I'm very disappointed in the GPU, if all the rumored specs are true. A 800mhz core clock is weak sauce...
PlayStation 4 Discussion
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Re: PlayStation 4 Discussion
The only reason I have 360 and ps3 is because some games (ports) just look way better on 360. But ps3 exclusives are killer.
I hope this isn't the case for ps4...#1 Laker fan
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Re: PlayStation 4 Discussion
Industry Insights with Paul Rustchynsky, Evolution Studios
What are the biggest and most exciting challenges you're looking forward to in the next year?
We're working on something new - something very big and very challenging and VERY exciting - and while I'm not allowed to talk about it just yet, that's definitely what I'm looking forward to this year. You can expect to hear a lot more about it in 2013!Last edited by Flawless; 02-10-2013, 11:53 PM.Go Noles!!! >>----->Comment
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Re: PlayStation 4 Discussion
There anybody doubt that its a ps4 reveal at this point?
Edit: another note . I don't think I handle a price raise for the games. $60 is not cheap. I buy less games every new gen I sware.Last edited by Rockie_Fresh88; 02-11-2013, 02:04 PM.#1 Laker fan
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Re: PlayStation 4 Discussion
Agreed about the price of games. Anymore than $60 or possibly $65 and I am out, in terms of the console side of things at least.My Teams
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Re: PlayStation 4 Discussion
Pach Attack:
Interview: Pachter on the PlayStation 4, Cloud gaming and the damage multiplayer is doing to the industry
Digitally Downloaded (DD): The current generation of consoles brought a lot of changes to the industry. With the anticipated arrival of the PS4 alongside the Wii U, what are your expectations for the upcoming console generation?
Michael Pachter (MP): I think that the upcoming generation has the potential to be somewhat underwhelming, given that advances in processing power will be less dramatic than in the past. The step from PS1 to PS2 was an increase in data processing power of around 48-fold, enabling 3D-like images; the step from PS2 to PS3 was around 40-fold, allowing HD and fast frame rates; the step up from PS3 to PS4 is likely to be only four-fold, so greater graphical detail and faster frame rates will be possible, but the difference will be barely discernible.
I think that all games are likely to run in full 1080p at a minimum of 60 frames per second, but it isn't clear that much is gained by adding more than two million pixels (the output of a 1080p display) or by running at faster than 60 fps. The latter is definitely possible, but it's unclear whether the consumer will appreciate much of a difference at 72, 90, 120 or even 240 fps. My expectation is that every frame will contain two million pixels, which has been a problem in the past, so textures and shading will be even more lifelike and realistic. Other than that, I'm not sure that the appearance of games will improve dramatically.DD: In a recent statement, people concluded that your technical expectations for the PS4 included "hyper-realistic games" and the graphical capacity to render images at 240FPS. In theory, this is an immense (and arguably redundant) advancement over the current capability of consoles. Would you care to elaborate on this for us?
MP: I didn't say the word "hyper-realistic;" that was a NeoGAF interpretation. I said "capable of rendering 240 fps" as an example to a business reporter of what a four-fold increase in data processing could mean. The people who found that comment offensive are clearly just unhappy people with nothing better to do. Specifically, I said a four-fold increase in processing power, and simply multiplied 60 fps by four to illustrate the point. I do not expect games to be made that fast, as elaborated above, because I don't think it will add much to the experience. As my idol Jamie Kennedy says, "haters gonna hate" no matter what I say.MP: I agree that the current model isn't healthy, but I think that is more attributable to the rise of online multiplayer, which literally has grown eight-fold this generation. Online multiplayer results in consumers playing the same game much longer, and the only party that profits from this is Microsoft (through Xbox Live Gold). Publishers and developers must now design games that have 10 hour single player campaigns and unlimited multiplayer, resulting in gamers playing their games for hours on end; that limits the propensity to buy other games, so overall software sales have been on the decline for four straight years.
I'm sure some of your readers will comment that I don't have any idea what I'm talking about, and others will say I'm calling them entitled, but software sales have declined by 39 per cent since 2008, and that gap has not been filled by DLC, which has added only around 5 per cent to overall sales. The current business model does not provide enough revenue to support the development of as many games, and if gamers aren't willing to spend more, they won't get as many choices. I think we will see another attempt (by Activision) to monetize multiplayer (on the Bungie game) this year. We'll see if gamers revolt against, or accept the new business models.
With that said, I think the PS4 will focus on other attributes to deliver a rich multimedia experience, and expect integration with music and movies.MP: My view is that Gaikai lets the PS4 become backwards compatible by allowing users to stream old games. It isn't clear whether they will allow people to play their old games, or whether it will require the games to be purchased again, but I think that is the intention.MP: My guess is that the next generation console will not be backward compatible, but may allow PS3 discs to be "read" so that they can be validated, and the consumer may be offered a PSN or Gaikai experience that will enable the playing of older games. I think this is enough incentive to get many consumers to buy new consoles, as the lack of backward compatibility will also force publishers to adopt the PS4 standard more quickly. I could be wrong with this prediction though.Last edited by Flawless; 02-11-2013, 08:47 PM.Go Noles!!! >>----->Comment
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I agree with the multiplayer comments. I enjoy playing multiplayer games but as customers I would love these companies to make games like they should be made, meaning out effort into making kick butt games with better solo campaigns and games longer for us to enjoy and let multiplayer to be a bound..ala Madden 13, stop worring about that online play so much and give the single game and offline players what they deserve for there $60.
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Re: PlayStation 4 Discussion
And where the living hell did offline multiplayer go? I can't believe how much a game like Pure or SSX loses its value by not allowing for good ol' split-screen action.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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