Infamous (by Sucker Punch) PS3

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  • DickDalewood

    #166
    Re: Infamous (by Sucker Punch)

    Originally posted by Flawless
    Hell yah

    Originally posted by pfunk880
    I just did a Google image search for LittleBigPlanet platinum. Of course, as soon as I change it from Ryan Braun, he has his worst game in awhile yesterday and strikes out to end it.
    He could tell you abondoned him

    Comment

    • bucksfan07
      Pro
      • Nov 2006
      • 827

      #167
      Re: Infamous (by Sucker Punch)

      Wow, can't wait to read the review tomorrow, this looks like a day one purchase

      Comment

      • Brandwin
        Hall Of Fame
        • Jul 2002
        • 30621

        #168
        Re: Infamous (by Sucker Punch)

        Looking forward to the review. One thing I don't like, is when you stray to far, you die and get the message "abandoned mission".

        Comment

        • FlyRice
          Lillard Time
          • Nov 2008
          • 1280

          #169
          Re: Infamous (by Sucker Punch)

          Originally posted by DookieMowf
          Looking forward to the review. One thing I don't like, is when you stray to far, you die and get the message "abandoned mission".
          Yeah that doesn't sound cool. Are there 'boundaries' that show you where you're supposed to stay in?
          ./// RIP CITY
          ((())) Twitter!
          ...///

          Comment

          • Brandwin
            Hall Of Fame
            • Jul 2002
            • 30621

            #170
            Re: Infamous (by Sucker Punch)

            Originally posted by FlyRice
            Yeah that doesn't sound cool. Are there 'boundaries' that show you where you're supposed to stay in?
            Probably, but to be honest, this morning was the first time I tried to explore and saw the message. So I'm not really sure if there is something showing you're about to go out of bounds or what.

            Comment

            • DickDalewood

              #171
              Re: Infamous (by Sucker Punch)

              Originally posted by DookieMowf
              Looking forward to the review. One thing I don't like, is when you stray to far, you die and get the message "abandoned mission".
              I noticed that too. I'm thinking it may be a demo thing, since the whole world hasn't yet been opened up to us.

              Comment

              • Brandwin
                Hall Of Fame
                • Jul 2002
                • 30621

                #172
                Re: Infamous (by Sucker Punch)

                I didn't think about that. I bet you're right.

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #173
                  Re: Infamous (by Sucker Punch)

                  IGN Review - 9.2

                  In December, I played Infamous for the first time and told you that it was awesome. Five months later, I'm standing by that statement and backing it up with about 30 hours of playtime. Cole's powers are cool, the graphic novel cutscenes are stunning, the story is intriguing, and the city is alive. I could go on and on about this game -- about my hunt for the final few Blast Shards, about the sick joy in blasting a pedestrian and then sucking his bio-energy, about the subtle Sly Cooper references -- but to truly appreciate what Sucker Punch has created, you'll have to sit down and play this game.

                  Infamous is amazing.
                  Another Take

                  I completely agree with Greg. Sucker Punch has delivered an outstanding superhero game, one that works really well on pretty much every level. The powers are incredibly fun to use, the upgrade and Karma systems allow you to customize your play experience, the city feels alive and like you're a part of it, and, perhaps most impressively, the story really pays off in the end. The powers that you get access to are obviously the most important part, and Sucker Punch did a fantastic job of making you feel powerful, not only in terms of combat, but with your ability to navigate the city quickly and really feel like you own it. Being able to grind rails to quickly cover ground or hover to cross between skyscrapers reminds me of the good parts of recent Spider-Man games, but it's only one piece in a much bigger puzzle.

                  While some of the in-engine presentation aspects could be better, the comic book-inspired cutscenes are fantastic and do an amazing job of really bringing you into the story. The characters evolve and make interesting decisions, and they serve not only to give you reasons for taking on the various missions, but they play a key role in the story, what happens to Cole and, most importantly, why Cole goes through what he does. There are no throwaway and unimportant characters here, which is extremely refreshing.

                  For me, Infamous serves as a stellar reason for owning a PlayStation 3. It also proves that Sucker Punch is capable of creating dark, deep and interesting tales, and I'm really hoping that a sequel isn't too far off.
                  Go Noles!!! >>----->

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #174
                    Re: Infamous (by Sucker Punch)

                    Originally posted by DookieMowf
                    I didn't think about that. I bet you're right.
                    Yeah, there's a boundary in the demo.

                    Go Noles!!! >>----->

                    Comment

                    • DickDalewood

                      #175
                      Re: Infamous (by Sucker Punch)

                      YESSSSS.

                      This is going to be so awesome.

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #176
                        Re: Infamous (by Sucker Punch)

                        IGN UK Review - 9.0

                        But by the game’s conclusion – which is replete with a twist that’s both credible and shocking – Cole McGrath has established himself as the PlayStation 3’s most exciting new mascot. While not wholly original, the game's blend of open world ideals with superhero powers is done with a verve that’s unsurpassed, and the mesh of platforming and freeform combat is uniquely satisfying. The few quirks and quibbles will be no doubt be ironed out for the inevitable sequel, but for now we're more than happy with this, one of the best PlayStation 3 exclusives to date.
                        IGN AU Review - 8.6

                        It may seem a bit of a leap for Sucker Punch to move from Sly Cooper to Infamous, but there’s absolutely continuity in design and gameplay here, just focused in a different direction. The team's talent is certainly evident once again, and we've thoroughly enjoyed playing through Infamous. Putting aside our minor quibbles with the predictable structure and repetition in missions, Infamous succeeds in countless areas. Most importantly, the movement and combat mechanics are fantastic, while the firefights (and the starring role of electricity) are a true spectacle. In this game the city is both your playground and your plaything, and you'll feel like a bad-***.
                        Last edited by Flawless; 05-12-2009, 12:33 PM.
                        Go Noles!!! >>----->

                        Comment

                        • Brandwin
                          Hall Of Fame
                          • Jul 2002
                          • 30621

                          #177
                          Re: Infamous (by Sucker Punch)

                          Yeah, this game sounds like a winner.

                          Comment

                          • DickDalewood

                            #178
                            Re: Infamous (by Sucker Punch)

                            Originally posted by DookieMowf
                            Yeah, this game sounds like a winner.
                            No mention of our boundary issue either, so hopefully my theory was correct.

                            Comment

                            • CaptainZombie
                              Brains
                              • Jul 2003
                              • 37851

                              #179
                              Re: Infamous (by Sucker Punch)

                              This sounds so great, can't wait now.
                              HDMovie Room

                              Comment

                              • Brandwin
                                Hall Of Fame
                                • Jul 2002
                                • 30621

                                #180
                                Re: Infamous (by Sucker Punch)

                                Originally posted by dickdalewood
                                No mention of our boundary issue either, so hopefully my theory was correct.
                                I am sure it is.

                                Comment

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