It is set to contain 10 years worth of ideas from Yoshiharu Gotanda and is being designed "with the thought that the Xbox 360 would be able to realize our plans." It is set in a world that changes in real time, with players choices leading to "unknown discoveries," explaining the reason behind the name of the game. According to tri-Ace, "RPGs will undergo a true evolution."
A little OXM Info
Infinite Undiscovery Xbox 360
Release date: Summer 2008
- Battle system is real time and seamless, two types of attacks light and heavy. You can also juggle the enemies. Can team up with party members for attacks.
- Enemies react to your presence either by vision, sound or smell. They explained the smell bit, enemies like dogs can spot you by smell, but they can be distracted by throwing some food at them.
- Varied scenarios. They talked about the dragon attacking a village you are in, while a party member receives some treatment. You can use stealth for nighttime scenarios or you can force your way through, they leave that to the player.
- Some of these Situational Battles have multiple solutions, like the nighttime scenario.
- The decisions you make, will directly affect your adventure. One example they gave was the ogre when escaping from a prison, you can use these exploding barrels to destroy enemies barricades, but that will wake up and ogre and it'll start chasing you.
TGS 07 Trailer
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