Halo: Reach

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #16
    Re: Halo: Reach

    Halo Reach will be completely different. This has been teased on Bungie's podcast when they were talking about the 3 projects they have in development. They said besides ODST, one game is familiar (Halo Reach) and other (New IP) isn't , but both are radically different from what their fans have come to expect.
    Go Noles!!! >>----->

    Comment

    • mgoblue
      Go Wings!
      • Jul 2002
      • 25477

      #17
      Re: Halo: Reach

      Originally posted by Altimus
      It could be since the missions in the book were based on Spartan teams. I believe it was four to a team while having two other teams doing different objectives on the same mission.

      If they decide to change it up, this could be amazing.

      However, will Bungie change something which works amazing financially?
      Originally posted by Flawless
      Halo Reach will be completely different. This has been teased on Bungie's podcast when they were talking about the 3 projects they have in development. They said besides ODST, one game is familiar (Halo Reach) and other (New IP) isn't , but both are radically different from what their fans have come to expect.
      Thanks for the answers...I'll put this on my watch list. I'm always impressed with Bungie and what they deliver (and how they support their products), but Halo itself I can't get into. New/different gameplay will solve that I think.

      Sounds kinda like it could be similar (in theory, not control) to the original Rainbow Six on PC (that makes me feel old) where you had 2 squads you could flip between. That type of gameplay, especially online, could be awesome.
      Nintendo Switch Friend Code: SW-7009-7102-8818

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      • The C
        Banned
        • Apr 2005
        • 7538

        #18
        Re: Halo: Reach

        Why have none of you played Star Wars Republic Commando? It's one of the best squad shooters on the original Xbox.

        It is you and 3 other commandos during the clone wars and you give them commands on the fly a la Rainbow 6 but a bit more streamlined.

        Plus it had one of the greatest HUDs in gaming.

        Comment

        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #19
          Re: Halo: Reach

          I hope you can play as (you know who from the book) so I can hang from a chain with one hand and snipe with the other hand. One of the biggest badass moments I have read. You people who have read the books know what I am talking about.
          PS4 Twitch: http://www.twitch.tv/candyman5os

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          • sportsdude
            Be Massive
            • Jul 2002
            • 5001

            #20
            Re: Halo: Reach

            Originally posted by The C
            Why have none of you played Star Wars Republic Commando? It's one of the best squad shooters on the original Xbox.

            It is you and 3 other commandos during the clone wars and you give them commands on the fly a la Rainbow 6 but a bit more streamlined.

            Plus it had one of the greatest HUDs in gaming.
            never heard of the game, to be honest. Not the biggest Star Wars fan anyway.
            Lux y Veritas

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #21
              Re: Halo: Reach

              Halo: Reach is an FPS

              Actually, Microsoft's John Schappert told us "Of course it's an FPS," which seemed a little cheeky from a company that recently released a Halo RTS.
              Xbox.com



              In Halo: Reach, the blockbuster prequel to the Halo trilogy, experience the events that transpired on the planet Reach. Created by acclaimed developer Bungie, Halo: Reach will be available in the fall of 2010 exclusively on Xbox 360. As a bonus for Halo fans, Halo 3: ODST will be the key to entry for the Halo: Reach multiplayer beta coming to Xbox LIVE.
              Go Noles!!! >>----->

              Comment

              • Miles_Yuhas
                MVP
                • Mar 2004
                • 2689

                #22
                Re: Halo: Reach

                So an FPS, I am still hoping that its squad based though, maybe something like a little mash up of rainbow six, ghost recon, and the halo that we know.

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #23
                  Re: Halo: Reach

                  For those who havent read the book. Plot of it is in the Spoiler Tag.

                  Spoiler
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

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                  • Altimus
                    Chelsea, Assemble!
                    • Nov 2004
                    • 27283

                    #24
                    Re: Halo: Reach

                    Halo Reach to use Natal?

                    It appears that Halo: Reach may be a warm-up exercise for Natal sales. Bungie Studio President Harold Ryan tells the Seattle Times that he "absolutely" thinks that Reach could use Microsoft's motion-sensing peripheral (provided both launched around the same time frame).

                    Let's take a look at why Project Natal + Halo makes sense:
                    1. The Halo name has helped sell other iffy propositions like Halo Wars.
                    2. The game is already called Reach, come on.
                    3. This answers the question: "How is MS going to get core gamers to buy/upgrade to Natal?"

                    However, then we must ask: "Do core gamers want to actually exercise with their Halo?" This gamer's biggie-sized core politely responds, "As long as it involves fries and a shake after."
                    Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.


                    If it is used, I hope it can be turned off.

                    Comment

                    • CaptainZombie
                      Brains
                      • Jul 2003
                      • 37851

                      #25
                      Re: Halo: Reach

                      Originally posted by Altimus
                      Halo Reach to use Natal?



                      Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.


                      If it is used, I hope it can be turned off.
                      I agree with you.
                      HDMovie Room

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                      • Miles_Yuhas
                        MVP
                        • Mar 2004
                        • 2689

                        #26
                        Re: Halo: Reach

                        That joystig article is a bit misleading. The orginial interview in the Seattle Times basically said that there was a possiblity they could use it on Halo Reach and they were excited for the potential of Natal in the future.

                        If they use it in Reach, I seriously doubt its going to be used as a main controller for the core aspects of the game. Theres no way Bungie would do that.

                        Comment

                        • Miles_Yuhas
                          MVP
                          • Mar 2004
                          • 2689

                          #27
                          Re: Halo: Reach

                          I just thought of something. If this game is squad-based like a lot of people think it might be (Myself included), Natal could be used to give your AI squad commands in the campaign mode. That would be pretty cool.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #28
                            Re: Halo: Reach

                            Sheesh, talk about a sensationalist article. All Harold said was, "I absolutely think 'Reach' could be enabled with it".

                            Also, do people not know that Natal can be used in ways to enhance a game a long with using the 360 controller. This is something Microsoft mentioned during E3 that you will see. Somehow a game that may or will use Natal is automatically thought to be only a controller-free experience.

                            I just thought of something. If this game is squad-based like a lot of people think it might be (Myself included), Natal could be used to give your AI squad commands in the campaign mode. That would be pretty cool.
                            Yep, I would say that's very likely.

                            ...

                            Halo games to this point have been pretty soft M rated games, but according to a Gamespot editor on their podcast, Halo Reach is going to be a very dark, grim, and violent game. Also, to be like a hybrid of Ghost Recon, Call of Duty, and Team Fortress.
                            Go Noles!!! >>----->

                            Comment

                            • bkfount
                              All Star
                              • Oct 2004
                              • 8467

                              #29
                              Re: Halo: Reach

                              Originally posted by Miles_Yuhas
                              I just thought of something. If this game is squad-based like a lot of people think it might be (Myself included), Natal could be used to give your AI squad commands in the campaign mode. That would be pretty cool.
                              that could be done on a controller, or even the headset.

                              I'm probably not going to be into all this motion stuff, but the best way for MS to try to force it on core gamers would be through a Bungie made Halo game.

                              Comment

                              • Beantown
                                #DoYourJob
                                • Feb 2005
                                • 31523

                                #30
                                Re: Halo: Reach

                                Originally posted by bkfount
                                that could be done on a controller, or even the headset.
                                Yeah, but you can't mimic hand motions on a controller, and most commands in a squad-based unit IRL are done through hand signals, not the radios they carry.

                                It think it'd be pretty bad ***.

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