And I think I'm done here. I just can't seem to get anywhere with this game. I SUCK WAY TO BAD and it's not fun anymore.
Street Fighter IV/Super SF IV/SSF IV: Arcade Edition (360/PS3/PC)
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
And I think I'm done here. I just can't seem to get anywhere with this game. I SUCK WAY TO BAD and it's not fun anymore.Moderator
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Originally posted by bluengold34_OSNo longer shall you be referred to as DirtyJerz32, but simply BOSS - -
Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/81syY_3FQOE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/81syY_3FQOE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Ok, the one thing I just don't understand are the MP+MK cancels. Sometimes when I do it my player is free to start something else and other times they actually complete the move.
I noticed I have to double tap forward while pressing MP+MK to "free myself." Is that the trick?
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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Ok, the one thing I just don't understand are the MP+MK cancels. Sometimes when I do it my player is free to start something else and other times they actually complete the move.
I noticed I have to double tap forward while pressing MP+MK to "free myself." Is that the trick?
It's probably the one thing I really dislike about the game.
- Just let go of MP/MK and they will just do the focus attack
- Double tap forward to dash forward (and usually do another move)
- Double tap back to dash backward (and usually do another move)
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
That makes me rage. How the hell are you supposed to do that AND hit a flash kick?
I said it before... I think I may just need a fight stick. Pad is very easy on the thumb but I can't get my timing on this without a stick.
Frustrating because I could do it with HD Remix and the Alpha series... but 4 seems like you can't really be competitive without one.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
That makes me rage. How the hell are you supposed to do that AND hit a flash kick?
I said it before... I think I may just need a fight stick. Pad is very easy on the thumb but I can't get my timing on this without a stick.
Frustrating because I could do it with HD Remix and the Alpha series... but 4 seems like you can't really be competitive without one.N.Y Mets
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Twitter - @RoyalBoyle78
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Sony's black box.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
That makes me rage. How the hell are you supposed to do that AND hit a flash kick?
I said it before... I think I may just need a fight stick. Pad is very easy on the thumb but I can't get my timing on this without a stick.
Frustrating because I could do it with HD Remix and the Alpha series... but 4 seems like you can't really be competitive without one.
like do the move, then hit DF DF and you should be free. Then swing up and Kick and the flash kick should work.
I suck with charge characters, or at least most of them (My Boxer is pretty average), but I'm starting to get the feel of them.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Couple of questions for Mo about the fight stick:
1: Does your stick work on both the PS3 and 360? I was watching the replays from our PS3 fights and the movements were so precise I don't see how it could be anything but a stick.
2: If you have a 8 button stick, do you use the L1/L2 equivalent buttons on the stick for anything? I'm thinking about disabling them and just learning to use the 6 regular buttons, but I just wondered what you use.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
That makes me rage. How the hell are you supposed to do that AND hit a flash kick?
I said it before... I think I may just need a fight stick. Pad is very easy on the thumb but I can't get my timing on this without a stick.
Frustrating because I could do it with HD Remix and the Alpha series... but 4 seems like you can't really be competitive without one.
Couple of questions for Mo about the fight stick:
1: Does your stick work on both the PS3 and 360? I was watching the replays from our PS3 fights and the movements were so precise I don't see how it could be anything but a stick.
2: If you have a 8 button stick, do you use the L1/L2 equivalent buttons on the stick for anything? I'm thinking about disabling them and just learning to use the 6 regular buttons, but I just wondered what you use.
The TE stick has 8 buttons but I use a 6 button setup (disabled the last two). My PS3 stick only has 6 buttons.
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
ugh....I would welcome a guard breaker guage in the next Street Fighter game....Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
I went from a 15 year hiatus on street fighter games. I am not all that young anymore, but you adjust. Best advice i can give anyone is look at videos on youtube. i cannot stress that enough. Its like a boxer, you gotta study the tape. lolComment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
alright folks, my ps3 is fixed and i have the game. if ur on ps3 hit me or send me a request so we can play. love this game so far!"on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
I think I added you already, if not I'll add you tonight. With finals and Red Dead I haven't been playing as much.
Saw your invite the other night thai, I was in a team battle with a couple friends though.
Upcoming patch information.
Here's what will be changed. • Fei Long's infinite combo loop against Juri will be removed.
• Unblockable Ultras will be fixed. This is where you throw a fireball and the Ultra flash made it so your opponent could not block.
• Guy will no longer be able to be thrown while he's crouching and in hit stun animation. A bug made it possible to combo throw moves while he was in this state.
• Ibuki's invincibility window on wake up — under certain circumstances — was too long, this will be fixed.
• The 2nd hit of Ibuki's Spinning Kicks missing Chun-Li will be fixed.
• Counter hit damage on M. Bison's (Dictator) Ultra 2 was too low.
• Sagat's Angry Charge was not working properly in some instances (EX-Tiger Uppercut doesn't get damage upgrade in some cases).
• Tournament Mode is a head-to-head in single-elimination tournament with brackets, with works with 4 or 8 players.
• You can watch other tournament matches in progress while you're waiting for your turn and voice chat. Players competing can hear you as well, but if it annoys you, there's a mute option.
• To help with lag, spectators will be a little bit behind the actual match that's being played.
• Tournament Mode works with SSFIV's extensive recording feature.
• There are no battle points or rankings, but Tournament Mode will give players unique and special online titles, which can be won and lost from other players.
• Like SSFIV's other online modes, character selection is double-blind.
• Tournaments will continue on even if a participating player drops out.
• While the max amount of people a tournament can hold is 8 players, a 9th person can be there as the host. If the host drops, another will be found.
Skip to ~50 seconds in
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Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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