • Dec 2007
      • 64

      #3
      Re: NR 2003 Mods

      There are actually 2 COT Mods currently:
      Bullring/SS.net- http://bigdonlinemotorsports.com/Sprintcupseries.html
      Rioux- http://www.desmodsracing.com/download

      There is a 3rd it is Dan Nisbets COT mod and at Bullring they have the spoiler for it.

      As for trucks, Team Omega had one but they closed but the mod is available at Rioux's site.

      There is also a Nationwide COT being worked on at simracingdesign.

      Cars and Trucks are available from various sites depending on what mod.

      Comment

      • Segagendude
        Banned
        • Aug 2008
        • 7940

        #4
        Re: NR 2003 Mods

        Revamped-reloaded.com has updated tracks complete with 2010 signage and logos. ( even the Fox Hollywood Hotel!)
        Also, masgrafx.com has 2010 car paints.

        Comment

        • bluengold34_OS
          Content Creator
          • Nov 2004
          • 7346

          #5
          Re: NR 2003 Mods

          Here is a link for the great site SegaGenDude was referring to for the most current and updated tracks.

          Twitch - bluengold34_os

          Comment

          • Skittles6547
            Rookie
            • Sep 2010
            • 151

            #6
            Re: NR 2003 Mods

            i need some ideas of controllers and where to get them. I am using the keyboard right now and it sucks.

            Comment

            • bluengold34_OS
              Content Creator
              • Nov 2004
              • 7346

              #7
              Re: NR 2003 Mods

              Skittles.......If you want to go the controller route, I would suggest buying a wired xbox 360 controller. I use it once in awhile when I dont feel like connecting my Logi wheel, and it does pretty darn good. It cost around 49.99

              If you want to go the wheel route, but do not want to spend a ton of money, I will always suggest the Logitech Momo. You can find this wheel at Best Buy or really anywhere else for $70 to $100.
              Twitch - bluengold34_os

              Comment

              • Skittles6547
                Rookie
                • Sep 2010
                • 151

                #8
                Re: NR 2003 Mods

                how would i go about using the wired controller, on here what would i have to do to download it

                Comment

                • BurghFan
                  #BurghProud
                  • Jul 2009
                  • 10050

                  #9
                  Re: NR 2003 Mods

                  Another option if you don't want to spend a lot of money and have a PS2 is to buy an adaptor that allows you to connect the PS2 controller to a USB port on your computer. I got one for $12 at Radio Shak.

                  Not to hijack the thread, but I wonder if I could just use a PS3 controller since it already has a USB cable to attach to the PS3.
                  Steelers : IX, X, XIII, XIV, XL, XLIII
                  Penguins : 1990/91, 1991/92, 2008/09, 20015/16, 2016/17
                  Pirates : 1909, 1925, 1960, 1971, 1979
                  Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
                  Panthers (MBB): 1927/28, 1929/30

                  Comment

                  • Skittles6547
                    Rookie
                    • Sep 2010
                    • 151

                    #10
                    Re: NR 2003 Mods

                    alright i find mods but how do i put them in the game can someone please explain that and i went the controller route

                    Comment

                    • BurghFan
                      #BurghProud
                      • Jul 2009
                      • 10050

                      #11
                      Re: NR 2003 Mods

                      Well, first you're going to need software to unpack the downloaded mod. Either WinZip or WinRar. Free versions can be found online. Next, it depends on if the download is an setup file or folder. It it's a setup file then just click run and you're computer will do the rest, all you have to do is follow the in the installation process. If it's a folder then drop it into C:\Papyrus\NASCAR Racing 2003 Season\series and you should be set.
                      Steelers : IX, X, XIII, XIV, XL, XLIII
                      Penguins : 1990/91, 1991/92, 2008/09, 20015/16, 2016/17
                      Pirates : 1909, 1925, 1960, 1971, 1979
                      Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
                      Panthers (MBB): 1927/28, 1929/30

                      Comment

                      • Flamehead
                        Banned
                        • Dec 2002
                        • 1501

                        #12
                        Re: NR 2003 Mods

                        Wanted to bump this thread as I'll be picking up a gaming pc in about a month and already have a copy of NR 2003.

                        Are the sites contained in this thread still considered good sites? Is there a 'defacto' site that most of the NR2003 committee likes to go to based on its reputation of good mods?

                        Also, a few questions:

                        1) Is the Bullring mod considered the best?

                        2) Are separate downloads needed for cars, physics, etc.? Or does one particular download cover them all?

                        3) The recent efforts of NASCAR to bring back pack racing notwithstanding, is there a way to ensure either through specific track downloads or specific car physics downloads, etc., that I can have 2011 cars/physics for all tracks, but then have pack racing at Daytona and Talledega?

                        4) Is there anything noteworthy I should keep in mind when 'updating' the game with mods?

                        Forgive me if these are basic questions, I'll be a new PC gamer, and I've never modded a game before.

                        Comment

                        • bluengold34_OS
                          Content Creator
                          • Nov 2004
                          • 7346

                          #13
                          No worries about bumping it......

                          Question 1 Bullring Mod is a very good mod, and it's extremely fps friendly. The Rioux mod is extremely detailed, but seeing that NASCAR 2003 only has the ability to use 1 core, it can be very taxing on the CPU and the fps can suffer dramatically.


                          Question 2 Each mod and the site it is hosted on will offer different versions of the mod. One mod may offer cup physics, while another version of the same mod may offer truck physics. Each mod should also offer a hi-res and low-res version of their car-sets so pick the one that works best for

                          Question 3 Not sure(sorry)

                          Question 4 Not really, installing them is pretty straight forward. If you have any issues though, just hop back in here and ask away!


                          Sent from my SGH-i917 using Board Express
                          Last edited by bluengold34_OS; 01-29-2012, 03:01 PM.
                          Twitch - bluengold34_os

                          Comment

                          • Sacrafice
                            Pro
                            • Aug 2005
                            • 579

                            #14
                            Re: NR 2003 Mods

                            Originally posted by Flamehead
                            Wanted to bump this thread as I'll be picking up a gaming pc in about a month and already have a copy of NR 2003.

                            Are the sites contained in this thread still considered good sites? Is there a 'defacto' site that most of the NR2003 committee likes to go to based on its reputation of good mods?

                            Also, a few questions:

                            1) Is the Bullring mod considered the best?

                            2) Are separate downloads needed for cars, physics, etc.? Or does one particular download cover them all?

                            3) The recent efforts of NASCAR to bring back pack racing notwithstanding, is there a way to ensure either through specific track downloads or specific car physics downloads, etc., that I can have 2011 cars/physics for all tracks, but then have pack racing at Daytona and Talledega?

                            4) Is there anything noteworthy I should keep in mind when 'updating' the game with mods?

                            Forgive me if these are basic questions, I'll be a new PC gamer, and I've never modded a game before.
                            I can answer that one. The actual racing can't be changed from what it was like in 2003 when the game came out. Now yes people have updated tracks and other things to make it closer to what it's like today, but it's not close to what you see. At restrictor plate tracks it will always be 2-3 wide lines of 15-20 cars no matter what. The newer cookie cutter tracks and tracks like Bristol have been updated to allow for more racing in the high lines compared to what the default tracks allow.

                            The NASCAR rules changes can't be changed to what they are today so you have to race back to the line, single file restarts, no lucky dogs and the use of the old point system. For the point system there is a points calculator that you can download to enter in the new points system if you choose, but other than that your screwed if you want new stuff.


                            Someone said the NRtracks site sucks. Yeah it's primitive, but it gives you a most options for mods, tracks (you might find your local short track there!) & old car sets.

                            It takes a long time and it's hard to know what to look for right away because so much stuff is on different sites and that's because the community has divided the last few years and no one really wants to work together for the common goal. It shouldn't be hard to google search for say the newest Cup, NWS & Truck series mods along with up to date car sets and tracks. All the little nice additions to the game like stuff you wouldn't imagine being for the game is the hard part. Rouix's mods made the most different types of mods, but there is a lot of others. When going to these sites go through the forums of each to see what people talk about and you may find something you like.

                            Comment

                            • Flamehead
                              Banned
                              • Dec 2002
                              • 1501

                              #15
                              Re: NR 2003 Mods

                              Originally posted by Sacrafice
                              I can answer that one. The actual racing can't be changed from what it was like in 2003 when the game came out. Now yes people have updated tracks and other things to make it closer to what it's like today, but it's not close to what you see. At restrictor plate tracks it will always be 2-3 wide lines of 15-20 cars no matter what. The newer cookie cutter tracks and tracks like Bristol have been updated to allow for more racing in the high lines compared to what the default tracks allow.

                              The NASCAR rules changes can't be changed to what they are today so you have to race back to the line, single file restarts, no lucky dogs and the use of the old point system. For the point system there is a points calculator that you can download to enter in the new points system if you choose, but other than that your screwed if you want new stuff.


                              Someone said the NRtracks site sucks. Yeah it's primitive, but it gives you a most options for mods, tracks (you might find your local short track there!) & old car sets.

                              It takes a long time and it's hard to know what to look for right away because so much stuff is on different sites and that's because the community has divided the last few years and no one really wants to work together for the common goal. It shouldn't be hard to google search for say the newest Cup, NWS & Truck series mods along with up to date car sets and tracks. All the little nice additions to the game like stuff you wouldn't imagine being for the game is the hard part. Rouix's mods made the most different types of mods, but there is a lot of others. When going to these sites go through the forums of each to see what people talk about and you may find something you like.
                              Good stuff. Thanks.

                              Comment

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