<object width="640" height="360" data="http://media.giantbomb.com/media/video/flash/flowplayer-3.1.5_10001.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.giantbomb.com/media/video/flash/flowplayer-3.1.5_10001.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="whiskey-video-id" value="2381" /><param name="flashvars" value='config={"key":"#@db334ee8c5997373469","clip ":{"scaling": "fit"},"canvas":{"background":"#000000","backgroun dGradient":"none"},"playlist":["http://media.giantbomb.com/uploads/2/23534/1348647-reach2.jpg", {"autoPlay":false,"url":"http://media.giantbomb.com/video/vf_haloreach_ama_042010_true_700.flv"}],"plugins":{"controls":{"url":"http://media.giantbomb.com/media/video/flash/flowplayer.controls-3.1.5_10000.swf","autoHide":"always","timeColor":" #cc0000","bufferGradient":"none","volumeSliderColo r":"#333333","durationColor":"#ffffff","sliderColo r":"#333333","tooltipTextColor":"#ffffff","backgro undGradient":"none","timeBgColor":"#000","borderRa dius":"0px","tooltipColor":"#000","buttonColor":"# cc0000","sliderGradient":"none","progressColor":"# cc0000","bufferColor":"#666666","volumeSliderGradi ent":"none","buttonOverColor":"#990000","progressG radient":"medium","backgroundColor":"#111111"}}}' /></object>
Halo: Reach
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Re: Halo: Reach
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Re: Halo: Reach
Best video I've seen. Bungie's Luke Smith is playing and commentating.
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</object>Go Noles!!! >>----->Comment
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Re: Halo: Reach
Halo: Reach Live Action Short
The live-action marketing for Halo 3 was top notch, from the stellar Believe campaign to Neill Blomkamp's preview of what could have been in Landfall. So, we're understandably excited for Halo: Reach to get the same treatment in "Birth of a Spartan," a new live-action short directed by Noam Murro, the man behind the underrated 2008 romantic comedy Smart People. Yes, you're right, it sounds like a perfect fit.
Detailing the procedure that takes Carter 259 from zero to Spartan hero, the short will be available online, on US and UK TV, in movie theaters ... well, it's going to be hard not to see it. Let's just put it that way.
Look for a 60-second version to premiere April 27 in the US during V (at 10 p.m. EST) and on the UK's Sky Sports 2 at the full time whistle of the semi-final between Lyon and Bayern Munichand, which kicks off at 7:45 BST. It'll be on the trailer's official site that night and a two-minute-thirty-second version will appear on Xbox Live for Gold members the next day. Like we said: Hard to avoid.Comment
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Re: Halo: Reach
Best video I've seen. Bungie's Luke Smith is playing and commentating.
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Re: Halo: Reach
Beta schedule and Playlists
Not everything will available all at once – we’ll be rolling out playlists as the Beta goes on to help us keep the player population and our testing efforts a bit more focused. Once a playlist launches, it’ll remain online and accessible for the duration, unless something major malfunctions.- Grab Bag - May 3
- Free For All - May 3
- Arena - May 3
- Invasion - May 7
- Network Test 1 - May 14
Grab Bag [4v4 players]:
- 1 Flag CTF
Round Time Limit: 3 minutes
Maps: Powerhouse, Sword Base
Number of Rounds: 4
Loadout Palette: Objective
- Stockpile
Round Time Limit: 12 Minutes
Maps: Powerhouse, Sword Base
Score to Win: 10
Loadout Palette: Objective
- Oddball
Round Time Limit: 12 Minutes
Map: Powerhouse, Sword Base
Score to Win: 150
Vehicles On Map: Light Ground
Loadout Palette: Objective
- Team Crazy King
Round Time Limit: 12 Minutes
Maps: Powerhouse, Sword Base
Score to Win: 150
Vehicles On Map: Light Ground
Loadout Palette: Objective
- 3 Plots
Round Time Limit: 12 Minutes
Maps: Powerhouse, Sword Base
Score to Win: 300
Loadout Palette: Objective
- Team Slayer
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 50
Loadout Palette: Slayer
- Team SWAT
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 50
Loadout Palette: SWAT
- Covy Team Slayer
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 50
Loadout Palette: Covy Slayer
FFA (Free-for-All) [8 players]:
- Slayer
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 25
Loadout Palette: Slayer
- Slayer Pro
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 25
Loadout Palette: Slayer Pro
Motion Tracker: Disabled
- Classic Slayer
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 25
Loadout Palette: Disabled
Primary Weapon: Assault Rifle
Secondary Weapon: Magnum
Base Grenades: 2x Frags
Base Initial Equipment: Base (Sprint)
- Oddball
Round Time Limit: 12 Minutes
Maps: Powerhouse, Sword Base
Score to Win: 150
Loadout Palette: Objective
- Crazy King
Round Time Limit: 12 Minutes
Maps: Powerhouse, Sword Base
Score to Win: 150
Loadout Palette: Objective
- Juggernaut
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 150
Loadout Palette: Objective
Juggernaut Primary Weapon: Gravity Hammer
Juggernaut Weapon Pickup: Disabled
Juggernaut Movement Speed: 1.5
- Headhunter
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 10
Loadout Palette: Objective
The Arena [4v4 players]:
- Team Slayer
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 50
Loadout Palette: Slayer
- Team Slayer Pro
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 50
Loadout Palette: Slayer Pro
- Classic Slayer
Round Time Limit: 12 minutes
Maps: Powerhouse, Sword Base
Score to Win: 50
Loadout Palette: Disabled
Primary Weapon: Assault Rifle
Secondary Weapon: Magnum
Base Grenades: 2x Frags
Base Equipment: Sprint/Evade
Invasion [6v6 players, Spartans v Elites]:
- Invasion
Phase Time Limit: 3 minutes
Map: Boneyard
Number of Phases: 3
Loadout Palette: Invasion
- Invasion Slayer
Round Time Limit: 15 minutes
Map: Boneyard
Score to Win: 75
Loadout Palette: Invasion
Network Test 1/"Generator Defense" [3v3 players, Spartans v Elites]:
- Round Time Limit: 5 Minutes
Map: Overlook
Game Mode: Generator Defense
This is a test of the Halo: Reach multiplayer netcode under stressed conditions. Expect a few hiccups.Last edited by Flawless; 04-27-2010, 04:47 PM.Go Noles!!! >>----->Comment
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Re: Halo: Reach
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Short cut of the live-action Ad. Extended cut (2:30) coming tomorrow.
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Re: Halo: Reach
Short is on live now, plus if ya reserve Halo Reach at Best Buy between April 22-May 15 Reward Zone members get 500 bonus points and up to 3 months of Xbox Live Gold for free.
Extended Trailer:
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<embed src="http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1" bgcolor="#FFFFFF" flashvars="videoId=81753784001&linkBaseURL=http%3A %2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F29157&play erID=22881388001&domain=embed&dynamicStreaming=tru e" base="http://admin.brightcove.com" name="flashObj" seamlesstabbing="false" type="application/x-shockwave-flash" allowfullscreen="true" swliveconnect="true" allowscriptaccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="486" height="412"></object>Last edited by Candyman5; 04-28-2010, 07:30 PM.PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
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Re: Halo: Reach
Some general impressions:
-Control of the character has a different feel. Feels more like you actually have weight, takes a little getting used to.
-The spartan models are shorter and you can tell. Feels much lower to the ground.
-Most of the gametypes in the beta outside of invasion and generator defense are Assault rifle and pistol start.
-Technically very very impressive. The visuals and audio are pretty amazing.
-Most impressive part of the game to me is the weapon sandbox. Gone is the one weapon game (BR). The weapons are all useful in someway and the weapons stay true to there intended range of usefulness.
-Even the weapons that were in H3 that are Reach are significantly changed (for the most part), so you'll want to test them all out.
-Armor abilities are not a "gimmick" like Halo 3's equipment. They change the way you play the game. Most impressively, some of the armor abilities change the way you think about player movement in and out of combat.
-Hitboxes (especially headshot hitboxes) are smaller (for spartans), and the weapons are tuned more to reward accuracy than in past halo games. Hiding in that assault rifle is a remarkably accurate gun if you shoot in short, carefully aimed bursts.
-Grenades are very powerful, but there are much less of them on the map.
Those are just some basic thoughts off the top of my head. If you guys have more specific questions fire away.Comment
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Re: Halo: Reach
Nice, thanks for the impressions.
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Looks like the beta will only last two weeks.Microsoft don't want it to take spotlight away from Alan Wake?
Bungie.net
The Halo: Reach multiplayer Beta begins on May 3rd and our current target end date is now set for May 19th. Of course, we'll be keeping close watch to see how everything is going.Go Noles!!! >>----->Comment
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Re: Halo: Reach
Nice, thanks for the impressions.
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Looks like the beta will only last two weeks.Microsoft don't want it to take spotlight away from Alan Wake?
Bungie.net
They extended the H3 beta from the original end date, so we can at least hope for more.Comment
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