Saboteur
Saboteur
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Saboteur
This game was a good read in an old Game Informer. It's a WWII game, but it's not like the others. Honestly, it isn't. You guys should definitely keep an eye out for this one. Very great twist on the genre for once. If I can, I'll post the article to the old magazine I got. Very good stuff. For now, just look at the pics on ign. It has a cool effect to it too. I think this is from the guys that did Mercenaries, Star Wars Battlefront, Destroy All Humans, Full Spectrum. This is Pandemic.
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Re: Saboteur
Saboteur: The Will to Fight
First footage of Pandemic's upcoming WWII stealth thriller.
Producer Phil Hong sets up the teaser trailer:
"Saboteur is a dark tale of revenge set in the seedy underground of Nazi-occupied France. This first teaser trailer is focused on just the personal motivations that push you on a path of vengeance against the men who destroyed everything you care about. We're also proud to give you a first visual glimpse of our 'Will to Fight' system - stay tuned for more details on that in the near future. (And for those of you that analyze every frame, there are a few other clues on the game tucked away inside this first teaser.) So, please sit back and enjoy your very first taste of Saboteur, and feel free to drop by the Pandemic message boards to let us know your thoughts."Go Noles!!! >>-----> -
Re: Saboteur
World War II games typically forsake the individual details of soldiers for a simplistic narrative that throws bullets at you and occasionally jabs ‘good versus evil’ buttons. But the ambition of Pandemic’s new title Saboteur is to mould the struggle against the Nazi war machine into a personal emotional experience.
“A lot of games have covered the ‘history lessons’ of the Second World War,” says lead designer Thomas French, “and there might be some fatigue with that style. But Saboteur skips past the textbooks and goes straight to the action blockbuster: it’s less History Channel and more Die Hard set in occupied France. Instead of just shooting countless nameless enemies with machine-guns, you’re also getting up close and personal – snapping Nazi necks, brawling in bars, and blowing up Zeppelins in your quest for personal revenge.”
The main protagonist in your vendetta against the Third Reich is one Sean Devlinn, a stern-looking Irishman with a penchant for fast cars and fast women, and who, despite the jaunty beret, looks every inch the tough guy. Naturally, as one man against an entire occupying force, Devlinn has to rely on stealth to achieve his objectives. And so, with echoes of Assassin’s Creed, he can scale buildings, run across rooftops and take out enemies with his bare hands. He also relies on disguises that enable him to get nice ’n’ cosy with his targets before sending them to the great Lebensraum in the sky.
“Disguise plays a key part in several of the missions where Sean must infiltrate the heart of the hornet’s nest,” explains producer Phil Hong. “This means that players will get close up to their foes, and it allows us to create even more tension in an otherwise suspicious open world. That said, this isn’t a laborious stealth system; there’s no ‘dead body’ maintenance here – we just want to put players in the centre of the action and let them fight their way out.”
To reinforce the emotive aspect of your struggle, the team has devised a game mechanic called Will to Fight, which provides stark graphical cues about the gameworld. Rather than the literal interpretation of most WWII shooters, Saboteur takes a more cinematic approach, where the presence of German troops has drained the very colour from the world, choking occupied France in its noir-ish black-and-white grip. As you go around sabotaging zeppelins, infiltrating bases, and assassinating high-ranking officers, you’ll restore colour and life to the world around you – a process that’s sure to be a good deal more satisfying than merely inspecting a territorial map.
Control freaks
“In areas that are under Nazi control,” says French, “you’ll face tougher resistance from them, and the French resistance that’s willing to help you is sparse. When you take out anything from a Nazi patrol to a stronghold, you’ll inspire the people and not only restore colour to the world, but also increase the likelihood of people joining your fight.” In fact, residents will often risk it all to conceal you from prying Stormtrooper eyes.
Saboteur’s visual style is nicely complemented by the music that defined war-time Paris. You’ll hear everything from La Vie en Rose playing at a café to the brass of a big-band ensemble erupting during street brawls. As Phil Hong tells us, “It’s small musical moments like these that inject huge amounts of style, making Saboteur a unique gaming experience.”
Obviously the title ‘Saboteur’ gives some clue as to the game’s aim, and when asked what can be destroyed, the response is definitive: “The entire Third Reich!” exclaims Hong excitedly. “Sean’s not afraid of the Nazi war machine and confronts it all – blowing up Nazi sh*t is part of Sean’s quest for revenge.”
Though Saboteur is firmly rooted in the open-world sandbox tradition, its rich setting and unique aesthetics could combine to unleash a memorable personal battle for the soul of Europe – and breathe new life into an old war.
http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
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Re: Saboteur
Website is up.
BECOME THE SABOTEUR
Pandemic Studios invites you to experience the ultimate open-world action/adventure—as The Saboteur. Avenge the loss of your loved ones by hunting down your sworn enemies in Nazi-occupied Paris. Fight, climb, and race your way through this unique world to destroy the lives of those that have taken everything from you. Enter the seedy world of a saboteur living in a stylized 1940s Paris, where the women are sexy, the missions are epic, and the revenge is satisfying.
DESCRIPTION
Welcome to Nazi-occupied Paris, a unique open world where you are The Saboteur. Play as Sean Devlin, a street-tough Irish racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from him. Now, it’s time for payback—with the help of the French Resistance, British intelligence, an arsenal of weaponry, and your own street smarts and brawn, you must exact revenge on those who aimed to destroy your life. Motivated by retribution and armed with tactics of sabotage, blow up zeppelins, derail trains, implode bridges, destroy armored tanks, and level enemy facilities in the name of vengeance, in the first open-world action game set in Nazi-occupied Europe.
FEATURES
- 1st Ever Open-World Paris – Fight, climb, and prowl through the dark alleys, rooftops, burlesque houses, and seedy streets of the City of Lights—the ultimate playground for The Saboteur.
- The Art of Sabotage – Being The Saboteur is all about attacking while staying unnoticed. Get your mission intel at underground clubs and cabarets, eliminate your adversaries with stealth attacks, disguise, distractions, and explosives, and master a variety of weapons, automobiles, and skills to sabotage enemy operations.
- The Will to Fight – An action-packed experience and thrilling storyline are made even more engaging by an innovative visual style, characters, and the new “Will to Fight” technology. Experience how the city and action change around you and react to you as you free it from Nazi oppression and restore hope and grandeur to Paris.
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Re: Saboteur
Looks interesting...Also looks like 3rd person so that's good for me! I'll have to rent it and see what I think when it comes out.Member of the Official OS Bills Backers Club
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Re: Saboteur
One of my favorite films of all time and one of Hitchcock's most underrated pictures. This seems somewhat "loosely" based on some of these events. I will buy this.Comment
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Re: Saboteur
http://www.imdb.com/title/tt0035279/
One of my favorite films of all time and one of Hitchcock's most underrated pictures. This seems somewhat "loosely" based on some of these events. I will buy this.
I've yet to see that one though.Member of the Official OS Bills Backers Club
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Re: Saboteur
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Re: Saboteur
IGN Preview
The Saboteur is an open-world game set in and around Paris. And while there are sidequests and numerous other things to do outside the main missions, this is distinctly not a GTA clone. The mood is, at times, very heavy and the very nature of a Nazi-occupied city limits the madcap frivolity seen in gangster-themed open-world games. It's not uncommon to walk the streets of Paris, smoking a cigarette, trying to mind your own business, only to be disturbed by the cries of a civilian as they are forced to their knees by a Nazi officer and executed on the street. Yes, you can intervene, though for the purposes of our demo, Pandemic played things low-key and didn't stop the acts of cruelty. I'm not trying to suggest you're playing Schindler's List: The Game, but there is a bit more angst in the everyday going-ons of this world than in most videogames.As you can see from the images and trailer, The Saboteur doesn't look like any other game. It's in black and white, for one thing. But don't think the B&W is some lame gimmick. It actually serves a function. When The Saboteur begins--and the Nazis have yet to goosestep into Paris--everything's in color. The black and white elements are representative of the occupation. The people's morale has been sapped from these places and the French Resistance ain't resisting anything in these areas. But give the people hope and you'll see the black & white washed away by color.
Even in the most heavily occupied sections of Paris, there is still some color. Pandemic is using this stylishly, adding red flashes under dark clouds as it thunders or for bright yellow explosions from a hand grenade thrown into a Nazis chest. Color is also used to help identify interactive objects and other important items. It's done smartly and I think the visual style is pretty impressive.At heart, Sean's a brawler. Close-quarters combat offers some simple light and heavy attacks, as well as some grabs. All of it looks good and feels right for the character and the setting. There's a distinctive pulp feel to Devlin's look and even his movements. Oh, and that stealth stuff? Sneak up behind Nazis and you can snap their necks and other fun things.
Soon enough, Sean has his hands on a gun and can start taking down the enemy with a bit more flash. And though Sean is a tough guy with regenerative health, he still can't just stand in the open and take hits. Remember, he's part McClane from Die Hard. If you cut him, he will bleed. There is a cover system to help keep the bleeding to a minimum. The good news is that The Saboteur's cover system is completely dynamic and, from the looks of the demo, incredibly easy to use. If you're near a wall, just push against it and you'll take cover. Want off the wall? Move the other way and you'll leave cover. It's simple stuff and, according to Pandemic, if it looks like you can use it for cover, then you can use it for cover. Part of the goal with The Saboteur was to avoid those awkward moments where a character is just standing looking at a piece of what should be cover while he's being pelted by bullets.
Pandemic are the same folks who developed the Mercenaries series, so third-person open-world shooters are certainly up their alley. But The Saboteur doesn't actually remind me of Mercenaries. Not when I'm watching it being played. There's more fluidity to Devlin's movements, a touch more realism to the combat (which follows the Call of Duty model of having you look down the sight for better aim) and better pacing to the firefights. Mercenaries is about throwing as much crap at you at one time and seeing what you'll do. The Saboteur feels a bit more like a movie unfolding before you. It's still open-world (and there are multiple ways to approach most missions), but it does have more of a polished look to it than Mercenaries.
The escape from the Doppelsieg factory shows off the major gameplay elements of The Saboteur. There's stealth, shooting and, yes, climbing. Handled with the thumbstick and the jump button, Sean can climb anything in the game world that looks like it can be climbed. In the factory, this is limited to some specific outdoor areas designed to teach you the scaling mechanics, but get to open-world Paris and you'll find hundreds of buildings to climb. It's like Assassin's Creed: WWII Edition, only your ascension is much quicker. Obviously, the climbing element plays into a number of missions, but it also factors into the exploration side of things--there are bonus objectives that involve blowing things up.All of its most famed monuments can be seen thanks to a fantastic draw distance. While there is a radar with GPS, it may actually be easier to navigate the twisting streets of Paris by looking ahead towards its best-known structures. The Eiffel Tower is sort of the North Star of Paris; use it as your point of reference.
All of the essential Parisian landmarks are included. Yes, even the Moulin Rouge is here. In fact, your headquarters (a brothel), is right across the street from the famed cabaret. In case you are wondering, there are naked girls in the brothel.It's been almost two years since The Saboteur teaser trailer was released. And though I thought the game looked stylish back then, I wasn't sure what to expect. Having seen The Saboteur in action, I am really impressed. Though not expected until the end of the year (at the earliest), The Saboteur already looks and runs better than any previous Pandemic game. At least on Xbox 360 and PC. PS3 development has been outsourced. And though the content is the same for each, it's unknown if the PS3 port will hold the same visual fidelity.
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