I like hitting stuff with the hammer
Red Faction Guerilla
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Re: Red Faction Guerilla
Latest trailer. This game looks impressive...
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Re: Red Faction Guerilla
IGN: Hands-On
What would you do if your neighborhoods and cities were put under martial law, your rights were constantly trampled (if not outright revoked) and your family and friends could be arrested or killed at the whim of soldiers? Some people would try to escape and let others know what was occurring, while others would try to peacefully work for change. There would be others, however, that would rebel against this situation, taking arms against their oppressors to liberate themselves and others by any means necessary. This is the backdrop of Red Faction: Guerrilla, the upcoming action game from Volition and THQ. At a recent press event, I had multiple hours to play through most of the single-player campaign (and leave a path of destruction in my wake).
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New Screens
Go Noles!!! >>----->Comment
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Re: Red Faction Guerilla
Eurogamer Hands-On
So the vision for Guerrilla was clear enough: create a world in which practically everything can be crushed, broken, bent, exploded, clobbered and toppled. If it's in your way, you should be able to smash it to smithereens. And so years have been spent evolving the studio's destruction tech to a point where this is not only feasible, but implementable in a way that's fun and, crucially, doesn't stagger drunkenly at three frames per second. And you know what? They've done it.The tech is effortlessly stunning, far ahead of anything offered by competitors like Fracture and Battlefield: Bad Company. But most importantly, Volition has nailed the feel of destruction: simply assaulting a concrete wall with a sledgehammer - your default, and devastatingly effective, weapon - is a cathartic delight with palpably satisfying impact. If, like me, you've fantasised about rampaging through the crockery section in Ikea with a hammer, this must be as close as a standard joypad can get to how you'd imagine it to feel.Guerrilla is split into six large areas, the goal being to drive the EDF from each, and ultimately free Mars. You start each section from a safehouse, where you can change your weapon loadout, upgrade equipment (by trading in salvage collected in the wake of destruction), hop into a vehicle, or start a new mission.
As this is an open-world game, it's pretty much up to you what you do and where you go. A map details the various missions and side-activities available to you: your focus is to destroy EDF-guarded areas and complete missions linked to the main plot.Two things you'll want to keep your eye on are civilian morale and EDF control. The latter depletes, naturally, as you complete more missions; the former introduces an interesting dynamic whereby the higher the morale, the more likely you are to be aided in missions and raids by NPCs. Morale builds the more you strike back at the EDF (including destroying propaganda-spouting signage), but takes a dive every time a rebel is killed.
Vehicles come in various shapes and sizes, from the sluggish and dangerously exposed, to the nimble and formidably armoured. One of the great joys of Red Faction: Guerrilla is whizzing around on wheels, be it just smashing into structures and other vehicles, or weaving in and out of serpentine canyons while pursued by raging EDF forces.It's also pleasing to report that, no matter how absurd the on-screen pyrotechnics, the performance of the game remains impressively solid. Given the sheer number-crunching involved in the real-time destruction (and watch out for next week's Eurogamer TV Show for an in-depth look under the hood of the game), compromises are inevitable. Character models, for instance, are somewhat lacking up close. And there are occasions - infrequent - when the AI is completely bamboozled by the free-form action. There are moments when I have EDF soldiers standing a few feet from me, blissfully unaware and shooting in a different direction. But these are not game-busting quibbles when set against the riotous fun I have during my playtest.
What won't become clear until review time is whether the story will continue to engage across the entire experience, or end up being shoe-horned in between lengthy, free-flowing action sequences (and while the cut-scenes are stylish and well-directed, there's some dodgy voice-acting). But as an open-world, destruction-based sandbox experience, Guerrilla, on this evidence, is tremendously satisfying and fun. If the full game can sustain and entertain as much as the first few hours, then those long, silent and uncertain years in development limbo will have been worth it.Go Noles!!! >>----->Comment
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Re: Red Faction Guerilla
These are the same guys who made the Saints row series, so I guess its cool they used the open world game play of that title for a third person shooter.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Red Faction Guerilla
Exclusive footage in the latest Eurogamer TV Show.
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Volition "ruining other games for people"
So confident is US developer Volition in Red Faction: Guerrilla, that lead designer James Hague reckons: "We're ahead of everybody by five to ten years in terms of destruction."
Not only that, but the Saints Row studio, which has been working on its openworld Red Planet sequel for the past five years, is "ruining other games for people with this game," according to Hague. He claimed that once gamers experience the "super-dynamic" action of Guerrilla, they'll find titles by other developers lacking and restrictive.
He added: "There's a lot of games out now that are very, very pretty, they're next-gen, they're beautiful games, but they're set-pieces. Everything was custom-built just to look nice. While other games companies were going toward pretty-but-static, we wanted to go toward fully-dynamic for everything. It's a very different technical direction from where other people are going."
There's nothing quite like talking up your own game. But, based on what we've played so far, the destruction tech used in the game is a bit of a show-stopper.Go Noles!!! >>----->Comment
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Re: Red Faction Guerilla
Gotta say I'm interested in this game. I imagine I'll be picking up a new shooter in early summer and this is one of the candidates.Comment
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Re: Red Faction Guerilla
Rumor has it in the summer.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Red Faction Guerilla
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Re: Red Faction Guerilla
1UP
Red Faction: Guerrilla Red Faction: Guerrilla will likely surprise people. Volition, the same studio behind the zany Saints Row series, has quietly spent the last four years or so working on a revival of its once-innovative first-person shooter series, Red Faction. For this outing, Red Faction has become a third-person open-world action game set on Mars.It only takes a few minutes before RFG introduces you to its main hook: knocking the crap out of buildings. Unlike previous Red Faction games, Guerrilla does not allow the player to manipulate the actual environment; you're restricted to smashing up the game's buildings. Removing the ability to blow the environment apart was a deliberate choice -- albeit a controversial one within Volition.
"Mike Kulas [Volition founder, president] constantly questioned us about terrain deformation and why we didn't want to go that path," explained RFG producer Rick White. "I just didn't see any gameplay. Okay, yeah, so you could dig a hole 60 feet down -- what's the point? Unless I can put meaningful gameplay down there, I didn't see anything worthwhile about it. At the same time, it had the potential of defocusing us and taking us away from making a dynamic world that feels realistic and making gameplay around that, versus this sideshow stuff that might or might not be meaningful."The open world acts like you'd expect. You can easily pull up a map dotted with missions that push the story along, and optional sub-missions designed to nab more of the game's unique currency (scrap) plus something extra. RFG's story follows the miners of Mars rising up to take back the planet from the oppressive Earth Defense Force (not related to this EDF). If you finish sub-missions to support the plight of the miners, more of them will show up to aid you in battle. If miners are killed in action, however, you'll lose morale points with them. Their presence ultimately doesn't make much difference in a heated gun fight, but they do provide a decent distraction for the enemy while you're taking out a building.Red Faction: Guerilla is a big game. We spent almost six hours playing and only finished two areas of the game, with plenty more being teased on the larger world map. There didn't seem to be much reason to go back to previous areas, however -- unless you didn't clear out a mission there. Once you "liberate" an area, it's time to move on to the next one.
So far, so good; we're impressed. Red Faction: Guerilla looks solid, and we're looking forward to more time with it to see how things hold up over single-player and whether Volition can help multiplayer gameplay eventually match its potential.Go Noles!!! >>----->Comment
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Re: Red Faction Guerilla
It looks great but i kinda disagree where the producer Rick White says that there is no point to terrain deformation. Personally i think it's cool to have everything destructable and if you want to dig a 60 foot hole with grenades then you should be able to.
I remember thinking one of the coolest aspects of the orginally RF game was where you would come to a steel door that you couldn't damage but you could always blow a path around the door through the dirt which if you had explosives at hand is very realistic.Comment
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