Crytek CEO
Memory will always be a limiting factor on consoles, but it isn't cheap. It cost Microsoft a billion dollars to up the 360' RAM from 256MB to 512MB before launch. Also, a common misconception is desktop RAM = console RAM. These companies aren't hitting up Newegg for sticks of RAM. Console RAM is used very differently and in the past has generally been fast RAM. With the PS4, GDDR5 isn't cheap, and going with more but slower RAM would starve a 1.8TF GPU (there's a reason why modern GPUs have GDDR5 on board). And adding any large amount of slower RAM in addition to GDDR5 would exponentially increase board complexity, therefore cost. The next Xbox is apparently going with more but slower RAM, but will have 32MB of eSRAM (which is expensive) and data move engines to mitigate the low bandwith of starving their machine.

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