X-Men Origins: Wolverine

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  • rudyjuly2
    Cade Cunningham
    • Aug 2002
    • 14815

    #16
    Re: X-Men Origins: Wolverine

    Not sure if this is old info or not but it's an "exclusive" March 27th interview with Raven.

    http://www.superherohype.com/news/x-mennews.php?id=8190

    I hope there is a demo!

    Comment

    • Moses Shuttlesworth
      AB>
      • Aug 2006
      • 9435

      #17
      Re: X-Men Origins: Wolverine

      Hugh Jackman would be the perfect Solid Snake if the MGS movie ever comes out.

      Or Genarro Gattuso. LOL

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #18
        Re: X-Men Origins: Wolverine

        Dev diary

        <embed src="http://blip.tv/play/g4Q998Zvjflk" type="application/x-shockwave-flash" width="640" height="382" allowscriptaccess="always" allowfullscreen="true"></embed>
        Go Noles!!! >>----->

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #19
          Re: X-Men Origins: Wolverine

          Kotaku Hands-on

          And after spending perhaps too much time with the game, it seems that Raven has succeeded.

          It succeeds on two levels:

          Visually, the game is surprisingly raw.

          When Wolverine attacks his claws slip through flesh, muscle and bone leaving severed limbs, heads and punctured bodies. When attacked, bullets tear off chunks of Wolverine's clothing, punch holes in his flesh, eventually expose muscle or vertebrae. Slowly those injuries rewind, becoming flesh wounds and then disappearing. His shirt only reappears when he levels up.

          The settings are thick with detail and the battles often crowd the screen.

          Controls are also raw, allowing gamers to tear through enemies quickly, like an animal. Wolverine leaps from target to target before enemies can get off shots or, at least in my mind, register in their AI programming the oncoming blur of blades and muscle.

          Punching a button or two allows for a string of bloody attacks, and a lock-on option gets Wolverine to leap across the screen, smacking into attackers with his claws.

          While I didn't get a chance to play through any of the game's cinematics, Poffenbarger shows me a few. In the interactive cut scenes, Wolverine has to fight his way along an exploding bridge or up the falling body of a Sentinel.

          I didn't have enough time to fully preview the title, but what I played of X-Men:Origins: Wolverine gave me quite high expectations.
          Go Noles!!! >>----->

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #20
            Re: X-Men Origins: Wolverine

            More Hands-on:

            IGN

            I'm excited for X-Men Origins: Wolverine -- tentatively excited. The thing is that this is a button-masher in a lot of ways, but it's a really cool button-masher. I worry that I could get bored because there are only a few types of quick kills for every enemy type and because fights like the Sabertooth bar brawl kind of come down to being one-trick affairs, but the blood, costumes, storyline, andamantium skeleton and general mayhem of the game seem like they could outweigh the common complaints we see with games of this type.
            Gamespot

            If one measurement of a superhero game is the degree to which you "feel" like the title character, then it seems like X-Men Origins: Wolverine has a good chance at success. Playing as "the best there is at what he does," you'll find lots of moments of pure rip-snorting, blood-curdling joy in the game...even if he didn't get to keep the booty shorts.
            Joystiq

            Raven Software says it's excited to get a chance to make a "true to form" Wolverine game. Well, we're excited to say we played just that. Heck, we're even more excited about it than the film on which it's based, and that's saying a lot.
            TeamXbox

            X-Men Origins: Wolverine has a shine to it that the movie series deserves, but a commitment to great action gameplay that seems to elevate it from the countless movie connected games we’ve played in the past. The experience looks like it will be rather complete too, with collectibles and unlockables (like classic costumes) to explore in addition to the frenetic, visceral gameplay. Not to deem the game great before playing the full product, but this jaded gamer cant wait until he gets to play the game again. How about when the demo gets released in May?
            Go Noles!!! >>----->

            Comment

            • ezekiel55
              Th*s F*c* C*sh*s Ch*cks
              • Nov 2003
              • 2156

              #21
              Re: X-Men Origins: Wolverine

              Anybody here know when the demo might be releasing.

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #22
                Re: X-Men Origins: Wolverine

                Demo is coming in May.

                New Dev Diary:

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                Go Noles!!! >>----->

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #23
                  Re: X-Men Origins: Wolverine

                  Nice trailer

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                  Go Noles!!! >>----->

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #24
                    Re: X-Men Origins: Wolverine

                    Wolverine's Alternate Looks

                    IGN: What alternate costumes are in the game?

                    Dan Vondrak: The unlockable costumes are the Classic Blue and Yellow, the Brown and Tan, and the black X-Force uniform. And those are just the unlockables -- as the story progresses Wolverine changes outfits a lot to match that point in the story -- tank top and jeans, jacket, jungle military outfit, nothing in Weapon X, well... almost nothing. However if you choose to play with one of the unlockables, we'll keep you in the unlockable, we won't switch to the other story outfits.
                    IGN: Will they be used in cutscenes? Will they take damage and fall away like regular Wolverine's tank top?

                    Dan Vondrak: Every unlockable costume takes damage and gets blown away--that's half the fun of using them. It's like a comic seeing Wolverine in the blue and yellow, half blown away with his ribs exposed. Good news is, we allow them to regenerate, unlike Wolverine's other cloths in the game. That was a big point for me -- I love seeing the damage done to them, but you picked the costume to see Wolverine in it -- so it will regenerate after his muscle and skin does.
                    IGN: So Dan, how do you unlock them?

                    Dan Vondrak: We wanted to do something a little more with unlocking the costumes, then just a message that you unlocked it. So we've got this pretty cool system where you find "action figures" hidden throughout the levels. Each action figure is dressed in one of the unlockable costumes, once you've found enough of each type you unlock a special challenge map. In this challenge map you must fight a Wolverine dressed up in the uniform you are trying to unlock! So it's you against a Wolverine with all the moves and powers you have in a bloody beat down, just ripping each other apart. If you can beat the Wolverine, then you unlock the costume. It is a lot of fun fighting another Wolverine.

                    Go Noles!!! >>----->

                    Comment

                    • JBH3
                      Marvel's Finest
                      • Jan 2007
                      • 13506

                      #25
                      Re: X-Men Origins: Wolverine

                      Love me some wolvie...

                      Please don't suck, please don't suck, please don't suck...
                      Originally posted by Edmund Burke
                      All that is needed for the triumph of evil, is for good men to do nothing.

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #26
                        Re: X-Men Origins: Wolverine

                        First 10 minutes:

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                        Go Noles!!! >>----->

                        Comment

                        • DickDalewood

                          #27
                          Re: X-Men Origins: Wolverine

                          Looks pretty good!

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #28
                            Re: X-Men Origins: Wolverine

                            Demo is up on the Marketplace.



                            ...
                            Go Noles!!! >>----->

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #29
                              Re: X-Men Origins: Wolverine

                              I enjoyed the demo. Seems like a good rental. The opening scene is awesome.

                              Eurogamer says it's incredibly repetitive.

                              Eurogamer Review - 5

                              On paper, there should be lots of options. In practice, there aren't. The little tactical variety available to you is quickly overwhelmed and forgotten by sheer and exhausting, if not nauseating repetition. And it's worse for you - I had the added incentive of getting to the end, at which point I could write it up. You have no excuse: the story's tissue-paper thin, the progression system's anonymous, and any sense of spectacle in the environments is ravenously devoured by the greed of their duration.

                              The sad thing is that this is actually quite a good film-to-game transition compared to most. There's no multiplayer, and negligible replay value (you'll get enough repetition out of the game anyway), but the combat is empowering and canonically appropriate, and the regenerative health system and checkpointing is sufficiently forgiving that you should have no trouble playing through it without recourse to purple words. Had Raven managed to gather the one good idea and the few half-decent ones here together over a shorter course, and made more of an effort to mix things up, I might actually have liked it.
                              Go Noles!!! >>----->

                              Comment

                              • goh
                                Banned
                                • Aug 2003
                                • 20755

                                #30
                                Re: X-Men Origins: Wolverine

                                Demo was ok. Nice gore factor. I felt it was too repetitive by the end of the demo! (and I'm not one to normally complain about repetitiveness)

                                What's all this about fighting a giant lava monster? I noticed the IGN AU complained about that sort of thing too.

                                Could be worse.

                                Comment

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