SOCOM 4

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • elTodd
    Little Big Puig
    • Feb 2004
    • 1333

    #406
    Re: SOCOM 4

    Originally posted by Eton Rifles
    here is my killzone code if someone wants it:

    CR83-7NNG-22PB
    Thanks Eton. I appreciate it.

    Comment

    • Blzer
      Resident film pundit
      • Mar 2004
      • 42524

      #407
      Re: SOCOM 4

      Here are some of my general stats.


      Total Play Time: 10:54:30
      Total XP: 6636
      MVP Count: 0 (I'm not sure if this is available in re-spawn matches; if so, I must not ever be the best )
      Kill to Death Ratio: 0.86
      Kills: 357
      Highest Kill Count: 18
      Longest Killing Streak: 7
      Deaths: 413
      Suicides: 7
      Assists: 52
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

      Comment

      • ty5oke
        87%
        • Feb 2003
        • 2912

        #408
        Re: SOCOM 4

        My KillZone code up for grabs:

        D6A5-73NG-3TNC
        Seattle Pilots GM (2011 - ) Record: 152 - 195

        Operation Sports OOTP League

        Comment

        • EnigmaNemesis
          Animal Liberation
          • Apr 2006
          • 12216

          #409
          Re: SOCOM 4

          Originally posted by ty5oke
          My KillZone code up for grabs:

          D6A5-73NG-3TNC
          Thank you kind sir!
          Boston Red Sox | Miami Dolphins

          Comment

          • ty5oke
            87%
            • Feb 2003
            • 2912

            #410
            Re: SOCOM 4

            Originally posted by EnigmaNemesis
            Thank you kind sir!
            No problemo.
            Seattle Pilots GM (2011 - ) Record: 152 - 195

            Operation Sports OOTP League

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #411
              Re: SOCOM 4

              If anyone has any codes left send me a PM

              Comment

              • FlyRice
                Lillard Time
                • Nov 2008
                • 1280

                #412
                Re: SOCOM 4

                Check PM 23.

                BTW on twitter Jeremy Dunham announced that they have addressed the camera issues and it is now pulled back with a wider field of vision. There are also more guns in the final version, with accuracy adjustments and weapon tweaks still being made. Sounds like we'll be playing a vastly improved version from the beta.
                ./// RIP CITY
                ((())) Twitter!
                ...///

                Comment

                • Eton Rifles
                  Obey the Father!!!!
                  • Feb 2003
                  • 5374

                  #413
                  Re: SOCOM 4

                  Thanks for posting that Flyrice. its great to hear that in that now I think it will be a bit easier to do CQC. I do wonderr if it will be harder to do long range shots now but I think maybe it should be.
                  follow me on twitter: www.twitter.com/eton_rifles

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #414
                    Re: SOCOM 4

                    Thanks Flyrice

                    Comment

                    • PVarck31
                      Moderator
                      • Jan 2003
                      • 16869

                      #415
                      Re: SOCOM 4

                      Well I guess since I can't talk about the game in detail, I will say it is shaping up nicely imo.

                      Comment

                      • Bighoff
                        The Bird is the word
                        • Jul 2002
                        • 5312

                        #416
                        Re: SOCOM 4

                        Originally posted by Eton Rifles
                        Thanks for posting that Flyrice. its great to hear that in that now I think it will be a bit easier to do CQC. I do wonderr if it will be harder to do long range shots now but I think maybe it should be.
                        It should be harder to get kills at distance, especially since I've been getting popped at a good range with the freaking SMG's.
                        I've heard this "patience is a virtue" junk all my life. I'm happy to say I have no virtue, no scruples, and no desire to wait too long for anything. In my humble opinion instant gratification takes too long!

                        Comment

                        • Blzer
                          Resident film pundit
                          • Mar 2004
                          • 42524

                          #417
                          Re: SOCOM 4

                          Originally posted by bighoff63
                          It should be harder to get kills at distance, especially since I've been getting popped at a good range with the freaking SMG's.
                          Yeah, I'm not too happy with that. I used to be very good using an assault rifle and getting midrange kills in SOCOM 3, and I appreciated that because it was a specific skill that I feel only I had when compared to everyone else in the room. I don't seem to have that strength over people anymore with the different control scheme and system in general.

                          I love using the sniper though; this is the only game I like using a sniper in.
                          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                          Comment

                          • EnigmaNemesis
                            Animal Liberation
                            • Apr 2006
                            • 12216

                            #418
                            Re: SOCOM 4

                            Originally posted by bighoff63
                            It should be harder to get kills at distance, especially since I've been getting popped at a good range with the freaking SMG's.
                            Agreed ... one shot head shots with SMGs is silly... especially if realism is their aim.
                            Boston Red Sox | Miami Dolphins

                            Comment

                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42524

                              #419
                              Re: SOCOM 4

                              Originally posted by EnigmaNemesis
                              Agreed ... one shot head shots with SMGs is silly... especially if realism is their aim.
                              You mean shooting someone in the head with an SMG, even at 100 yards away, won't kill someone?

                              Now I'm not too sure about that. Maybe the chance of hitting someone at that distance? Okay, I see your point. But I'd like to think that would still kill someone.
                              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                              Comment

                              • EnigmaNemesis
                                Animal Liberation
                                • Apr 2006
                                • 12216

                                #420
                                Re: SOCOM 4

                                Originally posted by Blzer
                                You mean shooting someone in the head with an SMG, even at 100 yards away, won't kill someone?

                                Now I'm not too sure about that. Maybe the chance of hitting someone at that distance? Okay, I see your point. But I'd like to think that would still kill someone.

                                I mean shooting someone in the head across the map with rifle like accuracy with an 10"-11" barrel is unrealistic. Not the effect itself.

                                The point is the effect should not happen in such a straight line. With such a short barrel, tumbling and drop happens much more rapidly, especially on the 9MM variants... yet the game (and most out there) do not account for this. (out of all the most recent ones, BC2 does the best job, R6:Raven Shield was even better years before that)

                                Sorry been shooting firearms all my life... if you can be just as effective with an SMG from across the map, why even have rifles or carbines.

                                And also accuracy of LMGs should be very sporadic across the map in these games, and most they are not. It is a suppression fire weapon, yet most of thees games you can run and gun like Rambo with them head shotting people.

                                For a series like SOCOM that wants to pride itself, it needs to do better in this department. And less like the mass of arcade shooters out there.
                                Boston Red Sox | Miami Dolphins

                                Comment

                                Working...