Marvel vs Capcom 3/UMVC3 (360/PS3)
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Re: Marvel vs Capcom 3 (360/PS3)
yeah the competetive scene usually dwindled down to Sentinel, Storm, Psylocke, Magneto and Strider. Some combo of those 5HELLO BROOKYLN.
All Black EverythingComment
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Re: Marvel vs Capcom 3 (360/PS3)
jmood brought this up early to him, but he wasn't hearing it. It's all about the number for him, a number that will be 40+ after DLC.Go Noles!!! >>----->Comment
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Re: Marvel vs Capcom 3 (360/PS3)
"I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Marvel vs Capcom 3 (360/PS3)
It's pseudo-2d. 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Marvel vs Capcom 3 (360/PS3)
I want my servbot, roll, and mega man team again!Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Marvel vs Capcom 3 (360/PS3)
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Re: Marvel vs Capcom 3 (360/PS3)
I wish Blade was in it but I don't know why you would skip the game because he isn't, he hasn't been in any of the other Marvel vs. Capcom games.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Marvel vs Capcom 3 (360/PS3)
Blade is the one I'd want in it the most if I could choose any character to add. But like jmood said, it's not like he was in part 1 or 2 and removed.Comment
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Re: Marvel vs Capcom 3 (360/PS3)
Wasn't being totally serious. While Im still hoping he makes the DLC cut, this is a 1st day buy like all the marvel vs. games.Comment
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Re: Marvel vs Capcom 3 (360/PS3)
Interview: Netcode, balance and rejects
In terms of the network code, our concept was about repeatability. People are going to play again and again and again. We had to make sure it's comfortable playing it. Because I'm not on the Super Street Fighter IV team I don't know exactly what their netcode is like. But I know we have a lot more information, or we have more data transfer due to more characters and more effects. And actual game flow is a lot faster than in Super Street Fighter IV.
But other than geographical lags, I don't see any problem in our current system. It's speed of light, and maybe a little bit of influence from infrastructure depending on where you are. So, if you're playing from Japan against someone in Sweden there will be some lag due to the distance. But it's all quite satisfactory.
In terms of online modes, we haven't actually announced all the modes yet. But, again, it's about repeatability. That's our motto this time. We have three characters to pick and then you have to pick three different assist modes. We gather people who play 400-500 matches a day don't want to do this 400-500 times a day. So we've implemented a type of profile. You create your own deck and then you pre-select your characters and pre-select your assists – alpha, beta and gamma – and you can just have that as a slot. So you can just pick your combination when you want.One character we had to reject due to fundamental problems of the character's abilities. There was a Marvel character that controls time. If that character were to be in the game it would destroy the whole game.Also, there were some characters that Marvel wanted, but we couldn't really approve because of overlap in types. There's a character in Fantastic Four called Thing. He is basically another Hulk to our eyes when it comes to this game, so we couldn't really have both of them in it. Also, Punisher overlapped with Chris in terms of their role and the atmosphere.
Because Marvel vs. Capcom 3 is all about variety, be it characters, effects, moves, we didn't want to have something that was too similar. For those reasons some characters couldn't quite make it into the game.Go Noles!!! >>----->Comment
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Re: Marvel vs Capcom 3 (360/PS3)
Originally posted by Ryota NiitsumaOn network mode, most of the time you'll be playing with people who you've never met. Although there are rules, spoken and unspoken, some will stick to rules and some people just do what they want. Although we don't want to penalise anyone, we felt it was important that people who are playing as expected are not disturbed by those who don't stick to the rules. We felt those people with similar tendencies should be put together so they understand what this rule of online network playing is about.
If you're going to misbehave then expect to be treated the same way. But there's obviously a way out. If you repent and increase your non-disconnection rate, you will be back to the normal pool. It's not a penalty, just a warning and a reminder not to misbehave.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Marvel vs Capcom 3 (360/PS3)
Hsien-Ko and Sentinel (Basically) confirmed.
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