Next Gen Consoles – Way too soon or Signs of Failure?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ExtremeGamer
    Extra Life 11/3/18
    • Jul 2002
    • 35299

    #76
    Re: Next Gen Consoles – Way too soon or Signs of Failure?

    Originally posted by jpup
    what do you mean catch up? Sony doesn't have any catching up to do on any front IMO. The system will sell like hotcakes, no matter the cost.
    I think he means, Nintendo will most likely sell out by the end of the year, which gives big N a 4 million to 400-500K lead.

    Mixer Stream



    XBox - ExtremeGamer
    PSN - ExtremeGamer
    Switch - 4640-8613-7710

    Comment

    • Fresh Tendrils
      Strike Hard and Fade Away
      • Jul 2002
      • 36131

      #77
      Re: Next Gen Consoles – Way too soon or Signs of Failure?

      Personally, I thought all three current gen consoles had at least 2 good years left, especially the Xbox and PS2. Visually it seemed like game developers were pushing the boundaries of the Xbox, PS2, even the Gamecube even further. I mean, something needs to be said for how good Resident Evil 4 looked on the Gamecube, even though the console was significatly less powerful than both the Xbox and PS2.



      Comment

      • ThaGenecyst
        MVP
        • Sep 2004
        • 4404

        #78
        Re: Next Gen Consoles – Way too soon or Signs of Failure?

        i thought the gamecube had a lil more graphical power than the PS2 ?
        http://www.myspace.com/phillthegenesis
        http://www.myspace.com/sagetheinfinite

        SageTheInfinite = GOAT.

        Comment

        • nugator
          Rookie
          • Aug 2004
          • 47

          #79
          Re: Next Gen Consoles – Way too soon or Signs of Failure?

          Given that only one next gen console has been released as of today, it is way too soon to pass judgment on the entire generation. While I like improved graphics as much as anyone else, I judge games based upon "fun factor", a wholly subjective measure unique to each individual.

          To me (being primarily a sports gamer), next gen has not met expectations yet. I have spent much more money and had much less fun. The only game that has truly impressed me was "Oblivion", a game outside my typical interests.

          I doubt the PS3 will be markedly different from the 360 with its games, so it looks like it is up to Nintendo to provide the "fun factor" shakeup for this next generation of consoles.

          Comment

          • Rodster
            Banned
            • Mar 2003
            • 5709

            #80
            Re: Next Gen Consoles – Way too soon or Signs of Failure?

            Originally posted by candyman56
            Sure Rod, disagree with me.
            I don't want people to think i'm biased towards everything you say, I gotta keep em guessing.

            Comment

            • CaptainZombie
              Brains
              • Jul 2003
              • 37851

              #81
              Re: Next Gen Consoles – Way too soon or Signs of Failure?

              Originally posted by ThaGenecyst
              i thought the gamecube had a lil more graphical power than the PS2 ?
              The Gamecube does have more graphical power than the PS2.

              Gamecube:
              MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
              Manufacturing process : 0.18 micron IBM copper wire technology
              Clock frequency : 485 MHz
              System Memory : 40MB
              System LSI : Custom ATI/Nintendo "Flipper"
              Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
              Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
              Pixel depth : 24-bit color, 24-bit Z buffer
              Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

              PS2
              CPU: 128-bit "Emotion Engine" (300MHz) with multiple co-processors
              RAM: 32MB Rambus DRAM, 4MB Video RAM
              Graphics: Dedicated graphics synthesizer connected to CPU via 64-bit 1.2GB/s bus
              Colors: 16.7 million
              Sprites: 18.75 million
              Polygons: 66 million per second
              Resolution: Variable from 256x224 to 1280x1024 pixels
              Sound: 2MB, 48 voice audio with support for Dolby, AC3 and DTS


              The Cube has more Mhz (almost 200Mhz more), a bit more system RAM, and a better Graphics card than the PS2. That's why similar games looked and ran better on the Cube as opposed to the PS2.


              Originally posted by Rodster
              I don't want people to think i'm biased towards everything you say, I gotta keep em guessing.
              LOL!
              HDMovie Room

              Comment

              Working...