Grand Theft Auto V

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  • BenGerman
    No Place Better
    • Sep 2008
    • 2752

    #8431
    Re: Grand Theft Auto V

    Originally posted by ckarlic
    I beat It on last gen a while ago but picked it up for the ps4 and am having a blast playing it again. Game looks great on next gen and the visuals and new controls makes it re playable again IMO.
    Yeah, I know what you mean. I'm a big fan of the first-person mode so far. Having that coupled with the enhanced environments (more cars, better textures everywhere, more people, etc.) makes it so immersive. I seriously walked around in online mode for an hour+ just going around and watching how the world unfolds.
    Writer for Operation Sports

    Gamertag (Xbox One): Bengerman 1031
    PSN Name: BadNewsBen

    Twitter: @BadNewsBenV
    Twitch: www.Twitch.TV/Bengerman10

    Comment

    • AUChase
      Hall Of Fame
      • Jul 2008
      • 19403

      #8432
      Re: Grand Theft Auto V

      Originally posted by BenGerman
      Yeah, I know what you mean. I'm a big fan of the first-person mode so far. Having that coupled with the enhanced environments (more cars, better textures everywhere, more people, etc.) makes it so immersive. I seriously walked around in online mode for an hour+ just going around and watching how the world unfolds.
      Without getting shot ? Must have been in passive mode lol.

      Comment

      • MasonOS95
        Rookie
        • Jan 2012
        • 526

        #8433
        Re: Grand Theft Auto V

        Originally posted by AUChase
        Without getting shot ? Must have been in passive mode lol.
        ALLLLLLLLLLLLLLLWAYS get shot when im looking for my drink or something
        PSN: The_Mayor95

        Comment

        • ckarlic
          So Real!!
          • May 2003
          • 4999

          #8434
          Re: Grand Theft Auto V

          Originally posted by AUChase
          Without getting shot ? Must have been in passive mode lol.
          Yeah. So true. Kind of annoying getting killed by the same guy about 5 times in a row in a couple of minutes. The spawn kills are what annoys me most. May utilize passive mode the next time I decide to venture online or join the online world with people from OS.
          PSN: ckarlic
          Xbox Live: dab1gg00ch
          Twitch Channel (Main Gaming Page)
          New Youtube Gaming Channel -- SpicyChicharron
          Follow me on Twitter

          Comment

          • ricky24
            MVP
            • Jan 2014
            • 4888

            #8435
            Re: Grand Theft Auto V

            I don't understand why people that just kill people over and over again don't just go play tdm.

            Comment

            • 42
              Hall Of Fame
              • Feb 2009
              • 8801

              #8436
              Re: Grand Theft Auto V

              GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED

              To say we've waited a long time for multiplayer Heists to get added into Grand Theft Auto Online would be the understatement of the year. The bad news is that we still don't have a concrete date for when it's finally happening. The good news, however, is that we do now have a killer trailer showing them off as well as an interview with GTA Online producer and lead mission designer Imran Sarwar, who was kind enough to answer our (many) questions about this high-concept feature.
              IGN: The big question, of course, is why has it taken so long for Heists to come together?

              IMRAN: To be honest, they just turned out to be a lot more difficult than we originally thought.

              Our initial idea was to build on the concept of Story Mode heists to make a new gameplay experience for GTA Online that was more focused on cooperation, where everyone could play to their individual strengths and feel like they had a stake in the outcome.

              So we started working on the concept: a series of multi-tiered missions featuring diverse prep work, a range of different types of gameplay and a big finale, where team coordination and playing your own distinct role could make the difference between success or failure. We also wanted each one to have a unique thread that brought you back in touch with some of the characters from the story.

              As it turns out, creating missions of that complexity for multiple players at the same time was much more difficult than we anticipated and every time we thought we were close, something would send us back to square one. Having already let players know of our intentions with Heists, every setback only increased the pressure to make sure we got them right.

              One of the challenges is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that’s much more challenging than it appears.

              A good example is the classic idea of your getaway driver, waiting outside of a bank for the big score. A movie might not spend too much time focusing on that person because while they are waiting, we are watching the action going down in the vault. In a similar situation in Story Mode, we could use a character switch to make sure the player was always in the center of the action and switch back to the driver later. But to make this work for multiple players, we needed to create situations where the driver has something interesting to do at exactly the same time the rest of their team are locking down the bank and making their way to the money.

              After many months of designing, testing, rewriting and re-testing, we settled on the four-player structure that you will experience in the game. It took a ton of work from our programmers and mission designers to make it work at the level we were happy with.

              Even as we were working to solve this, the entire team was also throwing everything we could into creating the PS4, Xbox One, and PC versions of Grand Theft Auto V – adding First Person Mode, building the new replay editor for PC – as well as constantly working to improve the GTA Online experience. All of these projects are linked and require the attention of our core team at all times, so despite our best efforts, we simply wound up needing more time to make sure every one of these projects was as good as it could possibly be.

              We never want to have to move a date but if something is delayed, it’s because it’s not at the level we expect of ourselves. And while we’re not there yet, we’re getting close and Heists will be ready early in 2015.
              IGN: How does a heist work exactly?

              IMRAN: Each heist requires 4 players all at rank 12 or above, with one player as the designated heist leader. Leading a heist requires owning a high-end apartment so that you have a room available to set up the planning board. From there you’ll be able to launch missions as the leader, starting with the prep work and building up to the score itself.

              Being a heist leader has advantages and disadvantages. On the upside, Lester contacts the leader directly when there’s news of a job and it’s up to the leader to invite players into the crew, assign positions, pick outfits and allocate each player’s cut. On the other hand, the heist leader will need to personally front the set-up costs in order to successfully pull off the heist.

              Unlike the leader, other crew members get a cash payout for each prep mission, while the leader won’t receive their cash until the finale is complete. Switching between the roles of crew member and heist leader will give players a totally different experience, and we had to make sure there were real incentives to playing each position so that players would see every aspect of how a heist comes together and not just want to stick to the same role each time.

              Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives. For example, one team may be stealing a getaway car from some gangsters while another team is attempting to sneak into a police station, all within the same prep mission. We really want to push the co-op aspect and make players feel like they need to communicate effectively and work together to pull off each element.

              Each finale is a big set-piece mission with players taking on multiple roles. All through this, players will be gaining access to new vehicles, new weapons, new items and new clothing, as well as visiting some surprising locations and interacting with some familiar characters from the story.
              IGN: Given the time between the original announcement of Heists and today, I'd suspect that they have changed a lot in that time. Is that the case?

              IMRAN: Definitely. And they had to. It took several passes from scratch before we settled on the design we have now. Prep and set-up missions in Story Mode could be relatively low-key affairs, but with four players and an emphasis on replayability we felt like we needed to make these as diverse and as fun as possible. This required a totally new way of testing as we formed into teams and played and replayed a huge range of scenarios in order to make sure the balance and timing of each section felt right.

              Another thing that’s changed since the beginning was how we integrated each player into the mission objectives. The DNA for Heists goes as far back as some of our favourite Vice City missions, but there have been standout missions through San Andreas and of course Grand Theft Auto IV and V that inspired us. However, those were all single player missions, and our initial attempts at Heists turned out to be a lot of fun for one or two players while other players were getting left on the sidelines. The more we developed and really pushed the concept, the more we worked to make each of the four players feel integral to the mission. It meant rethinking absolutely everything – and rebuilding it from the ground up on several occasions – but it also massively improved each mission’s replayability as you have the chance to go back and switch roles to experience completely different sides of the same mission.

              We also added trip-skips to allow players to skip longer drives if they have already played the mission as well as carefully balancing checkpoints, with a range of difficulty levels to give players of all skill levels a real challenge. We have also tried to add player choice wherever possible, from the clothing to the tactics involved and so on.
              IGN: How many Heists will you launch with?

              IMRAN: There are five unique strands involving over 20 total missions, which will add up to around 20 hours of gameplay. We hope players will then replay them multiple times to take on the other roles and to try different ways of tackling the missions. We’ve tried to add a lot of variety and there’s a mixture of open-ended gameplay, big set-pieces and a few surprises too.

              We have several rewards for players as well, such as for playing all five heists in order with the same set of players and another bonus for playing all of them in first-person [mode] on PS4, Xbox One, or PC, as well as Elite Bonus Challenges, which are essentially a big cash reward if you complete each part of a heist while meeting certain criteria, such as time to complete, damage taken, accuracy etc.
              IGN: Can you give a blow-by-blow example of your favorite Heist that's in the game right now?

              IMRAN: I don’t want to spoil a whole heist, but a favourite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly. It’s also a heist that isn’t just about stealing money, and it is definitely not about going in all guns blazing.
              IGN: So what’s next?

              IMRAN: Right now we just want to get Heists out there and get real world feedback before we look too far ahead. Reaching this point has obviously taken much longer than we ever thought it would and we know we have a lot to live up to, but we’re looking forward to finally being able to share them with other players soon.



              <iframe width="640" height="360" src="//www.youtube.com/embed/UDd3pTE8UsQ" frameborder="0" allowfullscreen></iframe>


              Comment

              • SinisterAlex
                Canadian eh?
                • Oct 2009
                • 4551

                #8437
                Re: Grand Theft Auto V

                "I know you've been complaining, but you weren't ready."

                Not sure if that was intentional but if it was, nicely done Rockstar.
                Xbox LIVE GT: oALEXtheGREATo
                PSN ID: oALEXtheGREATo

                Comment

                • Fresh Tendrils
                  Strike Hard and Fade Away
                  • Jul 2002
                  • 36131

                  #8438
                  Re: Grand Theft Auto V

                  Early 2015? Gives me time to get to level 12.



                  Comment

                  • ckarlic
                    So Real!!
                    • May 2003
                    • 4999

                    #8439
                    Re: Grand Theft Auto V

                    Originally posted by Fresh Tendrils
                    Early 2015? Gives me time to get to level 12.
                    Same here. Currently at Level 6 . Just need to find a good group of people to play online with and to remember to enable Passive mode to make it more enjoyable IMO. Bought my son a copy of GTA V for Xmas so I plan on going online with him (and hopefully run into a few OSers) around Xmas time.
                    PSN: ckarlic
                    Xbox Live: dab1gg00ch
                    Twitch Channel (Main Gaming Page)
                    New Youtube Gaming Channel -- SpicyChicharron
                    Follow me on Twitter

                    Comment

                    • murph17
                      Rock Band FTW!
                      • Sep 2003
                      • 1014

                      #8440
                      Re: Grand Theft Auto V

                      holy &$^#. looks worth the wait. and with the XB1/PS4 versions...boom.

                      Comment

                      • TheDutchDad
                        MVP
                        • Apr 2004
                        • 2814

                        #8441
                        Re: Grand Theft Auto V

                        Pumped! This game just keeps getting better and better.

                        Comment

                        • nc0ffey
                          PS/XB: nc0ffey84
                          • Jul 2002
                          • 6223

                          #8442
                          Re: Grand Theft Auto V

                          Excited, but was really hoping theyd drop this or next week since i have the next two weeks off.

                          Comment

                          • ImTellinTim
                            YNWA
                            • Sep 2006
                            • 33028

                            #8443
                            Re: Grand Theft Auto V

                            Originally posted by SinisterAlex
                            "I know you've been complaining, but you weren't ready."

                            Not sure if that was intentional but if it was, nicely done Rockstar.
                            Oh, we were.

                            Comment

                            • nc0ffey
                              PS/XB: nc0ffey84
                              • Jul 2002
                              • 6223

                              #8444
                              Re: Grand Theft Auto V

                              Wish they werent all 4 player, was hoping for a few with more players.

                              Comment

                              • ricky24
                                MVP
                                • Jan 2014
                                • 4888

                                #8445
                                Re: Grand Theft Auto V

                                Really hoping "early 2015" means sometime in January.

                                Comment

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