Sleeping Dogs (PC/360/PS3)

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  • Eton Rifles
    Obey the Father!!!!
    • Feb 2003
    • 5374

    #76
    Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

    have to admit, Square has learned about publishing games well. between what Control-X just wrote and the Just Cause series, they are on a publishing role.
    follow me on twitter: www.twitter.com/eton_rifles

    Comment

    • The Bad Man
      Rookie
      • Sep 2011
      • 489

      #77
      Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

      i dont know what's going on. i didn't read articles lately but i'm glad the game is coming out regardless.

      Comment

      • Tha_Kid
        All Star
        • Oct 2002
        • 6550

        #78
        Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

        Two more looks from a live stream this past weekend. Some peeks at safehouses and open world interaction.

        This is from an alpha build though so its a couple of months older than the other recent videos. Also I saw some spoilers story-wise, predictable but spoilers nonetheless. I'm also a fan of the host

        lol @ the NBA Elite Bynum glitch popping up in both of these videos.

        Twitch is the world's leading video platform and community for gamers.


        or (starts at 4:38:23)

        <object bgcolor='#000000' data='http://www.twitch.tv/widgets/archive_embed_player.swf' height='300' id='clip_embed_player_flash' type='application/x-shockwave-flash' width='400'><param name='movie' value='http://www.twitch.tv/widgets/archive_embed_player.swf'><param name='allowScriptAccess' value='always'><param name='allowNetworking' value='all'><param name='allowFullScreen' value='true'><param name='flashvars' value='hostname=www.twitch.tv&channel=gamespot&aut o_play=false&archive_id=319296605&title=MCM+Expo+f rom+London%21++Day+1+Live.&start_volume=25'></object><br><a href="http://www.twitch.tv/gamespot#r=-rid-&amp;s=em" class="trk" style="padding:2px 0px 4px; display:block; width: 320px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from gamespot's channel on TwitchTV</a>

        Twitch is the world's leading video platform and community for gamers.


        or (starts at 4:16:30)

        <object bgcolor='#000000' data='http://www.twitch.tv/widgets/archive_embed_player.swf' height='300' id='clip_embed_player_flash' type='application/x-shockwave-flash' width='400'><param name='movie' value='http://www.twitch.tv/widgets/archive_embed_player.swf'><param name='allowScriptAccess' value='always'><param name='allowNetworking' value='all'><param name='allowFullScreen' value='true'><param name='flashvars' value='hostname=www.twitch.tv&channel=gamespot&aut o_play=false&archive_id=319398572&title=MCM+Expo+f rom+London%21++Day+2+Part+2+Live.&start_volume=25' ></object><br><a href="http://www.twitch.tv/gamespot#r=-rid-&amp;s=em" class="trk" style="padding:2px 0px 4px; display:block; width: 320px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from gamespot's channel on TwitchTV</a>
        Last edited by Tha_Kid; 05-29-2012, 03:32 AM.

        Comment

        • DickDalewood
          All Star
          • Aug 2010
          • 6263

          #79
          Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

          Originally posted by Vinzanity
          I'm sure this question wasn't asked from the audience but can we block an opponent's attack in the combat mode? It seems to me like all you can do is counter and grapple but you couldn't do blocking or even dodging an incoming attack. I think there should be a block or some dodge button somewhere.
          It appears to be similar to the Batman Arkham Asylum/City combat system, which doesn't have a block, only attacks and counters.

          Comment

          • Tha_Kid
            All Star
            • Oct 2002
            • 6550

            #80
            Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

            I read a preview that said Y was block, so perhaps its block when held and counter when you time it.

            Comment

            • The Bad Man
              Rookie
              • Sep 2011
              • 489

              #81
              Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

              although you can counter the crap out of the 50 so people around you, missing one would wreck you totally. in checking out the latest videos, it's kind of weird to see the main character get hit repeatedly in the face until he eventually pulls off a counter move. i have yet to see a video where the character is blocking an attack. no block does kinda suck, it's like assassin's creed without blocking.

              Comment

              • Control-X
                Pro
                • Aug 2010
                • 600

                #82
                Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                I observed too that the character has a wide range of offensive abilities but somehow is lacking in the defensive department. I'm hoping UFG can give us more choices as we upgrade the Wei dude, and maybe unlock some "necessary" defensive moves like blocking and dodging.

                Anyways some nice SD shots most of us haven't seen before:

                http://www.examiner.com/slideshow/ne...slide=45425016

                I wonder why these weren't shown on most familiar sites

                Dr. J
                1976_Bird 1986_Magic 1987_Chuck 1993_Pip 1994_MJ 1996_GP 1996_Shaq 2000_AI 2001_Kobe 2006

                Comment

                • The Bad Man
                  Rookie
                  • Sep 2011
                  • 489

                  #83
                  Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)


                  Interview:
                  How long did it take for you to develop the hand-to-hand combat to the point where you were happy with it?


                  "We're still tuning the combat today. It's such a deep system, and it's
                  reliant on so many animations. They build it to break out of any particular
                  animation and quickly transition into a new animation whether it be a counter or
                  a grab. "It took a lot of time. We built the whole system from scratch
                  ourselves. So, it's been the focus - kind of our unique selling point - since
                  the beginning of the inception of the game, and we're still tweaking it now. But
                  we're very, very close to where we want to be."

                  Comment

                  • SoAwesome
                    Banned
                    • Mar 2011
                    • 473

                    #84
                    Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                    I'm defiantly going to get this game.

                    Comment

                    • Tha_Kid
                      All Star
                      • Oct 2002
                      • 6550

                      #85
                      Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                      <iframe width="560" height="315" src="http://www.youtube.com/embed/HFbOgFtabNo" frameborder="0" allowfullscreen></iframe>

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #86
                        Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                        Eurogamer Preview

                        Square Enix came to the rescue, bankrolling the remaining development and wisely electing to drop the True Crime moniker in the process. Sales receipts will ultimately tell if they made the right decision, but from the few short hours I had with the game, it's clear that the additional delay has only benefited it. In fact, I thought it was rather terrific fun, if delivered through what is now a very familiar GTA-esque structure.
                        Though it's hard to point to a single mechanic in the game which is wholly its own, Sleeping Dogs is instead an assiduous aggregator and intelligent iterator of the best ideas around. Although no doubt development was concurrent, it's hard not to feel echoes of Assassin's Creed's parkour pursuits, the parry-based melee combat of Batman: Arkham City, the context-sensitive brutality of Splinter Cell: Conviction, the slow-mo shooting of Max Payne, the acrobatic carjacking of Just Cause and an aggressive arcade driving model that owes a debt to the likes of Need For Speed. All this comes wrapped in the open world format epitomised by GTA, replete with cinematic cut-scenes, character drama, side-missions and assorted distractions. There's even a mahjong minigame.

                        You may have seen each bit before, but their combination here is unique, and unusually fluid. Design director Mike Skupa explains: "One of the mantras we came up with at the start of the project was 'no modes'. We didn't want it to feel like you were in fighting mode, and then in shooting mode or running mode. It's all about how quickly we can transition you from one to the other without the controls changing or becoming complicated."

                        "It really blossomed out," says Van Der Mescht. "If you watch a lot of Hong Kong movies you see how much they incorporate the environment. Jackie Chan is always flipping chairs into people or throwing somebody to crash through a table. It is an M rated game so we've, uh, kind of pushed the boundaries."
                        "Ways I killed the bad men."
                        • broke spine with shop window shutter
                        • thrown down a vent
                        • dropped over balustrade
                        • electrocuted by unsafe circuit breaker
                        • punched to death with a phone
                        • head slammed in car door
                        • garotted with electrical wire
                        • hog-washed in own piss
                        • skewered on girder
                        • cleavered in the neck, arms and face
                        • face pushed into table saw
                        • face lopped off by fan blade
                        • face set on fire with a cooker
                        What makes this remarkable is not just the astounding violence of it, but the wealth of affordances for such action within the open world. Everywhere you look there's an object waiting for a head to be slammed into it. Every car in the game can be used as an impromptu bludgeon, and its boot a coffin. In any fight, grappling an enemy allows you to whirl them round at speed, slapping them into scenery before, say, pushing them into an open lift shaft.

                        Fighting itself is a wonderfully energetic mixture of confrontation and counter-attack. Offence provides a flurry of blows and grapples which turn into flying kicks and body slams when you add movement. Defence allows you to turn any attack against your opponent, parlaying your parry into vicious combos to snap arms and legs.

                        Keeping combat varied and gut-churningly violent gives you Face, raising your status within the criminal underworld, and Triad XP, which unlocks further horrible moves. But don't worry, it's all in the name of justice: underneath your brutish exterior you are actually a man of the law, and for every civilian casualty and act of vandalism you get penalised Police XP, denying you a perfect score and access to handy upgrades.

                        Melee combat easily segues into gunplay, in which vaulting maneuvers afford you momentary slow-motion, which additional kills extends. Gun-battles might then turn into on-foot pursuits, dodging through crowded markets and scaling scenery with timed taps - slowing you slightly when a sloppy button press leaves you bumbling over a fruit stall. Alternatively, you might take to the roads, shunting enemies into sidings with a not-terribly-Newtonian ram maneuver or taking out their tires and gas tanks with a hail of slo-mo pistol fire. Then, to confuse the pursuing cops, you leap from one moving vehicle to another, commandeer it, and zip off down an alley to make good your escape.

                        It's a lot to juggle, but the additional development time seems to have allowed UFG to keep all the balls in the air. And there's more besides: side missions in which you take photographs of scenic views, uncover lost idols, deliver chickens and rough up gang-bangers. These distractions may be par of the course for a game from the GTA mould, but it's housed by a theme that has yet to be really explored by Western games: a twisting undercover cop story heavily influenced by the macabre complexity of Infernal Affairs and Hong Kong action flicks, headed by stars like Jackie Chan and Tony Jaa. And this setting is a largely serious one: the game never strays into the excesses of frivolous carnage pioneered by Saints Row and others.
                        Go Noles!!! >>----->

                        Comment

                        • Control-X
                          Pro
                          • Aug 2010
                          • 600

                          #87
                          Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                          I know I'm gonna do extreme rampage runs within this game but it's going to be done on a different save. I freaking love violence lol. From what I heard, if you brutally kill people, that will add up the Triad XP. But if you just K.O them that adds to Police XP. If you kill peds, it lowers your Police XP. That's good.

                          Dr. J
                          1976_Bird 1986_Magic 1987_Chuck 1993_Pip 1994_MJ 1996_GP 1996_Shaq 2000_AI 2001_Kobe 2006

                          Comment

                          • Tha_Kid
                            All Star
                            • Oct 2002
                            • 6550

                            #88
                            Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                            Originally posted by Control-X
                            I know I'm gonna do extreme rampage runs within this game but it's going to be done on a different save. I freaking love violence lol. From what I heard, if you brutally kill people, that will add up the Triad XP. But if you just K.O them that adds to Police XP. If you kill peds, it lowers your Police XP. That's good.
                            The interesting thing is that they've said that the scores aren't mutually exclusive. You could max out both Police and Triad XP for a given mission.

                            Comment

                            • Control-X
                              Pro
                              • Aug 2010
                              • 600

                              #89
                              Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                              From a bath tub into a hot tub? Cool. Let's go pimpin'

                              (Video interview)


                              Dr. J
                              1976_Bird 1986_Magic 1987_Chuck 1993_Pip 1994_MJ 1996_GP 1996_Shaq 2000_AI 2001_Kobe 2006

                              Comment

                              • luv_mist
                                Older
                                • May 2004
                                • 9596

                                #90
                                Re: Sleeping Dogs (formerly True Crime) (PC/360/PS3)

                                Sleeping Dogs is $44.99 on Steam and Amazon (PC Download) at the moment.

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