I think the thing is... the controls just doesn't feel as tight as my memory seems to remember.
Xbox Live Marketplace and Live Arcade discussion Part III
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
I think the thing is... the controls just doesn't feel as tight as my memory seems to remember.Rose City 'Til I Die
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
That's exactly how they were, though. They feel the same as TH1 and TH2 to me... TH3 is where the controls started to evolve a bit (reverts, etc).Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
No, not what I meant. The controls feel less... controlling. Like you're no longer controlling the skater, and you're merely suggesting tricks for the skater to do. Not discussing revert, manual, and the like. Feels... floaty, maybe? It's hard to put my finger on it.Rose City 'Til I Die
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
Hmm, guess I'm not sure what you mean then. Feels like how I remember it feeling.Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
I can't search for Fez so I'll put this here...
We’re bringing the first FEZ patch online.
It’s the same patch.
We’re not going to patch the patch.
Why not? Because microsoft would charge us tens of thousands of dollars to re-certify the game.
And because as it turns out, the save file delete bug only happens to less than a percent of players. It’s a ****ty numbers game to be playing for sure, but as a small independent, paying so much money for patches makes NO SENSE AT ALL. especially when you consider the alternative. Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!
We believe the save file corruption issue mostly happened to players who had completed, or almost completed the game. If you hadn’t already seen most of what FEZ had to offer, your save file is probably safe. It doesn’t happen if you start a new game.
We believe the current patch is safe for an overwhelming majority of players.
The patch fixes almost everything that’s been wrong with the game since launch. The framerate issues, the loading, the skips, the death loops, everything! All that stuff is fixed! And right now, nobody can get to it since the patch was pulled. For 99% of people, it makes FEZ a better game.
To the less-than-1% who are getting screwed, we sincerely apologize. We know this hurts you the most, because you’re the ones who put the most times into the game. And this breaks our hearts. We hope you dont think back on your time spent in FEZ as a total waste.
Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we’d need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be “good enough”.
It wasn’t an easy decision, but in the end, paying such a large sum of money to jump through so many hoops just doesn’t make any sense. We already owe microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.
So we’re going to go ahead and put Title Update back online, and for a vast majority of people it’s going to make FEZ a better game.
Thank you for your understanding and continuing support.
Sincerely,
The Polytron Team
So they complain about MS,say it would've been better off on Steam then proceed to say THEY paid MS to be 360 exclusive?
What? Why didn't you put it directly on Steam then? Good to see it's not just these major companies that have lost their damn minds.
They also tweeted...
@Polytron
but HEY! only a few months left to our XBLA exclusivity!Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
The whole patch and certification process Microsoft uses is utterly ridiculous.
It's one of the main reasons why more and more smaller developers are going exclusively to PC or to PC/PSN.
If you guys haven't watched Indie Game: The Movie yet, I highly recommend it. It shows a lot of behind the scenes interviews about how Microsoft treats small developers.Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
To many developers rely on patches instead of trying to avoid them.
That's problem #1Joshua:
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a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Xbox Live Marketplace and Live Arcade discussion Part III
Picked up tony hawk today. Loving it so far. Skating as your xbox avatar is an awesome addition and the soundtrack brings me back. Ah, middle school.Currently Playing
College Football 25 until my eyes bleed
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Anyone else looking forward to Deadlight on August 1st?PS4 Twitch: http://www.twitch.tv/candyman5os
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PS4 Twitch: http://www.twitch.tv/candyman5os
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