GamesRadar Hands-on
The overall flow of gameplay is not combat-heavy; much of the game involves climbing and navigating obstacles, exploring ruins, and helping Trip get from place to place since she doesn't have the athleticism that Monkey has. Enemies are never just randomly sprinkled around the environment – every encounter feels designed and presents a unique challenge. The combat itself isn't God of War – the combos are simple – we haven't seen any air juggles or ten-hit flurries. You do get to earn upgrades to your abilities, but we didn't encounter tons of moves to unlock. Instead, combat encounters tend to be tactical: you command Trip to distract enemies with her holograms while you dart between cover and flank entrenched mechs. Monkey's staff also has limited ammo for ranged attacks, including the important stun shots which you'll need to overcome certain mechs' shields.
Enslaved has popped on our radar unexpectedly and with a quiet confidence that's reassuring – we'll be quite surprised if the complete, final product doesn't live up to the quality it has established in the early part of the game. It's possible the secrets, once revealed, will be disappointing, but unless the gameplay somehow falls apart as well, we're not too worried. What does worry us is that Enslaved could turn out to be the sleeper game of the season amongst critics, and yet get ignored by players. Will its target audience even be aware of it? Will they give it a chance after a surface glance that doesn't reveal the important details? Story-wise, it's now the most promising game of the next few months.

Very surprising!
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