Halo: Reach

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #211
    Re: Halo: Reach

    Originally posted by XxUnrea1xX
    Will u be able to do like a 4 player online story mode. I also hope u will be able to fly a pelican, that would be fun. Did they say anything about any new vehicle?
    Yes, there will be at least 4 player co-op through the campaign, it may even be expanded for more players. It's been announced that Reach will at the very least have feature parity with Halo 3, so that means 4 player co-op campaign, 2 player split-screen, 4 player split-screen multiplayer, meta-game, forge, saved-films/screenshots, and how everything ties into Bungie.net, along with some new features that will be revealed.

    I don't think you will get to fly the Pelican, but you will get to fly this vehicle called the Falcon in both the campaign and multiplayer.

    Go Noles!!! >>----->

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    • XxUnrea1xX
      Bioshock 2 is nasty
      • May 2008
      • 19

      #212
      Re: Halo: Reach



      The new sniper looks awsome, but alot bigger and probley way more powerful. I wonder how many rounds it will hold, and if it will slow u down when u run.
      "The difference between a successful person and others is not a lack of strength, not a lack of knowledge, but rather a lack of will." - Vince Lombardi

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      • Miles_Yuhas
        MVP
        • Mar 2004
        • 2689

        #213
        Re: Halo: Reach

        Originally posted by XxUnrea1xX


        The new sniper looks awsome, but alot bigger and probley way more powerful. I wonder how many rounds it will hold, and if it will slow u down when u run.
        There has been a lot of talk about this picture, and I think that the sniper will be bigger and take up more of the screen, but I think this shot is still with the sniper being pulled out, cause that is truly one massive gun

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        • Miles_Yuhas
          MVP
          • Mar 2004
          • 2689

          #214
          Re: Halo: Reach

          Originally posted by Flawless
          Yes, there will be at least 4 player co-op through the campaign, it may even be expanded for more players. It's been announced that Reach will at the very least have feature parity with Halo 3, so that means 4 player co-op campaign, 2 player split-screen, 4 player split-screen multiplayer, meta-game, forge, saved-films/screenshots, and how everything ties into Bungie.net, along with some new features that will be revealed.
          This feature set plus in all likelihood firefight, plus they have said there is new games modes they haven't announced. This probably going to be the deepest, most feature filled, most life consuming FPS ever.

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          • z Revis
            Hall Of Fame
            • Oct 2008
            • 13639

            #215
            Re: Halo: Reach

            Originally posted by XxUnrea1xX


            The new sniper looks awsome, but alot bigger and probley way more powerful. I wonder how many rounds it will hold, and if it will slow u down when u run.
            Looks cool, but I can't see that being what it actually looks like in the game. As far as how big it is at least. I mean it'll take up the entire right side of the screen. lol.
            Indianapolis Colts
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            • sportsdude
              Be Massive
              • Jul 2002
              • 5001

              #216
              Re: Halo: Reach

              Originally posted by z Revis
              Looks cool, but I can't see that being what it actually looks like in the game. As far as how big it is at least. I mean it'll take up the entire right side of the screen. lol.
              I hope it's that big in multiplayer just so it can nerf the sniper a little bit.
              Lux y Veritas

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              • XxUnrea1xX
                Bioshock 2 is nasty
                • May 2008
                • 19

                #217
                Re: Halo: Reach

                If the gun is that big then its goin to have some down falls to it. Like less rounds, or it takes longer to get out. Also im loving how it looks like ever one of the guns you can zoom in on as in the pistol.
                "The difference between a successful person and others is not a lack of strength, not a lack of knowledge, but rather a lack of will." - Vince Lombardi

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                • a1mostt
                  Rookie
                  • Dec 2008
                  • 8

                  #218
                  Re: Halo: Reach

                  I see what your saying about that, but if they do that the game is gonna suck and be cheap from the range aspect. I highly doubt every weapon will have a zoom to it.

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                  • Candyman5
                    Come get some!
                    • Nov 2006
                    • 14380

                    #219
                    Re: Halo: Reach

                    Originally posted by xixa1mosttherexix
                    I see what your saying about that, but if they do that the game is gonna suck and be cheap from the range aspect. I highly doubt every weapon will have a zoom to it.
                    Its called the DMR, the range on that is med to long. Same with the needler carbine.

                    They have already confirmed that they have in fact nerfed the sniper rifle. They made it take more time in between shot and supposably made it where you have to lead your target like in Halo 1.
                    PS4 Twitch: http://www.twitch.tv/candyman5os

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                    • XxUnrea1xX
                      Bioshock 2 is nasty
                      • May 2008
                      • 19

                      #220
                      Re: Halo: Reach

                      Originally posted by Candyman5
                      They have already confirmed that they have in fact nerfed the sniper rifle. They made it take more time in between shot and supposably made it where you have to lead your target like in Halo 1.
                      Thats wat I thought there was going to have to be a down fall to that huge sniper.
                      "The difference between a successful person and others is not a lack of strength, not a lack of knowledge, but rather a lack of will." - Vince Lombardi

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                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #221
                        Re: Halo: Reach

                        Great interview:

                        <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/wddliAZ6DPc&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wddliAZ6DPc&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
                        Go Noles!!! >>----->

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                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #222
                          Re: Halo: Reach

                          Article about animation:


                          All the Right Moves

                          “The Cinecam lets you do some mocap, clean your scene up, and put it all back into Motion Builder. From your monitor you can see the scene playing back, it can be looping if you need it to, and you can move the camera and get the perfect view using handheld or steady cam. However you wanna do it in the volume, it works.

                          It’s the same process that was used in the making of Avatar, except ours uses a cheaper monitor and a couple of pieces of wood leftover from one Kurt’s (Nellis) home projects. Less money, same results.”

                          This might be a good place to make mention that the recent ruckus in the press over accusations that Cameron had infused Avatar with some Halo-esque attributes have given us a good chuckle. We’ve always been quite clear – and it should be quite apparent to anyone paying any modicum of attention – that Halo was influenced, in part, by Cameron’s “Aliens.”

                          Either way, we figure if James Cameron is talking about you and your work, you must be doing something right.
                          McFarland isn’t interested in talking about the press, though. He’s still giving props to the groundwork laid before his arrival.

                          “It’s something that I’ve seen at other companies, but I’ve never seen it done in a two pass like that – just like Cameron is doing it. I saw it here first and then later on in the making of Avatar. A lot of these things spring up simultaneously.”

                          Clarification: We’re not saying Cameron swiped tech out from under us, right?

                          “Totally in parallel. I don’t know where CJ (Cowan) and Javi got the idea. It seems to me like a natural thing that sort of sprung up for cinematics support.”
                          “When I interviewed, I respectfully but honestly mentioned some of the things that I was disappointed with in Halo 3. After I got the job, they coincidentally talked about animation in the State of the Studio Address. They showed where we were at with Reach and almost all of those things I had brought up in the interview had already been addressed. I was like this is so -blam!- cool.”

                          And the overall game itself?

                          “We have this team of characters and they all have their own personality, so it’s not just a generic motion for every Spartan anymore. This guy is very specifically Jorge. This is Kat. They have their own attitude and it’s great. It just sells the performance a little bit more. That’s what I’m looking forward to in Reach.

                          I’m just really looking forward to seeing how it all comes out.”
                          Go Noles!!! >>----->

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                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #223
                            Re: Halo: Reach

                            Alpha footage multiplayer trailer.

                            <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/udhQ9KkoQ3I&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/udhQ9KkoQ3I&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                            Go Noles!!! >>----->

                            Comment

                            • ExtremeGamer
                              Extra Life 11/3/18
                              • Jul 2002
                              • 35299

                              #224
                              Re: Halo: Reach

                              Um..WOW!

                              Mixer Stream



                              XBox - ExtremeGamer
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                              Switch - 4640-8613-7710

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                              • frostbyte06
                                Cold & Cocky
                                • Sep 2004
                                • 1219

                                #225
                                Re: Halo: Reach

                                I definitely need a "rewind theater" for that trailer, I watched it a ton but I felt like I was missing so many features.....all in all crazy and love that they've realized that people like variety in their guys (classes).

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