Star Wars: Force Unleashed (360/PS3)
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Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :) -
Re: Star Wars: Force Unleashed (360/PS3)
It would be really disappointing if those paying $60 for the game get less features than those paying $50 (or less). I really hope the 360 verison of the game has some kind of multiplayer mode to give it more replayability.Comment
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Re: Star Wars: Force Unleashed (360/PS3)
Darth Vader to be a playable character in the first level. Awesome! That should be really bad ***.
http://www.psu.com/Confirmed--Vader-...0003294-p0.php
LucasArts has confirmed that iconic villain Darth Vader will be featured as a playable character in the forthcoming Star Wars: The Force Unleashed.
According to the company, Vader will be playable in the first level of the game, allowing players to take full advantage of the Sith Lord’s devastating force powers, before the action is handed over to his apprentice for the remainder of the game.
Star Wars: The Force unleashed is due out on PlayStation 3, Xbox 360 and Wii this September.
Stay tuned for further coverage in the coming months.Comment
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Re: Star Wars: Force Unleashed (360/PS3)
Co-sign. They said even the PS2 version has a new physics engine.
It would be really disappointing if those paying $60 for the game get less features than those paying $50 (or less). I really hope the 360 verison of the game has some kind of multiplayer mode to give it more replayability.Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: Star Wars: Force Unleashed (360/PS3)
Demo coming. No date yet but confirmed.
One thing gamers look forward to the most is the demo of an upcoming title they may be anticipating. LucasArts understands this and has officially confirmed that Star Wars: The Force Unleashed will be receiving a demo on the PlayStation Network. Though no time frame has been given on when you can expect this to hit, Cameron Suey, the producer of the title, has recently commented on not only the demo, but the title itself.
"I'm not certain about the specifics, but we definitely want to get this game out into people's hands," Suey told VideoGamer. "There are people who are excited about it, who are going to play it right away, whether they play it (the demo) or not. But I think something that is wonderful is that the gameplay itself is so engaging, people who aren't Star Wars fans or who aren't even hardcore gamers, once they get their hands on some of the gameplay and how it works, are really going to be won over by it."
When asked specifically about a demo for the game, Suey replied "Yeah. We definitely want to get it out there."
We'll be sure to update you guys on when you can expect to get your hands on this next installment in the Star Wars franchise.Comment
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Re: Star Wars: Force Unleashed (360/PS3)
Dan Wasson Interview - Star Wars: The Force Unleashed Producer
Fun, it looks good, I remember about a year ago, the frist trailer they released with the star cruiser coming down and the crash, pretty epic.
Dan: And that was pretty early to, that was all cinematic, we’ve got that now in the game and playable.Brian: And it’s set between the Third and Fourth movie right?
Dan: Yip between three and four, Anakin has just become Darth Vadar, he goes out on this mission in Kashyyk. The imperials are totally attacking the planet but he goes there to find a Jedi, because the Emperor is always looking for the last Jedi to hunt them down, you defeat this Jedi and you find this boy and basically you take this boy as your apprentice and train him in the dark side and Sith powers and then you begin the game after that as Dark Vader’s secret apprentice. You’re going out and your hunting the Jedi, your like this super powerful, kind of raw force wielder, and that’s how the story begins.Brian: In one of the first cut scenes we saw that there is obviously some turmoil or emotional conflict between the good and dark side in the Apprentice’s mind.
Dan: Yeah don’t think about it as some RPG or like a KOTOR kind of game, there’s no meter that swings back and forth because you begin as the bad guy. Your hunting down the Jedi who are traditionally the good guys in Star Wars and there are repercussions, your going to do things in the galaxy, and your going to come back later wow and realise as Darth Vader I invaded that planet, and I’m going to go back to Kashyyk and it has changed, its totally different because of what you did. So that’s the way we tell that story of good and evil is this adventure and the things you do that impact the world around you.Brian: There were a few key points, and the one that stood out for me was the kicking ***, because that’s always been lacking in the Star Wars games
Dan: Because the games are patterned after the movie and the movies have a different feel and even the most powerful battles like Yoda vs emperor or Anakin vs Duku when they really get crazy and that’s all it has ever been, and we looked at that and said how can we go 10 times bigger than that and that’s where the idea ‘Force Unleashed’ came from. What happens if you could push a guy and go flying like a canon ball and smash into 20 things and they’d all break, what would that feel like? We were able to prototype that really quickly and it was instantly fun.
It was fun to have these powers and combine them together to make combos and it all kind of flowed together from this amazing idea of what would happen if I combined my light saber with a force power, what happens if I combine ‘push’ with lightning? it was great and it was a lot of fun to design and the team who was behind all this was really creative and the Star Wars universe which was hard to do because there are a lot of rules and there are a lot of accepted things that everybody knows, those are the facts, here’s what’s in the movies and we were able to take it to a whole new level.Brian: How have you gone about making the other versions of the game without the technology and power of the PS3 and 360?
Dan: It started in the beginning working with chrome who is the team doing the PS2 and PS3 and Wii in Australia the guys in Brisbane, like how do we get as next generation as possible, how do we take this idea of what we saw with Euphoria and DMM and those early demos of amazing stuff flying everywhere how do we capture that? So we built our own physics solution from the ground up to do that to allow us to grab lots of objects, lots of guys onscreen at once, destroy the environment use it as a weapon so that’s always been a foundation. We built this tech the PS2 has been out for 8 years now, how do we keep pushing the envelope? How do we make our graphics better? How do we get tones of particles on screen how do we have real time lights that glow on the character how do we make realistic shadows?
All this tech stuff we could have very easily just made a port for the other versions and cranked it out but these guys spent ton’s of time pushing their tech on all platforms. I’ve never seen any game on the PSP that has these kind of physics, that many things on screen, that same single player version on the Wii is runs on the PSP and to us its about giving people the best experience they can on the platform. You may be only able to buy one version, games are expensive, kids can’t go out and buy every thing. So if you have to pick one, you’re going to have a great experience no matter what version you buy.Go Noles!!! >>----->Comment
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Re: Star Wars: Force Unleashed (360/PS3)
Brian: Is there’s not going to be a multi player aspect, it will to be just the one epic campaign?
Dan: For the 360 and PS3 its just single player story
I didn't see anything about it being delayed past September.Comment
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Re: Star Wars: Force Unleashed (360/PS3)
Every game doesn't need multiplayer.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Star Wars: Force Unleashed (360/PS3)
I don't understand why Wii gets a multiplayer, but 360 and PS3 don't. We get penalized for buying systems with more powerful graphics engines? I just thought it would be fun to have lightsaber duels between Star Wars characters after I complete the singleplayer story.Comment
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Re: Star Wars: Force Unleashed (360/PS3)
Yeah, I was hoping this would have multiplayer too. Being able to use force powers and light sabres against people on XBL would've been tight.
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Re: Star Wars: Force Unleashed (360/PS3)
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Re: Star Wars: Force Unleashed (360/PS3)
Next Gen Preview:
The core design philosophy is that a Jedi never has to look for keys,” states a LucasArts representative during a recent press showing of the new interactive addition to the Star Wars saga. On this score, he is certainly right – no door encountered in the game can withstand more than a few button presses before folding backwards. The problem is, when you have the full power of the Force behind you, not only do you not have to look for keys, you don’t have to do very much at all.
During the early levels, at least, Force Unleashed pushes the balance of power past its tipping point. Cast as Darth Vader’s secret apprentice in a slightly awkward retrofit storyline that bridges the gap between Episodes III and IV, your command of the Force makes progression through the game almost a procession – in some respects, it’s more executive toy than game.
A tap of the right trigger button allows you to lock on to inanimate objects and adversaries alike and throw them around using the analogue sticks. With such a powerful string firmly tied to your bow, the dilemma you face when locked in a room filled with enemies is not so much ‘how will I survive?’ as it is ‘how will I dispose of them this time?’
Force Unleashed’s levels are specifically designed to incite the player to generate mischief. Your opponents (which span both sides of the Empire/Rebel divide) can be thrown into glass panels, hurled through door panels or just casually tossed over a chasm. If the numbers game dictates that you don’t have enough time to deal with your assailants individually, you can simply swing the nearest object around, taking out multiple targets in one fell swoop
NaturalMotion’s much-heralded Euphoria animation engine makes its second gaming
appearance after GTA IV, and seems at a glance to have found itself the perfect foil in the form of Unleashed’s physics-based mayhem. The spectacle of an airborne Stormtrooper, limbs flailing in a futile war against the Force, is perhaps too comical to be credible, but gives enough of a spectacle to suggest mere ragdoll physics have finally had their day. The technology, however, is perhaps wasted in a game where throwing Stormtroopers around has so little consequence beyond audiovisual reward.
Force Unleashed isn’t just a piece of interactive entertainment, though: it’s to become a multimedia project encompassing everything from action figures to comic book adaptations to roleplaying games. It is hitting everything, it seems, but the silver screen, and thus Star Wars aficionados must surely view the videogame arm of this merchandising juggernaut as the next best thing to the Episode 3.5 movie that will never be.
At this level of demand, Force Unleashed is something of a success. The opening level, in which the player, in the guise of Darth Vader, cuts a swathe through the Jedi en route to discovering his young apprentice-to-be, compensates for what it lacks in interactive depth with cinematic bombast. A game for Star Wars fans to embrace, then, but not necessarily for the game itself.Comment
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