An unknown warrior will rise? Aren't there like four or five of these games already?
New Prince of Persia game (360/PS3/PC)
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Re: New Prince of Persia game (360/PS3/PC)
An unknown warrior will rise? Aren't there like four or five of these games already? -
Re: New Prince of Persia game (360/PS3/PC)
So much style. *bow* Ubisoft Montreal *bow*
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Re: New Prince of Persia game (360/PS3/PC)
So much style. *bow* Ubisoft Montreal *bow*
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Re: New Prince of Persia game (360/PS3/PC)
I used to love the first and second PoP, you know, in the early 90's. I didn't like the newer ones, it's kinda lost something.My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: New Prince of Persia game (360/PS3/PC)
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<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36544"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36544" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>Go Noles!!! >>----->Comment
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Re: New Prince of Persia game (360/PS3/PC)
I never tried any of the first Prince of Persia games but this looks awsome!Comment
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Re: New Prince of Persia game (360/PS3/PC)
Gamespot - GC 08 - Prince of Persia Updated Impressions
We’ve seen some promising builds of Ubisoft’s reinvented prince at Ubidays and E3, and at Leipzig he was back for another appearance. We saw the same level that was on show at E3 2008 but rather than take the same route as before, our presenter chose to take us through a different area and used it to show off a new ability.
We’ve seen the prince pull of wall runs, gap jumps, and use his hand to slide down walls before, and we were shown a new move off at Leipzig which allows him to run upside down along roves for short distances. The section we saw had a series of pillars hanging from the ceiling, interspersed with conveniently-located iron rings. By running between them the prince and Elika were able to leapfrog across a divide and move to a new area of the game.
Ubisoft also highlighted the compass ability Elika has, in which she’ll show you which direction you need to go if you’re unsure what to do next. Hitting the appropriate button will make her point in a specific direction, allowing you to continue on with your journey, in this case a nearby platform. We then encountered the Hunter, a formidable beast made from the corruption of evil that the prince needs to purge from the world around him. In addition to the prince’s own impressive skills, Elika is a helpful companion allowing you to pull off a variety of moves on the hunter. Once he’d been dealt enough punishment, the Hunter retreated to the healing well, which became the next objective to reach.
While exploring the stage, we encountered several pools of the liquid-like corruption, which will suffocate you immediately if you get to close. Thankfully Elika can come to your rescue as a sort of “rolling savepoint” that will restore you to the last safe point. Arriving at the healing ground, the Hunter turned into a corrupted mode which made it impervious to attack. Elika was directed to perform some sort of magic on it which broke the corruption barrier, making it vulnerable again. Defeating our foe, Elika activated the well in a cinematic that restored colour and life to the region, with butterflies aflutter and grass springing up to represent the healed state.
Prince of Persia will be available on Xbox 360, PS3, and PC--in addition to a separate DS version--in time for the holiday season. For more on the prince’s new adventure see our previous coverage.Comment
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Re: New Prince of Persia game (360/PS3/PC)
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The Prince sounds a bit like Nathan Drake from Uncharted.Last edited by Flawless; 08-20-2008, 08:51 PM.Go Noles!!! >>----->Comment
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Re: New Prince of Persia game (360/PS3/PC)
wow that doesn't look good at all. Sands of Time is a classic. The series lost me after that.Comment
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Re: New Prince of Persia game (360/PS3/PC)
If you think that the first one is a classic I don't know how you can not like this one based on what we've seen.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: New Prince of Persia game (360/PS3/PC)
It definitely still looks fun, but I am not a fan of the direction they've taken in regards to the graphics. I played Sands of Time and Warrior Within, and loved them, so I will probably give this a try as well. Those games were great at inducing acrophobic stress.PS: You guys are great.
SteamID - Depotboy
...2009, 2011, 2012, 2015, 2017, 2020....
What a run
Roll Tide
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Re: New Prince of Persia game (360/PS3/PC)
1UP
What's the game about? After a trilogy of Prince of Persia games on PS2 and Xbox, Ubisoft decided to hit the reset button on the series (again) for HD-era consoles and move forward with a new cel-shaded art style, a new look for the Prince, and a new helper character called Elika, who replaces the time-control concept and helps you with everything from fighting to double-jumping to floating through the environments.
What's new for Games Convention? Ubisoft brought out the demo version of the game we last saw at E3, but with a couple of twists to keep things interesting for those craving new info. One of these is a new move, the "roof run," which is probably better described as the "ceiling run" -- the Prince has long been able to run along the sides of walls, and now he can take to the ceiling, looking a bit monkey-like as he paws his way from grabable ledge to grabable ledge. It's a great animation that opens a lot of new routes for players trying to figure out the best way to get from one side of a room to the other, which has always been one of the best parts of Ubisoft's Prince of Persia games.
The other new feature Ubisoft showed is the game's "open world" structure. We saw a scene where the Prince stood on a platform from which he could go in four different directions. By calling upon Elika, you are able to sort out the proper way to go for the story, but the option to explore as you wish is there as well. That on its own is new for the franchise, but it becomes a bigger deal as you make progress in the game and "heal" each of the environments you visit. If you've seen any of the videos of the game where flowers appear from out of nowhere and turn a stone platform into a garden, that's "healing" an area. And once you do that (by playing the story as you normally would), you unlock hidden items in the environment that you can find should you choose to spend time off to the side of the main story.
What's our take? It looks incredibly good, but I don't really need to tell you that, since there are plenty of videos showing off how smoothly the Prince and Elika move -- just watch them jump from wall to post to platform, and by the time a battle sequence comes up, you'll likely be sold. I want to see more of the open-world aspects and the combat and figure out how different the game feels from the PS2/Xbox trilogy after you spend a decent amount of time with it. At the moment, this is one of my most anticipated games (possibly even No. 1 for the rest of the year).Go Noles!!! >>----->Comment
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Re: New Prince of Persia game (360/PS3/PC)
Pre-order Prince of Persia - get LE free!
There usually isn't much of an incentive to pre-order games from shops. Putting down cold hard cash long before ever having the pleasure of owning a game sounds pretty preposterous to some. However, perhaps the pre-order campaign for Prince of Persia will make hard-of-parting gamers rethink their ways.
So, what makes the Prince of Persia deal so good? Well, if you pre-order the game in North America, you'll be treated to a free upgrade to the Limited Edition version. This is the only way to get the LE version, and we must say it's a rather nice way of doing things. Considering that most Limited Editions add on an extra 20 bucks, this free, no additional cost set feels mightily attractive. For the full details on what's included in the LE version, check right after the break.
The Prince of Persia LE will include:- Collectable Limited Edition packaging
- An exclusive look at the making of Prince of Persia
- A Prima digital mini-strategy guide full of developer's secrets
- A digital art book
- The original soundtrack scored by master composer Inon Zur
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Re: New Prince of Persia game (360/PS3/PC)
IGN: TGS 2008: Prince of Persia Hands-On
Prince of Persia is not a button masher. Combat is built on a simple principle. You have a button for your sword, one for your gauntlet, one for Elika, and one for acrobatics. There are no set combos, no "light" and "heavy" attacks. Instead, Prince offers a dynamic fighting system that adapts based on what button you press and when you press it.
You might strike first with the gauntlet, which launches your enemy into the air, then when he is at his full height, hit the sword button for an air strike followed by the Elika button to see her launch the enemy even higher in the air and then finish with the gauntlet again to perform a grab move and throw the Hunter into the ground. Uncovering when to press a button and how to extend an attack string is one of the rewarding elements of Prince of Persia that is unlike just about any other combat system I've ever experienced. Not everyone is going to like it.
The goal is to have gamers leaning back and absorbing the combat, which often consists of slow, methodical button presses rather than firing off a rapid string of button taps. It takes a while before it clicks and I imagine that it will never click for some. It took me about an hour and a half before I suddenly got it. When it clicks, combat in Prince becomes a Zen experience. And that's intentional. This is supposed to feel like that moment at the end of the Matrix, when Neo sees the world in a new way and becomes unstoppable. But, again, fair warning that this may never happen to you.While the combat might be an acquired taste, just about everyone will love the acrobatic sections. Acrobatics uses the same controls as combat, making it an easy transition. The gauntlet button, which launches enemies into the air in combat, is used to grab rings on walls to help continue your run. The Elika button activates magic plates and is used for an Elika-assisted double jump. The acrobatic button is used to jump.
Moving around the world, leaping off poles and running along walls is a breeze. It's as fluid as the combat and immensely enjoyable.Fans of previous Prince of Persia titles know that there is more to the series than just combat and acrobatics. Don't sweat it -- there are puzzle elements in the new Prince of Persia. In fact, the bulk of the windmill level is a puzzle. At one point you need to move a series of levers to reveal magical plates. The puzzle aspects feel like less of a focus, but they do exist.
Prince of Persia is not just a prettier version of past iterations. It takes chances with the acrobatics and combat, attempting to create a very different experience. From what I've played -- roughly a third of the game -- I'd say it's a success. The combat is unique, stylized, and fun. The acrobatics are pretty much what I'd hoped for from a new Prince of Persia. The big question that remains is how the dynamic elements will play out over the full game and if the combat remains as invigorating throughout.
Go Noles!!! >>----->Comment
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