Halo Reach: Point of Impact
“The DMR is deadly accurate if you breathe through the shots and get into the rhythm of firing it, but it quickly falls apart if you freak out and really start slamming the trigger. A player with surgeon’s hands will be able to use it anywhere, anytime. Players that struggle with their composure in a heated fight however will find it better suited to working guys from a distance, picking off the sick and weak from the herd.”
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“Personally, I’ve found that I always like to have a DMR in my back pocket in the way that I would have kept around the pistol in Halo: Combat Evolved,” Josh says. “Either way, the big news with the DMR is that it’s particularly good at shooting Covenant in the face.”
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“The Needle Rifle is the Covenant’s answer to the DMR. It’s a medium-to-long range weapon with powerful anti-shield damage. It’s faster and more accurate than the DMR, but doesn’t have the same stopping power. It’s a Blamite! super-combining weapon (three shots to an unshielded body) that can also score headshots.”
“Ultimately the punch comes from a several pieces of awesome stacked on top of each. It starts with the improved art that instantly make you think a gun is sweet from the moment you see it and hold it. On top of that, we apply a creamy layer of rumble and camera shake to really sell it and let you feel the weapon’s power. After that, we apply a few slices of sweet effects that blast from the gun as you fire it and again at the point of impact.
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“We use all the tools at our disposal to make the weapons feel powerful. These include but are not limited to sound, FX, feedack (rumble, screen shake, screen effects), and finally sweet, sweet game models.
Audio is the most effective tool. I have seen weapons go from “this weapon sucks!” to “OMG, this weapon is so powerful I think we may need to nerf it” after an audio only change. No actual damage or weapon changes were made. Go audio! It really is half the game.”
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