Madden 09 and NCAA 09 were big disappointments. I'm still waiting for a good football game on my PS3/360.... 3 years and counting.
Disappointments of this year.
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Re: Disappointments of this year.
I suppose all my dissapointments have been minor. I usually wait for all the games to come out so I can read the various reviews first. I research the hell out of them before I buy. While we can agree that review scores can be subjective.....they are usually dead-on accurate and reliable about letting you know about the general quality of the game and the mechanics programmed into it. So i'm basically ready for these issues when I first pop it in.
- Star Wars TFU: AWESOME story and some fun gameplay, but not the "sim style" jedi fight gameplay some may have been expecting ala games like Jedi Knight.
- GTA4 only for the combat mechanics....which feel very last gen and clunky. But overall, the game is amazing from the story to the amazing amount of volume and detail. Example: all the different cabaret shows that are entertaining.
- Any shooter that doesn't have a cover system. The ability to take cover and fire from cover should be the most elemental aspect of any shooter in this day and age and that's where games like COD and Far Cry fall short in my book. Doesn't matter if we're talking a FPS or a 3rd person shooter.Comment
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Re: Disappointments of this year.
- Any shooter that doesn't have a cover system. The ability to take cover and fire from cover should be the most elemental aspect of any shooter in this day and age and that's where games like COD and Far Cry fall short in my book. Doesn't matter if we're talking a FPS or a 3rd person shooter.
I am in much more control of how much I expose in COD. About the only game to get the cover system down really really good was Rainbow Six Vegas. Other than that it has not been done correctly in titles like Gears.
I think SOCOM has done the best cover system so far. Being able to use the Siaxis to just barly peek over cover is brilliant Or just barly lean around cover is what is needed. A predetermined amount of raise or pop out in titles like Rainbow six vegas, I am not for. It forces developers to create cover made for the correct size that is needed. Forcing everything to certain sizes.
All in All I like no cover systemsComment
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Re: Disappointments of this year.
NBA 2k9 - Its a beta being retailed at $59.99
GTA IV - Overhyped - There needed to be more diverse missions, the friends mode was a pain, robbing stores and other fun things were taken out.Comment
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Re: Disappointments of this year.
While I would agree that RB6 is the pinnacle of the cover system, I think the GOW cover system is just fine. It gives alot of control as far as friing from around the side, over the top, and the blid fire as a means of suppressing fire.
Yeah, the cover system in GTA4 goes right along with my feelings about that game's combat system in general......but i'd definitely rather have it as it is than not at all.Comment
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Re: Disappointments of this year.
While I would agree that RB6 is the pinnacle of the cover system, I think the GOW cover system is just fine. It gives alot of control as far as friing from around the side, over the top, and the blid fire as a means of suppressing fire.
Yeah, the cover system in GTA4 goes right along with my feelings about that game's combat system in general......but i'd definitely rather have it as it is than not at all.
That is just a quick example. I am just not a fan of "hit a button, stick to this cover" I find it limits real world reflexes. I think the idea could be done much better than it has so far. So we both agree that cover should play a big role in combat, I just find the current idea to not be the best option.Comment
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Re: Disappointments of this year.
Arstechnica: The most heart-rending gaming disappointments of 2008
Spore
The first E3 I went to was three years ago, and I waited in line for three hours to watch Wil Wright demo Spore for a small room of fawning press. The game looked amazing, and Wright's enthusiasm for the project was infectious; we were all sure we were seeing the future of gaming. Wright gave another charismatic speech at this year's E3, and the game looked even better. By that time we had played with the creature creator, enjoyed what the community had done with the tools, and looked forward to the full game. It's hard to look back and remember just how much promise the game appeared to have.
Then we played it. The game was dull and felt like a number of unfinished games linked together in the most basic of ways. Its handling of DRM has since become legendary. No one talks about the game unless it's to spit out the name EA, almost as a curse.
Wil Wright's personal Chinese Democracy may have sold well to the casual audience, but, from the perspective of hardcore gamers, it went down in flames.
Star Wars: The Force Unleashed
It's hard to be in this business and stay in love with games: you get to see the best of what each game has to offer at various trade shows and press events—then, when you play the final version, you get your spirit crushed by the reality of what was released. Imagine smelling a steak dinner for a few hours, and then being served White Castle. The first demo I saw of The Force Unleashed was at CES, and then I got served the burger.
It's not that The Force Unleashed was terrible, it just felt unpolished. Clipping problems were common, the menus were a slow mess, and the much-vaunted physics system made about three cameos in the game. Watching neat videos of how well the game could handle splintering wood, only to wind up seeing that technology in action just a handful of times in the game, was depressing.
If you find this for $20 used in the future, pick it up and have a decent time with it. For those of us who followed the game's development and picked it up on its release, this one still burns.
Mirror's Edge
Mirror's Edge is a game that looks and plays great in five-minute doses, as the first-person, free-running game play made for amazing trailers and demos. But the full game was $60, was over in only a few hours, and featured basically the same roof over and over again.
That is, of course, when you weren't suffering through the internal environments, which didn't allow you the freedom to do what you did best: run. Don't get us started with the random loading screens or interminable elevator ride that brought the game's momentum to a complete stop.
The Time Trials are interesting, but for a game that attracted this much hype, the final product just didn't deliver. So many unique concepts, such great art, such a disappointment when you sat down to play it. The game ends when it seems like the story is just starting, but don't worry—there's a sequel coming!
Nintendo
Nintendo didn't disappoint when it came to raking in profits, that's for damn sure. The company is making it look as if its competitors are sitting at the kid's table at Thanksgiving dinner, month after month, and Nintendo also has the enviable problem of selling most of the games for its own system. Nintendo worries about third-parties the way an alcoholic laments drinking the entire bottle in front of them: sure it's a problem, but the person who might be concerned is too happy about the state of affairs to give a damn.
The problem was made clear at E3 this year, when Nintendo didn't show anything for the audience that grew up playing its games. New Animal Crossing? It will sell huge numbers, but it's not really our thing. Shaun White Snowboarding? We still can't find a Wii Fit, so the balance-board integration is a mixed blessing. Wii Music turned out to be a tech demo that offers no actual game, nor any fun.
Nintendo is clearly sitting on top of the gaming industry, and the company seems content to sell Mario Kart for the rest of this generation's life. Let's hope for something that will actually get us excited to switch the system on in 2009.
Sony's Home
Imagine if all the sexist idiots from Xbox Live suddenly had 3D avatars and sat around a movie theater that looped the trailer for Twilight, hoping a woman walks in so they can compliment her breasts and then dance around her. Imagine a version of Second Life where you couldn't create anything, but you're welcome to buy a new Diesel shirt or wait in line to play chess.
This is supposed to be Sony's answer to Xbox Live, a way for gamers to socialize and hang out. The problem is you don't actually want to know most of the gamers who play online, and you certainly don't want to be forced to spend time with them in any kind of physical space, even if it is virtual physical space. If that's even possible.
You know what I mean.
The new update claims to have made it easier for gamers to join the service—this is Sony, there were server problems—but it also removed voice chat. Luckily, a few of the ads were updated. That apparently counts as a big thing.
Let's hear what some of our forum-members and readers have to say.
"So I'm wondering, did Sony maybe remove voice chat because of how vulgar things were getting? I don't know if you all heard the same things I was, but it was getting bad. From the closed beta to what we have now, Home has become one ****ing hostile **** place," Onyx wrote. "Yeah, this was all to be expected, but from the closed Beta to now it's turned the Home experience closer to walking through the worst part of town. You can't walk far without finding people yelling obscene crap back and forth. So maybe they're tweaking the default voice settings, because Sony is going to have a real problem selling this world to families."
Another commenter described Home as "a corporate dystopia," saying "you're only able to express yourself if you're willing to pay."
Home may have some promise, but right now it's the least convenient way to set up online games, and seems to focus on offering the most convenient way of selling virtual items to you. Sony has done the incredible: made it harder to ignore scary people online.
Honorable mentions
Sonic Unleashed: Sonic Team proves it can still make a decent Sonic game, and then proves that it still hates you by adding Were-hog levels and one of the most annoying side-kicks in the entirety of forever. Okay, that's hyperbole, but I'm becoming more and more convinced Sega knows exactly what it wants and...
Sonic Chronicles: the Dark Brotherhood has demonstrated that it wants to fit Sonic and his ever-expanding collection of side-kicks into game modes that don't take advantage of his skills. This is certainly not even close to what gamers want.
LittleBigPlanet: This is a great game that everyone should buy, but of course, this is Sony, which hasn't realized that selling a system for $400 is suicide in this economy. The biggest news associated with the game's supposed release was how the title was pushed back because some interpreted the music involved in the game as offensive to some believers of one religion. Then, of course, since this is Sony, there were server problems. Now the game is out, it's stable, and it's absolutely wonderful. The trouble is, no one seems to care.
2008 had some wonderful moments, but also some truly wretched ones. Many of these disappointments were near misses, sure, but that makes them even more painful. Let's hope everyone has learned what they need to from these debacles, and moved on.
The only thing we can be sure of? There will be many more games to be disappointed by in 2009.Go Noles!!! >>----->Comment
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Re: Disappointments of this year.
Fable 2 is simply one of the biggest piles of crap I have ever forced myself to play. At least I didn't pay for it.?The Bulgarian Brothers - a story of two brothers (Oggy and Dinko) as they coach in the NCAA and the NBA.
?Ask me about the Xbox Ally handheld - I'm on the team that made it.Comment
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Re: Disappointments of this year.
I can't agree with Mirror's Edge. 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Re: Disappointments of this year.
While it was still fun, and I wouldn't call it a disappointment personally, I do agree with the points Ars Technica made. It was a really fun concept, but I don't feel it delivered like it could have...Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: Disappointments of this year.
I'm not saying they don't raise some good points... but I don't see how you can label it a disappointment because of it.
Ah well. 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