Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

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  • inkcil
    All Star
    • Jul 2002
    • 5253

    #16
    Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

    Originally posted by Richzilla
    The broken difficulty thing makes sense based on the fact I can barely make the main on very easy.

    I may bump up the level one and see what happens.
    If you and JMD both find the game unplayable then it is officially finished. I'll just pick up a used copy of 3 if I get the itch to play Supercross again.
    Unofficial OS Ambassador of "CPU vs. CPU"

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    • Richzilla
      MVP
      • Sep 2004
      • 1163

      #17
      Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

      I'm still grinding it out for now.

      I will hang with it until we see a patch.

      I don't see how any young fan or casual adult gamer would pick this up and not give up about 5 minutes into the first race.
      PSN:EVH_4_EVER

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      • JMD
        MVP
        • Feb 2008
        • 4456

        #18
        Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

        Originally posted by Richzilla
        I'm still grinding it out for now.

        I will hang with it until we see a patch.

        I don't see how any young fan or casual adult gamer would pick this up and not give up about 5 minutes into the first race.
        It's funny I just watched round 10 of SX and now I'm redownloading the game. I'm just going to do like you and keep grinding it out. The frustrating thing for me is it feels so good when I run time attack laps by myself , then I race with the A I. and its chaos.

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        • Richzilla
          MVP
          • Sep 2004
          • 1163

          #19
          Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

          Glad to hear that JMD agree 100%.

          Couple of notes....

          I can confirm what inkcil mentioned about the AI on the custom tracks. Won a race by 25 seconds this AM on a custom track.

          To minimize frustration run the Daytona track. It seems to have a flow to it that you can for the most part race the AI.

          After running Daytona there are flashes of greatness on track if the AI thing can be worked out via patch 1.

          One positive addition all be it a small thing....I like the audible tone they added when the race time expires.
          Last edited by Richzilla; 03-14-2021, 10:35 AM.
          PSN:EVH_4_EVER

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          • Richzilla
            MVP
            • Sep 2004
            • 1163

            #20
            Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

            Originally posted by JMD
            It's funny I just watched round 10 of SX and now I'm redownloading the game. I'm just going to do like you and keep grinding it out. The frustrating thing for me is it feels so good when I run time attack laps by myself , then I race with the A I. and its chaos.
            Maybe we can pick a track each week and try and set fast lap vs. folks on here until they patch this thing.

            Friends can race vs. each others ghost lap.
            PSN:EVH_4_EVER

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            • JMD
              MVP
              • Feb 2008
              • 4456

              #21
              Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

              I spent more time with the game yesterday. One thing i did discover when i ran single races against the Pro A.I. riders there seemed to be a bit less contact then there is when racing in the "futures" races. It wasn't a lot better but it was better. Perhaps as I move up in career mode (if I'm able to) things will get better.

              Also Milestone has gone silent on their Supercross The Game Facebook page. A lot of unhappy customers complaining about the A.I. issues and they have not responded. I understand it must be tough when you release a game and then get bombarded by people online , but still a simple we are aware of the issue and we are working on a fix would be nice.

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              • Richzilla
                MVP
                • Sep 2004
                • 1163

                #22
                Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                Hard to believe there was not a day one patch to at least dial the speed of the AI back.

                I'm not even talking about cleaning up their lines or keeping them from riding over the top of you.

                So what's the over under odds on a patch ?

                I think the line would open at 2 weeks
                PSN:EVH_4_EVER

                Comment

                • Richzilla
                  MVP
                  • Sep 2004
                  • 1163

                  #23
                  Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                  Well very easy is very broken.

                  I just switched to easy and won St. Louis.

                  My lap times were closely in line with the AI and it was fun.

                  I also tried Atlanta and had similar results won my heat and although I didn't win the main...I had an issue and slid to tenth but I had been battling with Webb and Ken up front and crashed a couple times.

                  You guys may give it a try.

                  I'm running advanced physics with joint breaks turned on and manual weight shift on.
                  PSN:EVH_4_EVER

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                  • JMD
                    MVP
                    • Feb 2008
                    • 4456

                    #24
                    Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                    They have announced that they are working on a patch. They were not specific as to what the patch is for but I hope it deals with the A.I. issue.

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                    • bronxbombers21325
                      MVP
                      • Mar 2012
                      • 3058

                      #25
                      Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                      This is by far the most frustrating sports game I’ve ever played. The bike is impossible to control, and the AI seems to just run over top of you or root you off the track instead of actually racing you. I’m not sure how anyone is supposed to enjoy this.

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                      • JMD
                        MVP
                        • Feb 2008
                        • 4456

                        #26
                        Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                        The Dirt bikes I rode in my late teens and early 20's were nothing like the bikes today , that was 40 years ago. However never when riding did the rear end of my bike constantly lift way up in the air throwing me over the handle bars. It happens all the time i this game for no apparent reason ,something is seriously wrong with this game. This could be it for me and Milestone.

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                        • bronxbombers21325
                          MVP
                          • Mar 2012
                          • 3058

                          #27
                          Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                          Originally posted by JMD
                          The Dirt bikes I rode in my late teens and early 20's were nothing like the bikes today , that was 40 years ago. However never when riding did the rear end of my bike constantly lift way up in the air throwing me over the handle bars. It happens all the time i this game for no apparent reason ,something is seriously wrong with this game. This could be it for me and Milestone.
                          I finally figured out how to control the bike in the game. But the AI is completely screwed up. On any of the tracks in the game, I can put the AI on very easy and finish dead last 15 seconds behind the next rider. On created tracks I put the AI on realistic and dominate from start to finish. I have even lapped the field a few times during a 15 minute main event. I want to love this game but it has a boat load of problems.

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                          • inkcil
                            All Star
                            • Jul 2002
                            • 5253

                            #28
                            Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                            Originally posted by bronxbombers21325
                            I finally figured out how to control the bike in the game. But the AI is completely screwed up. On any of the tracks in the game, I can put the AI on very easy and finish dead last 15 seconds behind the next rider. On created tracks I put the AI on realistic and dominate from start to finish. I have even lapped the field a few times during a 15 minute main event. I want to love this game but it has a boat load of problems.
                            The AI issue on "created tracks vs. milestone tracks" has been there for years.

                            Too bad because their games can actually be fun. I loved the compound areas in MXGP 2019 and Monster Energy 3.
                            Unofficial OS Ambassador of "CPU vs. CPU"

                            Now Playing:

                            XB1 (Forza Motorsport 6 and Horizon 2)
                            Switch (Mario Kart and Zelda)
                            PS3 (old 2k games and the Show)

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                            • JMD
                              MVP
                              • Feb 2008
                              • 4456

                              #29
                              Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                              Ok , I spent a lot more time with the game this past weekend. I'm starting to think that in an effort to make the game more realisic / difficult Milestone purposely made the A.I. brain dead in the early races.

                              I decided I would stick with career mode even as bad as it was. Difficulty set at medium. The Futures races were a disaster , I didn't make one main event and I consider myself an expert at these games. So on to the 250 East races. I chose a sponsor instad of going with a team , I'm riding a Honds. I noticed right off that the A.I. while still not great , is not as bad as in the Futures races. Yes I'm still getting knocked around but not constantly.

                              I changed the difficulty to Easy for the 250 East races , all past games I started out on Hard and quickly moved up to Realistic and usually won 95% of the races. The first two races I made the main event but finished outside the top 10. I now had enough cash to finish upgrading my bike , after doing that things improved a bit.

                              The A.I. is still a pain at times but now my bike is fast enough so I can stay on pace with them instead of getting run over or pushed off the track by them. When I get out of shape on the track and miss my marks getting out of rythym is when I get hammered by them. As long as i don't mess up it's a fairly decent race, but I always screw up. I find it hard to run consistant laps for the entire race , and that is a good thing.

                              So I'm 5 races in and sitting in 10 place , my best finish is a 4th place. I was leading and screwed up on the last lap.

                              The game seems to be getting better as I progress. I wonder if they made it so chaotic at the start to give you the feel of what it is like to try and start a pro career? I mean you can't expect to jump in and win right at the start.

                              The A.I. still needs tweaking , they need some awareness , at times they act as if you are not on the track and they knock you out of their path. It would be fine if they were just taking me wide in a turn or even taking me out in a turn , that happens in real life , but these A.I. will take you out on a straight section , or land on you. It's very frustrating at the start , it does begin to improve but a patch is still desperately needed.

                              I've been reading online that there's a problem when you get to the 450 class in career , people are complaining that their career freezes at a certain point, and the only fix is to restart it. Let's hope a pacth comes soon.

                              Positives - The tracks are excellent and challenging. As I said I'm a veteran of these games and I've yet to run a full race without making a mistake. You really need to learn when to do your doubles and triples especially on a 250. I've gone for a few triples and come up short so I had to change it up. For the first time in any MX / SX game I use the entire qualifying time to practice the track before the race. Past games I'd just do a lap or two. Now more so than before finding the right line is very important. I'll give them props for that.

                              That's it for now , I'll be back with more as I move up to the 450 class.

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                              • bronxbombers21325
                                MVP
                                • Mar 2012
                                • 3058

                                #30
                                Re: Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

                                Originally posted by inkcil
                                The AI issue on "created tracks vs. milestone tracks" has been there for years.

                                Too bad because their games can actually be fun. I loved the compound areas in MXGP 2019 and Monster Energy 3.
                                This could be a great game with a few adjustments. Thing is, this is the 4th installment and those adjustments should have been made by the 2nd one. There’s no reason for the AI to just ram you off the course instead of racing with you. It also seems like the AI has no clue how to take a turn, as they all go flying off the track around every corner. I see more crashes in 2 laps on this game than I do an entire season in real Supercross racing.

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