F1 2010 Impressions (PS3, 360, PC)
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Re: F1 2010 Impressions (PS3, 360, PC)
Originally posted by zoxcvJust let another 100% race go 45 minutes on expert. No wrecks or failures.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
I think this game is getting an unfair wrap in terms of realism. Of course it's not a hardcore sim, but that doesn't automatically mean the game is unrealistic either. If you compare it to Ferrari Virtual Academy you'll actually find that the two are somewhat similar. FVA is developed in part by Ferrari race engineers with input from their drivers & uses real telemetry data from their F10. The game also uses the Netkar Pro engine, which arguably has some of the most realistic physics out there.
So if F1 2010 isn't too far off from a sim that's straight from the horses mouth so to speak, then I really don't get where some of these guys are coming from when they say that the game is unrealistic. The only thing I find unrealistic when comparing it to FVA or iRacing is the FFB. The FFB in 2010 really needs a complete overhaul, but other than that the driving physics are pretty solid. Slightly watered down, but by no means are they unrealistic.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
After qualifying 17th...
Race attempt 1 at Bahrain: Running 15th, but had a tire blow out on TURN 1 (LAP 5) and then proceeded to take out half the field trying to get into the pits.
Restarted
Race 2 at Bahrain: fell victim to the Pit Stop bug. Went from 19th to 24 but got up to 21. Beat my teammate however.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
Just to confirm this, F1:2010 is a GFWL game through Microsoft, but Codemasters decided not to make this game cross platform. So 360 guys and PC guys cannot play together.........
Sucks!Twitch - bluengold34_osComment
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Re: F1 2010 Impressions (PS3, 360, PC)
Has anyone noticed that there is not much difference in AI lap times when changing the AI difficulty level? There doesn't seem to be enough of a gap from amateur to legendary.
In Canada practice on Legendary Button lead the time sheets with a 1:18.791
At the same circuit on Amateur setting Vettel lead the time sheets with a 1:21.571
That's less than 3 seconds gap from easiest to hardest I'd like to see a bigger gap here.Last edited by Sundown2600; 09-23-2010, 08:26 PM.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
Thanks BC and sundown for the responses. I will have to check this game out. Since PGR 3 dropped I can't play any racing game that doesn't have a good/great cockpit view. Looking forward to checking it out.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
Has anyone noticed that there is not much difference in AI lap times when changing the AI difficulty level? There doesn't seem to be enough of a gap from amateur to legendary.
In Canada practice on Legendary Button lead the time sheets with a 1:18.791
At the same circuit on Amateur setting Vettel lead the time sheets with a 1:21.571
That's less than 3 seconds gap from easiest to hardest I'd like to see a bigger gap here.
In racing 3 seconds is a lot, could easily be the difference between being lapped multiple times and actually staying with the pack. Also, what's more important than fast laps is consistency, I think you'll find the AI is far less consistent at the lower levels, so even they're getting a 1:18 it won't mean much of anything if they're only doing that type of speed for one or two laps.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
In racing 3 seconds is a lot, could easily be the difference between being lapped multiple times and actually staying with the pack. Also, what's more important than fast laps is consistency, I think you'll find the AI is far less consistent at the lower levels, so even they're getting a 1:18 it won't mean much of anything if they're only doing that type of speed for one or two laps.
I've raced a few times from the onboard cam and I have to say the game looks better from this view. The rain puddles on the tarmac look amazing. It's a lot easier to drive smoothly from this view and that makes the game less of a challenge. I'll be back in the cockpit soon.
Has anyone seen an example of rain on one part of the circuit and dry on another? Take Spa for instance. I read where a dev said this would be represented in the game. The weather is amazing in this game much props for that.
OMG loving the dry racing line that gradually forms when the rain stops! You can see the times drops as the circuit drys as well. Very nice.Last edited by Sundown2600; 09-23-2010, 08:59 PM.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
In racing 3 seconds is a lot, could easily be the difference between being lapped multiple times and actually staying with the pack. Also, what's more important than fast laps is consistency, I think you'll find the AI is far less consistent at the lower levels, so even they're getting a 1:18 it won't mean much of anything if they're only doing that type of speed for one or two laps.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
Noticed something else from the onboard cam view in morning practice. The reflection of the sun on the Mclaren almost gave the car a cell shaded look. Also guys what are your opinions on fuel loads? I'm still testing I'm gonna make my comments in my full impressions post later on.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
I've heard that slicks are faster in the wet than the intermediate tires or full wets, and that it doesn't feel any different or punish you for using slicks in wet weather. Has anyone tested this out? Really hope that isn't true.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
Its here!
Man, I almost cried at the intro - seeing the official F1 logo on a Microsoft console. It has been a long time coming. Thank you Codies.
So far I am having a blast.
I would say the physics take a nice middle ground. It has a good feel but doesn't venture all the way into the deep end. I think Race Pro is the closest thing to true sim physics on the 360 with Forza 3 being second. I don't think F1 is quite at that point with the physics but it does still have a good degree of difficulty. It is not going to make any arcade racers happy...at least not with assists off.
Graphically the game is very good looking. Probably not the best looking racer on a console but in the top 10-15%. Considering it is doing 23 AI cars, dynamic weather and some pretty good physics while rendering all these glorious real life F1 cars and tracks is pretty marvelous feat.
Where the game really shines though, is in its execution. Not since N09 has another console game really focused on racing as a sport like F1 does. I think that is what separates F1 2010 from the rest of the console racers.
F1 brings you an entire drivers career. Seasons. Agents. Engineers. Testing. Practices. Qualifying. Race Weekends. Teammates. Weather. Flags. Rules. Tires. Fuel. Sure, it might not get all the pieces perfect but it assembles more of the 'real' race stuff than any other console racer to date. The kind of 'real' stuff that everyone expects from their NHL and NBA games that is typically absent from console racer - even the so called 'sims'.
I used the controller and 360 wireless wheel. I set the environment effects to 8/10 and left everything else default. The wheel worked well and gives you much smoother control. I typically never used the wheel for Forza 3 because that game actually plays better with the controller but not F1. F1, RacePro and N09 are some of the few games that actually play much better with the wheel. The feedback is merely serviceable and something I hope Codies works on for future versions but overall the game is still better off with the wheel.
The damage is also another minor disappointment. It does not appear you can destroy your engine even if you over rev. The contact to damage your car also seems random - and then usually its a nose. Still, it is cool to pit and see them fixing it. I have not had a flat but did drive on some option tires a few laps past their prime and the lack of grip was very noticeable. When you get right in someone's dirty air and the car gets pretty skittish. I also ran the car down to empty to see what would happen. When you run out of gas you get a bad hesitating sputter for about half a lap. Then you slow to a crawl but don't come to a stop. You can always limp around to the pits.
I play with no assists so my taste run for the most extreme realism but I can understand why they didn't want to randomly make people suffer a blown engines or a suspension collapsing for no reason. Overall there is enough little stuff to make me happy about the damage and wear that it kind of balances out the shortcomings.
The last thing I will say is that I like the overall presentation. Getting around the trailer is odd at first but once you get used to it, it works well. I do also dig the fact you can just run time trial laps alone or in a party and compare that to a tt leaderboard. The one thing about the presentation that was annoying is the lack of info during the race. It is very hard to tell where you are in relation to the guy ahead/behind you if you can't see them. I would really love to see a TV style presentation option with stat overlays during the race.
Anyway, I'm not saying F1 2010 is perfect. But overall its a great experience that is rare to find on a console. We'll have to dig more into the other MP features sometime.Last edited by lnin0; 09-24-2010, 12:01 AM.Comment
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Re: F1 2010 Impressions (PS3, 360, PC)
Took me about an hour to find a copy tonight, but I got one. I've been playing off and on (filling the breaks with watching season premiers on TV). I definitely have to play this game a lot so I can memorize the courses. I used to be a champ at Moto GP cause I had the tracks memorized. So far I suck at this, but partially cause I'm not familiar with the tracksComment
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