is bungie planning on releasing any new maps? I hate sword base. I hate the layout and slayer matches take forever.
Halo: Reach
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Re: Halo: Reach
My whole team of Spartans just absolutely slaughtered the Elites. I don't think any of them even got into the first structure to take down the shields. Everyone was getting mowed down with DMR's.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: Halo: Reach
Feels so good when you stop the extraction at the very end. I like playing as the Spartans much more in the mode.
Decent tips video:
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/zy_YOks5ahA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zy_YOks5ahA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>Last edited by Flawless; 05-07-2010, 03:38 PM.Go Noles!!! >>----->Comment
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Re: Halo: Reach
I haven't played too many games of it, but so far I'm not too impressed with Invasion. Didn't get a chance to try Invasion Slayer yet, but from what I hear it's more fun.Lux y VeritasComment
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Re: Halo: Reach
Some early fixes confirmed for the final game in this week's update:
Bungie Weekly Update
- Announcer constantly repeating. No more. Once is enough.
- Stockpile tweaks
- Transparent reticles just placeholder art. They will be more visible.
- Better damage indications of where you're being shot from.
- Ghosting (graphics bug)
- New melee system has a couple bugs in the beta, and isn't working as was intended. Delay between melee attacks will be slightly extended and fewer instances of simultaneous double melee kills.
- Grenade tweaks being looked into. From the base damage and radius, number on a given map, and being dropped by those that have been killed.
Of course, this is just a small sampling of the stuff we’ve already identified and plan on addressing in one way or another. If you have an issue you don’t see on the list, there’s no need to go full on forum rage (though we do have a thread for that). That said, you shouldn’t expect your every whim to make the grade. We’re trained professionals. We got this.
For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.
Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.
Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.
Oh, and we're playing around with some gametypes which end early (think "Sudden Death") when most of a team quits out, so that you don't need to play 8v1 Slayer to 100 (aka. "Hide and Seek".) You may see some of these in Matchmaking if we're unhappy with the other countermeasures.
As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!
And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.
(Special pre-emptive note: Online game designers are familiar with "virtual guilt", whereby a perfectly upstanding, innocent player will feel irrationally nervous and guilty upon hearing about a potential punishment. And now, you're familiar with the concept too. Well, relax. We are very deliberate about our enforcement policies, and if you're not a habitual quitter, we're not going to ban you for that one time that your internet cut out. And if it cuts out every game, well, you should probably use the downtime between games to call your ISP and get a technician out. It'll be for the greater good.)Last edited by Flawless; 05-07-2010, 07:55 PM.Go Noles!!! >>----->Comment
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Re: Halo: Reach
I haven't played Invasion yet either, but from what I've heard it's loads more fun if you're the Spartans.
Nice post Flawless! Great to see things being done to people who quit.Last edited by SinisterAlex; 05-07-2010, 07:39 PM.Xbox LIVE GT: oALEXtheGREATo
PSN ID: oALEXtheGREAToComment
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