TGS 2005

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  • RockyTop1
    All Star
    • Apr 2004
    • 8267

    #76
    Re: TGS 2005

    Originally posted by dagger55
    well damn....
    add another game to my list....
    damnit, me too
    PS4: aBayBates
    Xbox: RockyTop1

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #77
      Re: TGS 2005

      After TGS Famitsu magazine reports Japanese interest for Xbox 360 is up from 6% to 22%.

      Far from it according to Famitsu interest in the console has jumped from 6% to 22% post TGS. Microsft did have games on the floor that mattered like "Chromehounds", "Ridge Racer 6", "Ninety Nine Nights" and "Enchant Arm". The kiosks were always crowded to and attendees showed genuine interest in the system. Microsoft was also able to take some serious coin out of Sony's exclusivity bag by showing that franchises like "Resident Evil", "Armored Core", "Gundam", and "Bomberman" now had a new home.
      Go Noles!!! >>----->

      Comment

      • burnwood
        MVP
        • May 2003
        • 2270

        #78
        Re: TGS 2005

        Originally posted by Krioniq
        Forgive my ignorance, but what are the advantages of having multi-threaded programming/processing?
        Originally posted by Flawless
        Short answer...

        We're hitting a speed ceiling on processors. To continue getting performance increases, we have to start writing multithreaded code.
        Not only is the speed going to change but, more interesting and exciting (too me anyway) about these multi-core / multi-thread processors is the significantly increased ability to crunch floating point numbers. Which means practically, in time we will see more and more games increase the quality of their physics engine.

        Comment

        • gooberstabone
          Pro
          • Feb 2005
          • 485

          #79
          Re: TGS 2005

          Originally posted by burnwood
          Not only is the speed going to change but, more interesting and exciting (too me anyway) about these multi-core / multi-thread processors is the significantly increased ability to crunch floating point numbers. Which means practically, in time we will see more and more games increase the quality of their physics engine.
          will the PS3 have a multi-core/multi-thread processor?
          I'm back... for now

          Comment

          • dagger55
            No end in sight...
            • Jul 2004
            • 7907

            #80
            Re: TGS 2005

            Originally posted by gooberstabone
            will the PS3 have a multi-core/multi-thread processor?
            they have the cell

            Comment

            • dagger55
              No end in sight...
              • Jul 2004
              • 7907

              #81
              Re: TGS 2005

              Need For Speed screen from final dev kit

              Comment

              • burnwood
                MVP
                • May 2003
                • 2270

                #82
                Re: TGS 2005

                Originally posted by gooberstabone
                will the PS3 have a multi-core/multi-thread processor?
                The PS3 will be using 1 or more of its 7 (or 8) SPEs. However, there is a big challenge for developers to be able to code for both the 360 and PS3 because of the new architectures. So, I predict we will see the same linear type of games for quite a while with just beefed up graphics.

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