Street Fighter IV/Super SF IV/SSF IV: Arcade Edition (360/PS3/PC)

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #1846
    Re: Street Fighter IV (360/PS3/PC)

    So I accidentally started playing this game...

    It's not bad. I actually am starting to like it with the EX moves... but good god, the move priority is pretty bad.
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    • Bornindamecca
      Books Nelson Simnation
      • Jul 2007
      • 10919

      #1847
      Re: Street Fighter IV (360/PS3/PC)

      Originally posted by Pared
      So I accidentally started playing this game...

      It's not bad. I actually am starting to like it with the EX moves... but good god, the move priority is pretty bad.
      What do you mean "move priority"?
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      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #1848
        Re: Street Fighter IV (360/PS3/PC)

        It is what determines if move A beats move B in a given situation.

        Like Guile catching all those throws in mid-air in that one video... or when you play Seth and his throws just take you out of an Ultra...
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        Comment

        • Bornindamecca
          Books Nelson Simnation
          • Jul 2007
          • 10919

          #1849
          Re: Street Fighter IV (360/PS3/PC)

          Man you are stuck on that video, dude. Do you know how low tier Guile is??? He's at the BOTTOM. He NEEDS that throw like nobody's business.

          And as far as it being "bad". What determines good vs. bad? Overwhelmingly, every expert SFer and tier list agrees that this is the most balanced Street Fighter game ever. For the move priority to be bad, wouldn't it have to imbalance the game?
          Last edited by Bornindamecca; 05-06-2009, 09:00 PM.
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          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #1850
            Re: Street Fighter IV (360/PS3/PC)

            Man forget the video, I just used it as an example.

            It's all over the game. SF2 was like it as well; you could just by pass a jump kick while being "down" by using a Shoryuken. Zangief's throws just ignore what you're doing at times. People complain about Blanka and this is part of the reason.

            Tiers, "experts" and anything else you would like to mention don't mean anything here.

            Perhaps I just have to learn more of what's allowable and what isn't. That still doesn't mean I have to like the fact that it's almost similar to having frames of invulnerability like the SF's of old. SSF2T:HDR is one of the few games where this was rarely a problem and I would like to see the same from a subsequent release.
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            Comment

            • Bornindamecca
              Books Nelson Simnation
              • Jul 2007
              • 10919

              #1851
              Re: Street Fighter IV (360/PS3/PC)

              Invincible frames are an intended part of the game. They are a balancing tool that cause mindgames in pressure and anti pressure tactics. I'm not saying you have to like them, but you can't call them "bad" unless they ruin the gameplay.

              That's why I bring up experts. When you're talking about fighting games, experts aren't scholars or analysts. They are the most skilled people at the game. The most skilled people at the game are the first to find and bust exploits. So when scrubs cry "cheese" experts are there to show you the counter tactic. So often what is thought of as cheese is easily circumvented by a simple counter tactic.
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              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #1852
                Re: Street Fighter IV (360/PS3/PC)

                Why would they "rebalance" a game then to get rid of those invincible frames?

                Honestly, nothing you can say would make me like them. Like I said, I just have to learn them and deal.
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                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #1853
                  Re: Street Fighter IV (360/PS3/PC)

                  I think priority is done darn near perfectly.....The ONLY single, solitary move I have a problem with is Zangiefs cyclone...I think eveything else evens out

                  Comment

                  • Bornindamecca
                    Books Nelson Simnation
                    • Jul 2007
                    • 10919

                    #1854
                    Re: Street Fighter IV (360/PS3/PC)

                    Originally posted by Pared
                    Why would they "rebalance" a game then to get rid of those invincible frames?

                    Honestly, nothing you can say would make me like them. Like I said, I just have to learn them and deal.
                    It's not that simple. In ST the game was very, very unbalanced, with certain characters being flat out broken. If invincibility frames were a part of that, then they had to be removed, but you can't take it out of context. In SF4, the invincibility frames are a working part of a balanced game.

                    But yeah, you gotta deal.

                    And yes, 24th, Z's Cyclone is the most broken move in the game. Not only does it stop almost everything, but it's ONE BUTTON PRESS, making him super scrub friendly.

                    On the bright side, if you know how to keep him out, he is OUT, lol. He flat out can't beat Sagat.
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                    Comment

                    • thaima1shu
                      Robot
                      • Feb 2004
                      • 5598

                      #1855
                      Re: Street Fighter IV (360/PS3/PC)

                      I know I can't beat born using 'gief

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #1856
                        Re: Street Fighter IV (360/PS3/PC)

                        Born id settle for AT LEAST a low punch being able to stop it lol

                        Comment

                        • Bornindamecca
                          Books Nelson Simnation
                          • Jul 2007
                          • 10919

                          #1857
                          Re: Street Fighter IV (360/PS3/PC)

                          Originally posted by The 24th Letter
                          Born id settle for AT LEAST a low punch being able to stop it lol
                          Every character has something to answer it with. Go into training mode and test out all of your normals when Zangief is doing a Lariat. For instance, Rufus can beat him with a standing fierce, or crouching fierce.

                          For all characters, Zangief's head is vulnerable. So you can hit him with a dive kick, or neutral jump roundhouse to the top of his head.

                          Thaimashu knows all about the neutral jump roundhouse with Chun Li.

                          HAHAHAHA! Just playing, man. We gotta play again sometime soon. I could always use Gief practice. I've been eating Gief and Blanka for free in Championship Mode lately though.
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                          Comment

                          • thaima1shu
                            Robot
                            • Feb 2004
                            • 5598

                            #1858
                            Re: Street Fighter IV (360/PS3/PC)

                            Originally posted by Bornindamecca
                            Every character has something to answer it with. Go into training mode and test out all of your normals when Zangief is doing a Lariat. For instance, Rufus can beat him with a standing fierce, or crouching fierce.

                            For all characters, Zangief's head is vulnerable. So you can hit him with a dive kick, or neutral jump roundhouse to the top of his head.

                            Thaimashu knows all about the neutral jump roundhouse with Chun Li.

                            HAHAHAHA! Just playing, man. We gotta play again sometime soon. I could always use Gief practice. I've been eating Gief and Blanka for free in Championship Mode lately though.
                            Chun-Li gives my 'gief nightmares

                            We should definitely play, I just haven't seen you online lately.

                            Comment

                            • kcxiv
                              Banned
                              • Dec 2005
                              • 2564

                              #1859
                              Re: Street Fighter IV (360/PS3/PC)

                              So, i bought a hori fighting stick for streetfigher. Well the POS broke already. So i said you know what. I am going to make my own stick. Its not done yet, but here are some pictures....









                              Comment

                              • Moses Shuttlesworth
                                AB>
                                • Aug 2006
                                • 9435

                                #1860
                                Re: Street Fighter IV (360/PS3/PC)

                                Originally posted by kcxiv
                                So, i bought a hori fighting stick for streetfigher. Well the POS broke already. So i said you know what. I am going to make my own stick. Its not done yet, but here are some pictures....









                                http://i31.photobucket.com/albums/c3...v/000_0204.jpg
                                damn man thats ill how would you sync it with your console?

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