Limbo

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  • MC Fatigue
    Banned
    • Feb 2006
    • 4150

    #16
    Re: Limbo

    Originally posted by jtdribbles25
    to each his own. I guess if you don't buy into the world thats being presented you just won't "get it'. I find the mysterious pacing and the fact that walking around carefully because im not sure what lies ahead to be big time fun.
    I get it just fine. I just don't like it. It's not fun to me. I like to be able to see things other than really really black and white the entire time.

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    • mrprice33
      Just some guy
      • Jul 2003
      • 5986

      #17
      Re: Limbo

      I think it's an awesome game after about an hour and a half. Very intense, a little scary, and the art style/sound design is fantastic.

      Comment

      • bkfount
        All Star
        • Oct 2004
        • 8467

        #18
        Re: Limbo

        Originally posted by ExtremeGamer
        Like the style and the look.

        Hate the way it plays.

        Just did nothing for me, and I'm sure the $15 price tag had something to do with that as well.
        Well I've heard some similar impressions now. It seems like the praise was from the concept and art style, but like Braid, the gameplay seems to be a one time thing. I enjoyed Braid once, but haven't played it since.

        I may wait on this, but would have bought it at $10. If MS is going to keep pricing games at $15, I think they should let you just buy $15 in points for those titles.

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        • av7
          Hall Of Fame
          • Dec 2007
          • 11408

          #19
          Re: Limbo

          $15 is way too high imo for the game. I played the demo, really cool art and concept. I watched the entire game through a stream and while cool, not $15 cool when its over in one average sitting
          Aaron
          Moderator

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          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #20
            Re: Limbo

            Originally posted by avrbas
            $15 is way too high imo for the game. I played the demo, really cool art and concept. I watched the entire game through a stream and while cool, not $15 cool when its over in one average sitting
            I dunno. I don't put that much stock into pricing/hours. I spent 12 dollars to go see inception, and that lasted about 2 and a half hours. If Limbo takes 3 or 4 hours to complete, That's like $5 an hour. In terms of proportional value, it's about as much as a 12 hour game.

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            • av7
              Hall Of Fame
              • Dec 2007
              • 11408

              #21
              Re: Limbo

              Originally posted by mrprice33
              I dunno. I don't put that much stock into pricing/hours. I spent 12 dollars to go see inception, and that lasted about 2 and a half hours. If Limbo takes 3 or 4 hours to complete, That's like $5 an hour. In terms of proportional value, it's about as much as a 12 hour game.
              Theres just not much to it for $15. The only reason you get more time from the game was mentioned already, trial and error. I just personally think $15 is high for something like Limbo
              Aaron
              Moderator

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              • mrprice33
                Just some guy
                • Jul 2003
                • 5986

                #22
                Re: Limbo

                Personally I hate the pricing to hour/things to do concept. I don't think games should be judged solely by their length (not saying this is what you're doing) anymore than books or movies. When one goes to the movies, does one complain if the movie is 80 minutes compared to 3 hours? No. What matters is the experience of the media you are consuming, not necessarily the length of time it took you to consume it.

                One can say that limbo is not for them, and that is a position that I can't argue with. Ultimately art is subjective. However, to place a game into a proposition where "if it were 5/10 dollars cheaper I'd buy it," is nonsense, especially with regards to videogames' position in relation to other media.

                Red Dead Redemption is so far my GOTY. Why? Not because I spent some great amount of time on it (I finished it to completion in about 17 hours, less time than Demon's Souls, Mass Effect 2, Assassin's Creed 2, and certainly NCAA Football 11) but because from beginning to end it was the best experience I've had with a game this year. Although it is nice that it has this robust multiplayer and a plethora of side-missions to play, ultimately they took a back seat to the main plotline (at least for me).

                There's my rant, do with it what you will.

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                • Jistic
                  Hall Of Fame
                  • Mar 2003
                  • 16405

                  #23
                  Re: Limbo

                  I'm one of the few that thought Braid sucked. Just wasn't for me.

                  But I'm intrigued by this game. I liked the demo but am on the fence.
                  PSN: JISTIC_OS
                  XBOX LIVE: JISTIC

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                  • Valdarez
                    All Star
                    • Feb 2008
                    • 5075

                    #24
                    Re: Limbo

                    Originally posted by Jistic
                    I'm one of the few that thought Braid sucked. Just wasn't for me.

                    But I'm intrigued by this game. I liked the demo but am on the fence.
                    Your not the only one on Braid my friend. I definitely respected the hard work that went into all of the level design for the timing issues, but the gameplay and graphics were bleh. Much like Limbo.
                    Last edited by Valdarez; 07-24-2010, 03:40 PM.
                    Follow Me On Twitter: http://twitter.com/Valdarez
                    Read My Blog - Vision Is Everything

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                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #25
                      Re: Limbo

                      Originally posted by mrprice33
                      However, to place a game into a proposition where "if it were 5/10 dollars cheaper I'd buy it," is nonsense
                      I couldn't disagree with this sentiment more. 90% of the games I buy I would never pay full price for. There's only about 6 games or so I buy 'new' per year, and even it's rare that I feel good about the purchase.

                      I didn't buy Trials until I got it at 533 (which I only buy my points on Amazon when they are 1 for 1, so it was literally $5.33), and felt like I got a really good deal. $1200 for Limbo however. That's ridiculously overprice for a gray scale game with little to no art, not story, no voice over work, and very little in way of gameplay. Limbo belongs in the indie scene for around 100 to 200 points not as a full fledge game, and definitely not at the 1200 ($15) price point.
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

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                      • ChaseB
                        #BringBackFaceuary
                        • Oct 2003
                        • 9844

                        #26
                        Re: Limbo

                        I don't have a problem with people treating games like value propositions, but it's just not the way I think about them. If a game is interesting and enjoyable, even if it's just for 3-4 hours, then I don't have an issue paying $15. Or I won't like a game less if it only gives me 3 hours of entertainment for $15.

                        It's really more about how you view that type of entertainment. It seems like people don't have issues paying $15 for 2 hours of a 3D movie or whatever, but then scoff sometimes at paying $15 for a game that has a similar lifespan.
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                        • Valdarez
                          All Star
                          • Feb 2008
                          • 5075

                          #27
                          Re: Limbo

                          Originally posted by ChaseB
                          I don't have a problem with people treating games like value propositions, but it's just not the way I think about them. If a game is interesting and enjoyable, even if it's just for 3-4 hours, then I don't have an issue paying $15. Or I won't like a game less if it only gives me 3 hours of entertainment for $15.

                          It's really more about how you view that type of entertainment. It seems like people don't have issues paying $15 for 2 hours of a 3D movie or whatever, but then scoff sometimes at paying $15 for a game that has a similar lifespan.
                          Fun/Quality definitely plays into it. I'd rather have a quality game that lasts 6 hours, than a crappy game that last 100. Even for new titles (non-sport), my preference is 20 hours or less, even though many gamers and game makers are trying to make the gaming experience longer, and longer and longer. Heck, I used to save up $20 from my paper route when I was a kid to buy an Atari game I could solve in literally 15 minutes.
                          Follow Me On Twitter: http://twitter.com/Valdarez
                          Read My Blog - Vision Is Everything

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                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20302

                            #28
                            Re: Limbo

                            10 or less hours of gameplay, regardless how good the game is, is a rent or buy used and return. I'm just really big on replayablity and or longevity.

                            As far as arcade/downloadable games. I am one of those "have to really have a hard copy" people for some reason. Doubt I ever spend more than 400 to 800 points on a game even with longevity.. lol
                            Joshua:
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                            • mrprice33
                              Just some guy
                              • Jul 2003
                              • 5986

                              #29
                              Re: Limbo

                              I just don't get why there is such a double standard for games. It's not a frickin microwave, it's a piece of consumable art. Albums on itunes are 9.99 regardless of length. Movies in the theaters are between 9-12 dollars regardless of length. Why should a game be dismissed due to length, especially a game that only costs $15?

                              There are a ton of games released during the year (Machinarium, World of Goo, etc) that have similar mechanics that actually cost more (I paid 20 for Machinarium, for example). To say that this game isn't worth $15 because it doesn't have voice over and a minimum of story is silly. It's a puzzle/adventure game with an awesome art style. If you like puzzle/adventure games, then you should try it/buy it, regardless of how you perceive the game with regards to length and replayability.

                              I don't need 100 hours of gameplay to feel like I've gotten my money's worth. In fact, I'd prefer than games didn't last too long.

                              Again, if you don't like the game then I really don't care, that's a subjective opinion and no one should try to convice you otherwise. However, to whine that 15 dollars is too much for a 4 hour game that you'd otherwise like is asinine.

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                              • CM1847
                                Bacon
                                • Jul 2002
                                • 5372

                                #30
                                Re: Limbo

                                I purchased it after playing the demo for about 5 minutes. Admittedly, the amazing art/style of the game is less amazing a couple of hours into the game, but the puzzles can be pretty tough, I've really enjoyed it so far.

                                I'm about 60% through now, I plan on playing it through once and then going back through again for the achievements. I've paid $60+ tax for 10 hours of bad gameplay, paying $15 for 6-10(I've heard anywhere from 4 to 6 hours to beat the game) hours of excellent gameplay just doesn't seem bad to me.

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