The AiC trailer is still the best one.
Spec Ops: The Line
Collapse
Recommended Videos
Collapse
X
-
Comment
-
Retro Redemption - Starting over with a oldschool PowerBone Offense
My Youtube
Twitter
PS5 ID = BubbasCruiseComment
-
Re: Spec Ops: The Line
I've heard 8-10 and looking at achievements there's 2 paths so make it 16-20.
I'll wait for a Steam sale or maybe I'll just buy it if it gets really great reviews.
Here's some maxed out PC demo pics...








Looks better,sounds a lot better,sniper rifle was more accurate and AI teammates were more compotent.
It's $50 here instead of $60: http://www.greenmangaming.com/s/ca/e...-ops-the-line/Last edited by goh; 06-12-2012, 04:54 PM.Comment
-
Re: Spec Ops: The Line
If what you said is right then I'll be getting it early on for sure. Also I think the co-op is gonna be free for everyone so thats another plus. Getting 16-20 hous out of a shooter for the campign is pretty good.Retro Redemption - Starting over with a oldschool PowerBone Offense
My Youtube
Twitter
PS5 ID = BubbasCruiseComment
-
Re: Spec Ops: The Line
After some more research it appears replay value is certianly on the high side regardless of how long it is...
One of the examples that you encounter at one moment is you're walking down this sort of destroyed freeway and there's these two guys hanging from an overpass or signage. They're hung, basically, from their hands. So they're strung up, they're alive, and Konrad, over the voiceover radio says, "Hey, Walker, you have to choose who lives and who dies in this moment."
The guy on the right, he stole water, which basically under the martial law in Dubai at this moment in time is a crime. It's a big, really heinous crime because water is really, really scarce. The guy on the left is a soldier from the 33rd, and he was actually sent to reprimand this guy. Now this soldier turned up and murdered this guy's entire family.
The way Konrad frames it is he's like, "Look, I'm forced to make these sorts of choices every day." This is like, you're in. It's sort of like this situation is not nice, it's not good, but you have to choose one guy. Who lives? Who dies? There's like four different outcomes from this moment. You can shoot one guy, you can shoot the other guy, you can shoot both guys. Or you can take—on the sides of the freeway are a bunch of snipers basically. So you're made to—the snipers are targeting the guys that are hung as well. So you're told to make a choice.
Another example that we have later on in the game is there's a guy trapped under a burning truck. You've been in this massive crash, and you come out and you find this magnum on the floor. This magnum's got one bullet in it. He's like begging you to put him out of his misery. And you can do that, and obviously there's—I won't announce this quite yet—there's a narrative thing that comes into this. These guys really ****ed you over in some different way. So narratively you're like yeah, I want to kill this guy, but at the same time, surely it'd be more painful to let him just burn to death. And also then I could use the bullet.
"There are multiple endings, they are branching. It's just not done in the way that's familiar in games with multiple endings and moral choices. It's not a math equation, it's not an algorithm adding up. It wasn't a right decision wrong decision thing, it's just a decision. With the linear story and the cumulative decisions the player makes, they're going to feel a particular way. When they end up with a particular ending, it's going to feel like the only ending they could have had."
He continues, "In regards to the choices and ultimately the ending of Spec Ops, the multiple endings, is the philosophy of there aren't too many definite endings except the one definite ending that's inevitable for all of us. Up until that point really the most important decisions you make are the last decisions you make. Sometimes your decisions come back to haunt you later, or to help you later. More often we're living in the moment. Our decisions in the moment are what effect the next moment."
And to further a sense of permanence, the developers implemented an instant save so that players couldn't jump back and retry a situation. "I don't, however, believe a player should always feel satisfied with the consequences. Especially in the emotional game we're trying to make -- having the player feel upset and angry and frankly mad at me and mad at us for having certain consequences put on them is very much by design.
When the credits roll at the end of the game, Walt says "some players will feel sorry for Walker, I think some will pity him, some people are going to loathe him, some people are probably going to get so disgusted with him they'll put down the game and not finish it. Some people at the end will think he's a hero who's done the right thing and taken his bruises and punches as just what a hero does. My hope is that at the end of the game, people will learn something about themselves."Comment
-
Re: Spec Ops: The Line
That sounds amazing and just from the demo the story sounded better then most FPS I play. I'm not gonna be able to hold off on this one long.Retro Redemption - Starting over with a oldschool PowerBone Offense
My Youtube
Twitter
PS5 ID = BubbasCruiseComment
-
Re: Spec Ops: The Line
Here is gameplay footage of the PC version and 360 Version
360 VERSION - HD
<iframe width="640" height="360" src="http://www.youtube.com/embed/OE73vswElWw" frameborder="0" allowfullscreen></iframe>
PC VERSION - HD
PART 1
<iframe width="640" height="360" src="http://www.youtube.com/embed/w6cNR68cwxM" frameborder="0" allowfullscreen></iframe>
PART 2
<iframe width="640" height="360" src="http://www.youtube.com/embed/KDzCIMUQzdc" frameborder="0" allowfullscreen></iframe>Comment
-
Re: Spec Ops: The Line
They knocked it down to $50 from $60 and now there's a special one day sale for another 25% off making it $37.50: http://www.greenmangaming.com/s/ca/e...-ops-the-line/
Just as well to buy it now.Comment
-
Comment

Comment