Marvel vs Capcom 3/UMVC3 (360/PS3)

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  • eDotd
    We ain't cool de la?
    • Jul 2006
    • 6284

    #136
    Re: Marvel vs Capcom 3 (360/PS3)

    Originally posted by TheCreep
    36 characters total? Not bad I guess. Still not enough though sorry. Once again, dont spoil the population with 60+ the first time around then cut it in half. Where's Gambit, cyclops, cable, silver samurai, etc. Come on now.
    The consensus is that while smaller this time around, more of the cast is actually useful/can compete. In MvC2 people picked the same 4-5 trios, basically making the rest of the cast useless.

    Originally posted by Con-Con
    Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
    Originally posted by trobinson97
    Mo is the Operator from the Matrix.

    Comment

    • LionsFanNJ
      All Star
      • Apr 2006
      • 9464

      #137
      Re: Marvel vs Capcom 3 (360/PS3)

      Originally posted by eDotd
      The consensus is that while smaller this time around, more of the cast is actually useful/can compete. In MvC2 people picked the same 4-5 trios, basically making the rest of the cast useless.
      yeah the competetive scene usually dwindled down to Sentinel, Storm, Psylocke, Magneto and Strider. Some combo of those 5
      HELLO BROOKYLN.
      All Black Everything

      Comment

      • Vast
        MVP
        • Sep 2003
        • 4015

        #138
        Re: Marvel vs Capcom 3 (360/PS3)

        I'll be on board with this!

        Hopefully me getting my *** kicked in thousands of Street Fighter 4 matches will make me at least decent in this game.
        "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #139
          Re: Marvel vs Capcom 3 (360/PS3)

          Originally posted by eDotd
          The consensus is that while smaller this time around, more of the cast is actually useful/can compete. In MvC2 people picked the same 4-5 trios, basically making the rest of the cast useless.
          jmood brought this up early to him, but he wasn't hearing it. It's all about the number for him, a number that will be 40+ after DLC.
          Go Noles!!! >>----->

          Comment

          • Vast
            MVP
            • Sep 2003
            • 4015

            #140
            Re: Marvel vs Capcom 3 (360/PS3)

            Originally posted by Flawless
            How is this game a 3d fighter? The characters are 3d but the gameplay is purely 2d.
            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #141
              Re: Marvel vs Capcom 3 (360/PS3)

              It's pseudo-2d. They've actually done such a great job you don't even realize it's 3d.
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              Comment

              • jmood88
                Sean Payton: Retribution
                • Jul 2003
                • 34639

                #142
                Re: Marvel vs Capcom 3 (360/PS3)

                Originally posted by TheCreep
                36 characters total? Not bad I guess. Still not enough though sorry. Once again, dont spoil the population with 60+ the first time around then cut it in half. Where's Gambit, cyclops, cable, silver samurai, etc. Come on now.
                I want my servbot, roll, and mega man team again!
                Originally posted by Blzer
                Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                Comment

                • frostbyte06
                  Cold & Cocky
                  • Sep 2004
                  • 1219

                  #143
                  Re: Marvel vs Capcom 3 (360/PS3)

                  Originally posted by Vast
                  How is this game a 3d fighter? The characters are 3d but the gameplay is purely 2d.
                  Originally posted by Pared
                  It's pseudo-2d. They've actually done such a great job you don't even realize it's 3d.
                  Also I guess they're coming at it from the same perspective as SFIV, where the camera breaks out into the 3D space for Level 3 Hyper Combos (Ultras in SFIV)

                  Comment

                  • Shakedowncapo
                    MVP
                    • Aug 2002
                    • 4031

                    #144
                    Re: Marvel vs Capcom 3 (360/PS3)

                    Still not buying this until I get Blade..

                    Comment

                    • jmood88
                      Sean Payton: Retribution
                      • Jul 2003
                      • 34639

                      #145
                      Re: Marvel vs Capcom 3 (360/PS3)

                      I wish Blade was in it but I don't know why you would skip the game because he isn't, he hasn't been in any of the other Marvel vs. Capcom games.
                      Originally posted by Blzer
                      Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                      If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                      Comment

                      • ExtremeGamer
                        Extra Life 11/3/18
                        • Jul 2002
                        • 35299

                        #146
                        Re: Marvel vs Capcom 3 (360/PS3)

                        Blade is the one I'd want in it the most if I could choose any character to add. But like jmood said, it's not like he was in part 1 or 2 and removed.

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                        Comment

                        • Shakedowncapo
                          MVP
                          • Aug 2002
                          • 4031

                          #147
                          Re: Marvel vs Capcom 3 (360/PS3)

                          Originally posted by jmood88
                          I wish Blade was in it but I don't know why you would skip the game because he isn't, he hasn't been in any of the other Marvel vs. Capcom games.
                          Wasn't being totally serious. While Im still hoping he makes the DLC cut, this is a 1st day buy like all the marvel vs. games.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #148
                            Re: Marvel vs Capcom 3 (360/PS3)

                            Interview: Netcode, balance and rejects

                            In terms of the network code, our concept was about repeatability. People are going to play again and again and again. We had to make sure it's comfortable playing it. Because I'm not on the Super Street Fighter IV team I don't know exactly what their netcode is like. But I know we have a lot more information, or we have more data transfer due to more characters and more effects. And actual game flow is a lot faster than in Super Street Fighter IV.

                            But other than geographical lags, I don't see any problem in our current system. It's speed of light, and maybe a little bit of influence from infrastructure depending on where you are. So, if you're playing from Japan against someone in Sweden there will be some lag due to the distance. But it's all quite satisfactory.

                            In terms of online modes, we haven't actually announced all the modes yet. But, again, it's about repeatability. That's our motto this time. We have three characters to pick and then you have to pick three different assist modes. We gather people who play 400-500 matches a day don't want to do this 400-500 times a day. So we've implemented a type of profile. You create your own deck and then you pre-select your characters and pre-select your assists – alpha, beta and gamma – and you can just have that as a slot. So you can just pick your combination when you want.
                            One character we had to reject due to fundamental problems of the character's abilities. There was a Marvel character that controls time. If that character were to be in the game it would destroy the whole game.
                            Also, there were some characters that Marvel wanted, but we couldn't really approve because of overlap in types. There's a character in Fantastic Four called Thing. He is basically another Hulk to our eyes when it comes to this game, so we couldn't really have both of them in it. Also, Punisher overlapped with Chris in terms of their role and the atmosphere.

                            Because Marvel vs. Capcom 3 is all about variety, be it characters, effects, moves, we didn't want to have something that was too similar. For those reasons some characters couldn't quite make it into the game.
                            Go Noles!!! >>----->

                            Comment

                            • jmood88
                              Sean Payton: Retribution
                              • Jul 2003
                              • 34639

                              #149
                              Re: Marvel vs Capcom 3 (360/PS3)

                              Originally posted by Ryota Niitsuma
                              On network mode, most of the time you'll be playing with people who you've never met. Although there are rules, spoken and unspoken, some will stick to rules and some people just do what they want. Although we don't want to penalise anyone, we felt it was important that people who are playing as expected are not disturbed by those who don't stick to the rules. We felt those people with similar tendencies should be put together so they understand what this rule of online network playing is about.

                              If you're going to misbehave then expect to be treated the same way. But there's obviously a way out. If you repent and increase your non-disconnection rate, you will be back to the normal pool. It's not a penalty, just a warning and a reminder not to misbehave.
                              I love this so much, if the other multiplayer games had this I would play online a lot more.
                              Originally posted by Blzer
                              Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                              If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                              • ne0trainer
                                Rookie
                                • Aug 2005
                                • 213

                                #150
                                Re: Marvel vs Capcom 3 (360/PS3)

                                Hsien-Ko and Sentinel (Basically) confirmed.

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