Halo: Reach

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  • Steel5
    MVP
    • Feb 2010
    • 1768

    #256
    Re: Halo: Reach

    Originally posted by Flawless
    More details:

    An In-Depth Look at Halo: Reach's Arena System


    Although expected, it looks like Tyson Green unintentionally confirmed a September release.
    This is a great article, I'll quote some of the key stuff.

    We want to take a new stab at the scoring system and come up with a 'pure scoring system'. We thought a lot about the different pros and cons of [our previous system. We didn't like that it penalized the best player on the losing team. What we came up with was the Arena. It has a different vibe. It is a hardcore, Slayer-only [area]. You are going to be given a rating compared to the rest of the population broken up into divisions.

    It's a season-based model, which [helps prevent account smurfing]. If you played a bunch in Halo 3, you'd hit around 40 [skill] and all of a sudden you're number isn't going up. Players would say, 'I guess I'm done. Do I make a second account?' The season model does some really cool things. At the end of the season, it goes on the back of your 'baseball card' and the next season begins fresh.

    With the Arena rating system, we're trying to say, 'Here are the things we value and our players value in-game.' You get a higher rating by doing things that good players do: working with your teammates, getting kills and assists, and not dying a lot. You're playing Slayer, so if you die, you're giving [the enemy team] a point. Say you have two guys, one has a kill:death spread of 10 and the other has a spread of 2. Even if the guy with 2 scored a few more kills - the guy with the higher spread will get a better rating. The game is saying, 'You did the better job. You were playing the game better and working with your team better. This is what contributes to your overall rating.'

    If you look at the different layers of Halo players, there are guys that really understand kills, deaths, assists, working as a team, and all the stuff that [will go into this rating]. We basically wanted to bubble that up, pull it out, and put it on the table: this is what Slayer is. We can now tell you, 'You did well', if you actually play well.

    If Tyson wants to play with his little brother, who isn't that good, Tyson can play with him. His brother might suck, but Tyson might be really good. He can go in and get a good rating game after game after game. This is something that our Halo 3 model did not do well.

    Play with who you want. You're going to get scored individually.

    Our seasons are probably going to line-up with calendar months. For the September 2010, you're going for the best division you can by the end of that season. To get there, you get rated on individual days. For example, if you need to get a rating on 5 days to get a rating for the season, that means on 5 separate days, you need to play a couple of games each night.

    The day rating is based on the best selection of a night's games. You'll never have a situation [where one bad game] brings your rating down. It happens behind the scenes for matchmaking purposes and season standings, but every day, it's all about your best performances on that day.
    This system seems to be genius. You can play with your friends no matter how good they are. It eliminates the problems with ranked playlists from Halo 3 (second accounts, boosters, xp quitters).

    It also makes the game competitive and eliminates the frustration of the halo 3 ranking system.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #257
      Re: Halo: Reach

      Another article is up. More details coming in the weekly update later today.


      An In-Depth Look at Halo: Reach's Matchmaking and Active Roster

      We don't have push-to-talk (PTT) anymore. It's open-voice all the time. The party chat is still cool at the platform level, but in Reach, there's no PTT anywhere. If you're in a large party in the game, you can talk to all your friends without having to do anything. That, in some ways, negates the need for party chat through the Guide.
      ...

      Posts from community manager Brian Jarrad on another forum.


      Entire Arena system will be in the beta:

      The entire Arena framework will be included in the public beta on May 3rd and the guys are even going to fully expose the rating formula and make everything transparent to really put it through the paces and encourage people to try and 'game' it.
      Tracking:

      The K/D scenario was used because it's easy for people to digest and understand. Your rating will be based on a stupidly absurd number of player actions.
      Steady stream of content:

      The plan is to pretty much dive into a new feature 'bucket' every week for the next few weeks. A steady build towards May 3rd, detailing all the nuances introduced in the trailer and probably culminating in more multimedia goodness before we flip the switch and go live.

      Next week the focus moves to a new aspect of Reach MP, one that may very well address the 'mystery ranking', and also bring an old friend back out into the public light.
      Go Noles!!! >>----->

      Comment

      • Steel5
        MVP
        • Feb 2010
        • 1768

        #258
        Re: Halo: Reach

        A Bungie team member was answering some questions on there forums about arena:

        my biggest question : If me and my friends are in different leagues can we still play in the arena together??

        Yep.
        How many players, is there loads of team games?

        Depends on the playlist. Expect to see popular Halo 3 formats like 2v2, 4v4. We aren't limited to those, though.
        is the Divisons seperated by each Rank Milestone? Like

        Steel:Recruit??

        No, it works differently than Halo 3's Ratings, many of which you could obtain through accumulating EXP. More details will be forthcoming.
        spartans only???

        Our playlists support Spartans Only, Elites Only, various mixtures, player selection, et cetera.

        Arena Playlists will probably not mix the two, since there are some significant differences between them now and we don't want to skew the results.
        Do your seasons get added together over time or do you have to start fresh each month?

        Each season is a full reset. Your previous season results go into your Service Record for posterity, though.
        Will the Arena feature armor abilities and weapons such as rockets, grenade launchers, etc. Or will it be hardcore guns only.

        Too early to tell. We'd like to use the range of Halo's sandbox, but if there are parts that don't work well with the Arena's goals, we'll edit them out. The MLG's excellent process of tweaking and iterating over their desired gametype is something we would like to emulate.

        Seasons help us do that. If we introduce Rocket Launchers on some maps in a season, and they don't work out well, we can remove them in the next Season.
        When will the Arena feature objective gametypes?

        When we can come up with a good way to quantify a person's individual performance in a team CTF game as a four digit numeric rating. It's very hard to do so--who did more, the person who capped the flag, or the person who defended the base?

        We're starting with Slayer because it is (relatively) easy to distill into ratings. The importance of this will be more evident once the Arena is live.

        I'm sure the forums will help us discuss the subject in the future. Our playlists are, as ever, very adaptive and evolving things.
        What's the point of being in a higher divison? Are there rankings within each division, are there tournaments?

        I just don't understand the incentive of being in a higher division.

        Just honor and glory. Same reason you might be interested in earning a 50 in Halo 3.

        Some people will not be motivated by this, and may instead enjoy just seeing how their Day Rating ebbs and flows every night. Some people may not be interested at all, but for them, we are continuing to improve many of our familiar Halo 3 playlists (in ways we haven't even been able to discuss yet, too!)
        Will everyone be able to eventually obtain the maximum rank - or is it partially skill based?

        The Divisions (which are Arena specific, i.e., Arena only) are exclusively skill based, so no, not everyone will be able to reach the highest Division.
        Will there be visible TrueSkill levels shown in any of the playlists or will they all be hidden?

        They will all be hidden, because we are using a raw, unconstrained form of TrueSkill that does a superb job of skill matching, but which can move very unexpectedly.

        Arena Divisions will take it into account, though.
        Will there be specific maps used for areana exclusively?

        Probably not. There will be specific variants, though.

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #259
          Re: Halo: Reach

          Love everything I'm reading about matchmaking, Arena, the lack of visible ranking, ect.


          Here's the full Q&A. It's 8 pages:

          Reach Multiplayer Arena Q&A Transcript

          ...

          Lots more in this week's update too:

          Bungie Weekly Update

          In the Beta, players will be able to create Saved Films and upload them to their File Shares and create screenshots that can be posted to their gallery on Bungie.net. In Halo 3, players were limited to a total of around 100 custom content items (maps, game types, films, screens, etc.), but in Reach, you’ll be able to have THOUSANDS of custom content items. Better yet, you’ll be able to upload, tag, and search for content right from the in game menus, utilizing the massive database previously found only through Bungie.net to tag and query our vast community collection for kick *** content.

          Sounds awesome, eh? It is.

          Go Noles!!! >>----->

          Comment

          • Beantown
            #DoYourJob
            • Feb 2005
            • 31523

            #260
            Re: Halo: Reach

            Man, this sounds like everything I wanted Halo 2 and Halo 3 to be.

            Comment

            • Steel5
              MVP
              • Feb 2010
              • 1768

              #261
              Re: Halo: Reach

              I know I'm getting caught up in the hype but this sounds truly amazing in every way.

              Comment

              • z Revis
                Hall Of Fame
                • Oct 2008
                • 13639

                #262
                Re: Halo: Reach

                Originally posted by Steel5
                I know I'm getting caught up in the hype but this sounds truly amazing in every way.
                I always get caught up in the hype with Halo games, but with Bungie, I don't care. They make quality games and I loved Halo: CE, 2, and 3.

                Bungie is the one game developer I actually trust and don't mind getting caught up in all of the pre-release hype.
                Indianapolis Colts
                Indiana Pacers
                Indiana Hoosiers
                Notre Dame Fighting Irish

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #263
                  Re: Halo: Reach

                  Wow, you can be mute banned by Bungie.

                  Hear that? It’s the sound of a bunch of jerks that were going to use these preferences to troll matchmaking collectively slamming their bedroom doors in anger.
                  What’s a Mute Ban? Hopefully you’re not the type of player who’s gonna find out. If you are, we won’t be able to hear you anyway. La la la. Can’t hear you! La la la.
                  Go Noles!!! >>----->

                  Comment

                  • Steel5
                    MVP
                    • Feb 2010
                    • 1768

                    #264
                    Re: Halo: Reach

                    Originally posted by Flawless
                    Wow, you can be mute banned by Bungie.
                    Yeah haha, they keep dropping hints about there new improvements to the "banhammer".

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #265
                      Re: Halo: Reach

                      I hope they do the wambulance for Reach like they did for Halo 2. I loved reading the comments from those that got banned.

                      "Please! I'll destroy my mods. i'll snich on some people that r getting away with mods on matchmaking! Just PLEASE appeal my ban. i want to play matchmaking again. i want to be clean for the arrival of Halo 3! c'mon! i didn't know what i was getting into when i got mods from my friend and from [website censored]! you have to believe me!!!"

                      Go Noles!!! >>----->

                      Comment

                      • TracerBullet
                        One Last Job
                        • Jun 2009
                        • 22119

                        #266
                        Re: Halo: Reach

                        I haven't been too this thread since the last vid released and after reading what I've missed I am definently excited for Halo again. Bring on the Beta!
                        Originally posted by BlueNGold
                        I feel weird for liking a post about exposed penises.

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #267
                          Re: Halo: Reach

                          Community Manager, Brian Jarrad:

                          The March podcast with Sage & Carney looks like it's going to land first thing next week.

                          The next round of multiplayer coverage should surface tomorrow morning courtesy of some media partner websites and then Urk will spin his own special version of it for Friday on Bnet.

                          Expect to see some new info dropping in similar fashion over the next few weeks.

                          It'll be a while before any official Bungie videos emerge but April should be a fun month on a few different fronts, hopefully making the wait a little more bearable.
                          Go Noles!!! >>----->

                          Comment

                          • Steel5
                            MVP
                            • Feb 2010
                            • 1768

                            #268
                            Re: Halo: Reach

                            I believe they said they are talking about the new overall ranking/xp system this week. It will be interesting to see what they are going to do. Everything they have said about this game so far has been brilliant.

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #269
                              Re: Halo: Reach

                              Yep, sounds like we will start to get info on what the mysterious cR system is.



                              New Reach multiplayer info coming tomorrow AM. This week's subject: Player Investment
                              Go Noles!!! >>----->

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #270
                                Re: Halo: Reach

                                Player Investment System

                                "Whatever your preferred flavor of Halo is, we're gonna find a way to reward you," said Bungie player investment designer (and former games journalist) Luke Smith in a phone interview with me earlier this week. "Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game."
                                Player Investment is driven by credits ("cR" for short). Credits are given to gamers simply for playing Halo: Reach, either through rounds of multiplayer or by working through the single-player campaign, but the amounts of credits vary, based on the actions of the player. Different actions will dole out a different amount of credits, but Bungie is being careful to not encourage player actions that would potentially damage the gameplay experience. It does mean that more challenging tasks (say, five headshots in under a minute) would produce more credits. Bungie's currently balancing how credits are doled out, but credits drive the Player Investment experience, both to increase a player's Military Rank (replacing Halo 3's Ranking system) and to purchase customization items in Halo: Reach's "Armory."
                                Everything that players gain access to via credits in Halo: Reach are used solely to purchase helmets, shoulders, chests and other accessories that allow Halo: Reach players to create a Spartan who is uniquely them. These items are for visual changes only and do not affect the flow of gameplay.
                                "When the cut-scene comes up in campaign, we want you to see you," said Smith. "For instance, that trailer that we showed with the helmet and soldier picking it up, the Noble 6 trailer, that helmet is going to be your helmet. If you're pink and adorned with unicorns, that's how you're going to look. [...] With Reach, this is your story, this is your identity, this is your version of a story that we want you to be a part of."
                                In speaking with Bungie, Smith pegged me as someone they are targeting with another new feature called "Challenges." Smith knows me. He understands I'm not the most skilled Halo player and am more likely to finish the single-player, maybe dabble in multiplayer, get frustrated because most players are better than I am and move on. Bungie's hoping Challenges will keep players like myself coming back for more. Challenges come in two forms -- daily and weekly -- and are Bungie-developed obstacles that provide short to medium-length goals to be achieved solo or with groups. As Bungie expects most gamers will tackle Challenges after spending a chunk of time with Halo: Reach, many Challenges will have a notable difficulty curve.
                                Smith knows what kind of Halo player I am because we've played Halo together. But it's hard to know exactly what kind of player someone is just by looking at their user profile. An impressively high rank doesn't tell you anything about their play style. Bungie hopes to help alleviate that problem with "Commendations," described as persistent medals that reflect player actions over an extended period of time. For example, if the game tracks that you spend most of your time battling with a sniper rifle, your Commendations show that. The profile can eventually represent a snapshot of your Halo play style and provide a better understanding amongst friends and strangers where player strengths are. Oh, and along the way to earning Commendation medals, you'll of course be earning credits.

                                "I can look at your service record, Patrick," explained Smith, "and see that you have a ton of assists and a ton of progress in your wheelman Commendation, so I know that you like to be a support player, you like to drive vehicles. That's your preferred style. One of the things that we really want to do a better job with Reach is [highlighting] the guys out there who do like their Halo maybe differently than, for instance, I like mine. I like head shots, I like killing people with a sniper rifle, I like all that stuff. But there are guys that we've encountered along the way who just love to drive; they just want to drive people around. We haven't really done a great job of reinforcing that kind of behavior in the past and the Commendation system is one way we're doing that."





                                Last edited by Flawless; 03-25-2010, 04:24 PM.
                                Go Noles!!! >>----->

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