Xbox 360 EVERYTHING Pre-Release, Pre-Order Discussion...
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Originally posted by dagger55 -
Re: Xbox 360 Pricing, Accessories, & Discussion thread...
These Gamercard things are lame, I can't get one because I'm "not old enough".
If you have XBL, you should have a Gamercard.Blind to this impending fate
We let the world carry our weight
It's back breaks with every mile
But we all live in denialComment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Originally posted by abates21
If I'm paying to use Xbox Live, give me a damn Gamercard.Blind to this impending fate
We let the world carry our weight
It's back breaks with every mile
But we all live in denialComment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Originally posted by AcidThese Gamercard things are lame, I can't get one because I'm "not old enough".
If you have XBL, you should have a Gamercard.
how old do you have to be? 16?Comment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Originally posted by RubenDouglashow old do you have to be? 16?
So, I figure the cutoff is 18, which is stupid. I have a car, but I can't get a Gamercard?
Blind to this impending fate
We let the world carry our weight
It's back breaks with every mile
But we all live in denialComment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Originally posted by AcidI'm 16.
So, I figure the cutoff is 18, which is stupid. I have a car, but I can't get a Gamercard?
Comment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Try emailing or calling customer service, see what they tell you. Don't freak out on the phone though. That'll get you no where.University of Evansville Graduate
Fins Up!
GO CUBS GO!
Purple Aces, Cubs, Seminoles!Comment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Crackdown Gets Its A.I.
Real Time Worlds signs agreement with Kynogon.
Kynapse, the successor to Kynogon's RenderWare AI platform, provides developers the ability to "implement complex AI routines for a vast number of non-playable characters, enabling them to move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles and more."
Go Noles!!! >>----->Comment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Originally posted by AcidI'm 16.
So, I figure the cutoff is 18, which is stupid. I have a car, but I can't get a Gamercard?
They just go by what age you have on your e-mail adress. If you make a new one and say your age is 18 and link it to your gamertag you will be able to get a gamercard.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
Originally posted by TheBigPigThey just go by what age you have on your e-mail adress. If you make a new one and say your age is 18 and link it to your gamertag you will be able to get a gamercard.Blind to this impending fate
We let the world carry our weight
It's back breaks with every mile
But we all live in denialComment
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Re: Xbox 360 Pricing, Accessories, & Discussion thread...
New Perfect Dark Zero impressions from updated build, very close to, if not final build.
Q&A (from the same person).
- Speaking of enemies, the AI of Perfect Dark Zero is leaps and bounds ahead of what has been showcased of the title so far. Opponents in PDZ take cover, rush, fall back, and snipe at you according to what the situation necessitates. If you run into a room without thinking ahead you will be killed and earn yourself a quick trip back to the last checkpoint, your teammate’s revive kit, or the restart menu.
Q What is the build?
A: Very recent build, but they are still tweaking a bit. It felt very, very final though, aside from a few loose ends that need to be tied up. Just little things like missing sound effects (when the sound effect wasn't in yet there would be a duck quacking noise), but those will be taken care of in the next few days, if they aren't already fixed up.
Q: What is the most visually impressive level you saw, and why?
A: A China level that has you infiltrating an enemy base. The entire level is snowy, and there are gorgeous effects everywhere. The waterfall is absolutely jaw dropping, and the art direction is to die for.
Q: How many different environments are there?
A: I forget of the top of my hand, but there are urban, underwater-evil-base-type-areas, snow, rainforest, and others I am completely blanking out on.
Q: How's the profanity/gore level in this game?
A: Quite a bit of blood, each time you shoot someone a little spurt of blood comes out, especially when you get a headshot. The blood then accurately sticks to the walls, and stays there. There's quite a bit of swearing to boot, though not to the level of FEAR.
Q: People have been complaining about the controls of this game - that they're too loose, which makes aiming a real bitch. Is this true?
A: I didn't find that to be true at all, I turned it to inverted aim because that's just how I roll, but aside from that it controlled perfectly. I played a much more up to date build, and the game was just far more 'tight' than the builds described in past previews and impressions.
Q: I still hear bitching about the AI, yet you seem impressed by it. Care to elaborate a little more on this?
A: On the difficulty I played on, it just seemed like a great balance between playability and challenge. I felt myself constantly having to stay in cover, and think ahead so I wouldn't get killed. But, on the other hand, it wasn't so much that the AI was award-winning, it's just that from a gamedesign point of view it perfectly complements the action. There are lots of enemies, so it's a fine line they have to watch to make sure the game is playable. FEAR could have such great AI because there are only 4 or 5 enemies at a time. There are just plain more enemies on screen in PDZ, and if each one of those enemies had FEAR quality AI it wouldn't even be fun. Then again, I didn't play on the highest level of AI, and that could very well have been FEAR quality AI.
So basically, the AI just makes the game fun, period.
Q: Are there a lot of non-human enemies in this game?
A: No, aside from spiderbots. There are lots of different types of enemies though. From futuristic gun-samauri to standard security types to gang members.
Q: Does the vegitation (plants, etc) look as bad as it does in the photos, or is it just the quality of the photos? Because to be honest, those leaves and trees look pretty terrible...
A: They look great in person, you just have to see it in motion.
Q: How many enemies are on-screen at once?
A: A bunch. On that China map I mentioned you are faced with a fortress. There are a good 4 or 5 enemies on the ramparts, 2 enemies in each of the watch towers, and about 3 enemies patrolling the bridges.
Q: How was the lighting? Such as shadows and what not. I know you touched upon it lightly, but maybe you can give us something a bit more indepth?
A: Everything casts its own shadow, all lights are interactive (you can shoot them out or at least cause them to flicker). Imagine Doom 3 except not so DARK. The night maps especially have some gorgeous lighting, with the billboards and neon signs each lighting up the wall next to them. Also, muzzle flashes look great against the wall.
Q: When shooting at an enemy's head, does it snap-back?
A: Seriously, how the hell would you notice that? Unless you are zooming with a sniper rifle... and even then their body would fly back too fast to notice. That gets a not sure.
Q: How does the ViBlade (I assume the Katana he mentioned) work? Does it have a lunging effect like the energy sword in Halo 2? A bit more detailed explanation of what the weapon does and how the enemies react to it when slashed would be nice.
A: My lack of PD0 knowledge is showing I'll update the article with the proper name. Anyways, it feels a lot like the videos of Oblivion that have been released. Basically, two hits kills, strokes are fairly broad, and the first hit has a kind of stunning effect as they take the blow. The second hit kills.
Q: If you could ask him if the controls feel anything like the Timesplitters series, how strong the auto-aim is and if the charachters feel floaty at all.
A: Autoaim is like Halo in that the autoaim is probably there, but it is so well integrated into the experience you don't notice. Characters don't feel floaty at all in single player, as for multiplayer ask me in a week when I get my review copy (if an NDA doesn't accompany it).
Quote from EGM
After playing through two levels of the game, we can say the graphics are good, the controls solid, and the gameplay refreshing--especially the amazingly extensive co-op mode. One of the safest bets on launch day.Go Noles!!! >>----->Comment
- Speaking of enemies, the AI of Perfect Dark Zero is leaps and bounds ahead of what has been showcased of the title so far. Opponents in PDZ take cover, rush, fall back, and snipe at you according to what the situation necessitates. If you run into a room without thinking ahead you will be killed and earn yourself a quick trip back to the last checkpoint, your teammate’s revive kit, or the restart menu.
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