Halo: Reach

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #181
    Re: Halo: Reach

    This weeks update includes some source audio from the AR, DMR, Sniper Rifle, Grenade, Plasma Grenade, and a mystery weapon. Sound has definitely been amplified and that mystery weapon sounds crazy.


    Bungie Weekly Update

    Myth: I read that every weapon in Reach will now be “hit scan.” Hell yeah!

    Truth: Here’s the real scoop, straight from Sage Merrill, sandbox Design Lead for Reach:

    “Most of the primary human weapons were moved to hit scan while the Covenant weapons remain as various speed projectiles.”

    Currently the Magnum, DMR, Assault Rifle and Sniper Rifle are all hit scan, but other weapons such as the Shotgun and Rocket Launcher are, for obvious reasons, not. When the beta hits this spring you’ll be able to get up close and personal and see for yourself.
    Myth: Sketch called the Falcon, the “Warthog of the Skies.” Does that mean we’re going to get to pilot it in campaign and multiplayer?

    Truth: Yup.


    How extensively will insurrectionists/civilians/other non-military humans feature in the game, dead or alive?

    More extensively than ever before.
    Go Noles!!! >>----->

    Comment

    • Miles_Yuhas
      MVP
      • Mar 2004
      • 2689

      #182
      Re: Halo: Reach

      That mystery weapon was nuts!

      All the weapon sounds were a big improvement.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #183
        Re: Halo: Reach

        ViDoc coming this week and maybe more.

        Dev post:

        We can confirm that we'll be there and I can convey my excitement about the event.

        As to what we're showing/saying... here are the guidelines we've been asked to follow:

        You can confirm that Bungie will be in attendance at X10 showing off Reach
         EXAMPLE: Gearing up for X10 in San Francisco. Can’t wait to show Reach to US and int’l press and kickoff the biggest year in Xbox history! #X10Xbox

        You can share when the event is and what readers can expect to see coming out of the event
         EXAMPLE: Be on the lookout on 2/11 – we’ll be showing Reach's first ViDoc to the press at X10 and it will be on Marketplace and web the following morning. #X10Xbox

        There will be some stuff coming. Stay tuned.
        Dev Blog Launches

        Hi there,

        Welcome to the Halo: Reach development blog, wherein little will be revealed – that’s what marketing’s for – but much will be commented upon. With so much happening on the floor these days we thought now would be a good time to go behind the curtain and give you all a boots-on-the-ground glimpse of the game in development. Whether through a fragment of some cool new piece of concept art, a recap of a multiplayer playtest, or a quick peek at production minutiae (Alpha ZBR, anyone?), we hope you’ll like what you see and get as excited as we are for the release of Reach this fall.

        Right now the team is marching steadily toward Beta, fixing bugs, polishing art, fine tuning designs, and the game is getting more stable, beautiful and fun every day. In short, the game speaks for itself, and we look forward to sharing what we can of it with you.

        Joe

        In the middle of our 4th 3 hour long mission dialogue review. We’re almost done and prepping for recording with the actors. Yes!

        -Marcus
        Here’s a small chunk of one of my favorite concepts from Halo Reach.

        -Marcus


        Alpha approaches

        The team is kicking all sorts of *** this week and we’re rapidly closing in our first big milestone to wrap up our multiplayer alpha. This same code and content branch will eventually evolve into our delta, which is actually the “public beta” you’ll be playing in the Spring.
        Go Noles!!! >>----->

        Comment

        • Miles_Yuhas
          MVP
          • Mar 2004
          • 2689

          #184
          Re: Halo: Reach

          Can't wait for the vidoc. The Dev blog is a cool idea.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #185
            Re: Halo: Reach

            Confirmed to be showing multiplayer at X10.

            http://translate.google.com/translat...3Doff%26sa%3DG

            Tomorrow will be able to test the visitors of the convention exclusive multiplayer mode.
            currently working with 130 people on Halo Reach. This is our masterpiece, and yes, it will be our last Halo game. The last era of Halo has begun and it will be the best.
            Go Noles!!! >>----->

            Comment

            • Candyman5
              Come get some!
              • Nov 2006
              • 14380

              #186
              Re: Halo: Reach

              Originally posted by Miles_Yuhas
              That mystery weapon was nuts!

              All the weapon sounds were a big improvement.
              My hopes for the needler Mortar are still there. Sounded like some sort of heavy weapon.
              PS4 Twitch: http://www.twitch.tv/candyman5os

              Steam ID: STEAM_0:0:37844096

              Teams:
              NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
              NCAA/PRO Basketball - Syracuse Orange/NJ Nets
              NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #187
                Re: Halo: Reach



                Halo Reach beta date is coming very soon....
                Go Noles!!! >>----->

                Comment

                • sportsdude
                  Be Massive
                  • Jul 2002
                  • 5001

                  #188
                  Re: Halo: Reach

                  Originally posted by Flawless
                  Confirmed to be showing multiplayer at X10.

                  http://translate.google.com/translat...3Doff%26sa%3DG
                  I clicked the link and actually read through the interview. Internet translating services suck. It's not that hard to translate German into English.
                  Lux y Veritas

                  Comment

                  • ExtremeGamer
                    Extra Life 11/3/18
                    • Jul 2002
                    • 35299

                    #189
                    Re: Halo: Reach

                    Beta- May 3rd

                    Mixer Stream



                    XBox - ExtremeGamer
                    PSN - ExtremeGamer
                    Switch - 4640-8613-7710

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #190
                      Re: Halo: Reach



                      Halo Reach multiplayer beta hits on May 3, 2010.
                      Go Noles!!! >>----->

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #191
                        Re: Halo: Reach




                        Multiplayer map Powerhouse (concept Art)



                        Box Art

                        Go Noles!!! >>----->

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #192
                          Re: Halo: Reach

                          Some more beta details:

                          IGN

                          Bungie gave out a few new details during the course of this demo. The beta will include a couple of maps and a couple of game modes, including one that is brand new. Several of the armor abilities will be on display for you to play around with, but a few will be held back until the game releases.

                          One of the maps that will be included in the beta is called Powerhouse, and Bungie closed the demo with a quick run-through of the map. It's a large, asymmetrical space centered on a hydroelectric power station. This, like all of the Halo: Reach multiplayer maps, is pulled from a campaign area. The twist, it seems, is that the campaign section will likely take place during the night while the multiplayer map is set during the day.

                          During the fly-through I got to see the interior of the power station, filled with corridors and lit walls (which can be shot and destroyed). The exterior is fairly wide open, with a brown, shrub covered ring encircling the large cement structure. I would venture a guess and say that standing around out in the open wouldn't be a very good idea, though there were plenty of structures to duck behind.
                          Joystiq: X10 Preview

                          Lehto talked about the team's desire to "throw new things at the player," building on the hallmark underpinnings of previous Halos, even changing some things to suit the new game's more serious tone, but says Bungie won't "be pushing it." Another key goal with Reach, according to Lehto, is to "reintroduce the Covenant," by both making them look different -- more alien, more savage -- and giving established enemies new behaviors. It was also mentioned that, to keep with the more realistic tone of Reach, players won't be able to understand what the Covenant are saying.
                          Specifically, its goal is to make the world more expansive, put a lot more on-screen and introduce much more detailed character, environment and weapon models. Addressing the former, Bungie showed a test animation of a battle between Noble Squad, eight marines and 30 Covenant -- it was even more impressive looking than it sounds. We got zoomed-in looks at things like rifle scopes, which are detailed down to small writing and screws

                          The game is pushing about four million polygons more than Halo 3 overall, we're told, with a completely re-written animation system and A.I. The result, Bungie hopes, will be a much more realistic world to look at and be involved with. From the stills and footage we saw, it's on track to deliver -- the game looks phenomenal. It promises to sound great, too, as every sound effect has been re-recorded.

                          Lehto told us the revamped game engine and A.I. will allow Reach to adopt a more "sandbox" style within its levels. They're going to be much less linear, he said, and much less scripted. This will, Bungie hopes, give players more freedom to approach combat in their own way. One thing we saw along these lines: Special kills, which cause the camera to pull out to a third-person perspective in order to show off their intricate animations.

                          According to Bungie, Halo: Reach is currently in alpha. What it showed today definitely got us excited about the much larger, more detailed world and overall heightened realism. And, we'll say it again, the game looks amazing in motion. Now we just need to get our hands on it. E3, anyone?
                          Go Noles!!! >>----->

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #193
                            Re: Halo: Reach

                            ViDoc is out. This is light years ahead of Halo 3 and ODST across the board. Can't be anymore excited.

                            <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/T0_jiB2hqeQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T0_jiB2hqeQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                            Go Noles!!! >>----->

                            Comment

                            • Klocker
                              MVP
                              • Jul 2003
                              • 3239

                              #194
                              Re: Halo: Reach

                              WOW
                              Last edited by Klocker; 02-12-2010, 02:39 PM. Reason: doing my part to clen up the thread of this video reposted 10 times ;)

                              Comment

                              • sportsdude
                                Be Massive
                                • Jul 2002
                                • 5001

                                #195
                                Re: Halo: Reach

                                Originally posted by Flawless
                                ViDoc is out. This is light years ahead of Halo 3 and ODST across the board. Can't be anymore excited.

                                <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/T0_jiB2hqeQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T0_jiB2hqeQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                                I am nothing short of impressed. This looks incredible.
                                Lux y Veritas

                                Comment

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