Resident Evil 6

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #196
    Re: Resident Evil 6

    Played JUST the prologue so far. Are these the types of QTE's we can expect? and if so through your play through what is the averaging of these types so far compared to reg walking around in you 5 - 6 hrs of gameplay?
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    • DickDalewood
      All Star
      • Aug 2010
      • 6263

      #197
      Re: Resident Evil 6

      Originally posted by Tomba
      Played JUST the prologue so far. Are these the types of QTE's we can expect? and if so through your play through what is the averaging of these types so far compared to reg walking around in you 5 - 6 hrs of gameplay?
      When walking around/playing the game, the only real QTEs you see are when a zombie grabs you, and there are two types; repeatedly press x or wiggle the stick back and forth.

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      • biggiejerseys
        Pro
        • Feb 2008
        • 696

        #198
        First things first I'm a new RE fan. I never played the originals on the original playstation. The movies sparked an interest in the games for me. RE 5 was first game that I played front to back. I played bitsa & pieces of RE 4, so I can't comment on how the franchise has "changed" or gone in a "different direction". However, the little bit of RE 6 that I have played I've enjoyed. I've just finished the tutorial and played a small amount of Leon's or Chris's story I can't remember which one I it was right now.

        But at the end of day the franchise has to evolve. Every franchise has to.

        Sent from my BlackBerry 9670 using Tapatalk

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        • Fresh Tendrils
          Strike Hard and Fade Away
          • Jul 2002
          • 36131

          #199
          Re: Resident Evil 6

          Well, evolution is welcome and all, but you should still be able to tell where the franchise evolved from. The shift from survival-horror to action isn't necessarily a natural evolution.



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          • biggiejerseys
            Pro
            • Feb 2008
            • 696

            #200
            Originally posted by Fresh Tendrils
            Well, evolution is welcome and all, but you should still be able to tell where the franchise evolved from. The shift from survival-horror to action isn't necessarily a natural evolution.
            Very true.


            Sent from my BlackBerry 9670 using Tapatalk

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            • DickDalewood
              All Star
              • Aug 2010
              • 6263

              #201
              Re: Resident Evil 6

              Tomba, I'm at 6 hrs and 11 min through chapter 2 of Leon's campaign.

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              • Leon
                An Old Trafford
                • Mar 2003
                • 4981

                #202
                Re: Resident Evil 6

                What happens if you enable the infinite ammo option right before starting a campaign? Are trophies/achievements disabled?

                I'm quite surprised this "option" was available from the very beginning. You don't even have to complete a single campaign to get it.
                "It's not how big you are; it's how big you play" - David Thompson

                @nicroni

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                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #203
                  Re: Resident Evil 6

                  Originally posted by DickDalewood
                  Tomba, I'm at 6 hrs and 11 min through chapter 2 of Leon's campaign.
                  still havent played yet tooooo busy editing urgh!

                  these times are good to know cuz i have to schedule out my time LOL

                  So keep em comin so i know what to expect. also i take it your taking your time with the chapters ie. looking around etc?
                  Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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                  • DickDalewood
                    All Star
                    • Aug 2010
                    • 6263

                    #204
                    Re: Resident Evil 6

                    Originally posted by Tomba
                    still havent played yet tooooo busy editing urgh!

                    these times are good to know cuz i have to schedule out my time LOL

                    So keep em comin so i know what to expect. also i take it your taking your time with the chapters ie. looking around etc?
                    Well, the levels are pretty linear, but yah, I'm certainly not sprinting through. Honestly, the graphics and atmosphere are great, so it's definitely worth "walking" through the levels.

                    BTW, the boss sequence I had last night was super cool.

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                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #205
                      Re: Resident Evil 6

                      Originally posted by DickDalewood
                      Well, the levels are pretty linear, but yah, I'm certainly not sprinting through. Honestly, the graphics and atmosphere are great, so it's definitely worth "walking" through the levels.

                      BTW, the boss sequence I had last night was super cool.
                      Yeah re4 and re5 had that too

                      So far would you say that the game bares any resemblance to re5?
                      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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                      • DickDalewood
                        All Star
                        • Aug 2010
                        • 6263

                        #206
                        Re: Resident Evil 6

                        Originally posted by Tomba
                        Yeah re4 and re5 had that too

                        So far would you say that the game bares any resemblance to re5?
                        I'd say this first campaign is between 4 and 5. It's a lot of the same tone, etc., as 4, but SLIGHTLY faster paced like 5.

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                        • CaptainZombie
                          Brains
                          • Jul 2003
                          • 37851

                          #207
                          Re: Resident Evil 6

                          Not sure if this has been posted yet:

                          Before You Start… Tips For Playing Resident Evil 6 The Best Way
                          Stephen Totilo

                          Are you going to play Resident Evil 6? Get your button mashing fingers ready, prepare yourself to twirl some analog sticks, and tape the following advice to your fridge. It may (hopefully!) help you get the most out of Resident Evil 6.

                          There are no spoilers forthcoming. Just some advice...
                          1. Play The Campaigns In Any Order, But You Might Want to Start With Jake's

                          All three main campaigns in Resident Evil 6 hop through the game's one lengthy timeline. The game's main menu has a "special features" option that leads to a "cutscenes" screen. In this section, you'll see icons for all of the game's cutscenes (once you've encountered them in the game), laid out across the game's proper timeline. You'll be able to see which scenes occur when, relative to everything else. The timeline will show you that Jake and Chris' campaigns involve the earliest events in the game, but the game won't play those out in that order. Here's the best advice we can give for going through the campaigns in their narrative order:

                          Start with Jake's first two chapters.
                          Then play two chapters of Leon.
                          Play Chris' first two, next, which will bounce you around a bit but...
                          You'll then be at the moments when the three main campaigns begin to intersect a lot.

                          You can't juggle two mid-chapter save files at once, so you'll need to complete each chapter before hopping to something else.
                          2. Take Note of When The Game Is Actually Saving

                          The classic typerwriter-based save point system is long gone. Resident Evil 6 now auto-saves, but it doesn't do it as often as you might think. The game will frequently flash a notice that it has checkpointed your progress, but it is not saving your progress when it does that. If you quit the game after most of its checkpoints, you will lose a lot of your progress. Make sure you actually see a notification that the game is saving. It'll be accompanied by a little typewriter.
                          3. Play as Piers

                          Each of the game's three main campaigns stars a pair of heroes. You can play solo or co-op, and, either way, will have a chance to choose who you want to control. RE stand-by Leon Kennedy? Or newcomer Helena Harper? Well, there's not much of a difference between them. Jake or Sherry? He can reach some places she can't thanks to an acrobatic leaping move and he has a special hand-to-hand fighting style. He's cool. But she's got an electro-shock baton, so it's a wash. Chris and Piers? There's a difference. Chris is our machine gun guy. Piers is more of a sniper. But more importantly, if you play as Piers, you just mind find the narrative of the Chris and Piers campaign more satisfying. Without going into spoilers, please trust us. We're professionals.
                          4. Stay Online And Let Players Join

                          If you're playing solo and you leave your online options open, someone may join your campaign. They might take on the role of your partner, but they also might just be dropping in as characters from one of the other campaigns, in one of the numerous moments when the game's campaigns intersect. More importantly, by keeping your game open, you'll be able to be invaded by players who are using Agent Hunt mode to take control of enemy monsters and make your Resident Evil 6 adventures more difficult but also more interesting.
                          5, Learn to use your melee attacks

                          Ammo isn't that scarce in Resident Evil 6, but you'd still be wise to learn the art of running up to an enemy zombie or J'Avo and smacking him with a strong melee attack. Your moves will be strongest if your stamina bar is high. This is the one limitation on the series' otherwise total abandonment of run-and-gun restrictions (meaning, yes, you can shoot while running). Your stamina bar will drop if you spam your melee attack button. So move in close, then strike. Alternately, pull both your aiming trigger and your shooting trigger at once when an enemy is nearby. This will drain a lot of your stamina gauge, but it will also stun the enemy, leaving them open to a fatal melee move.
                          6. Do a barrel roll!

                          Well, learn how to roll out of the way of enemy attacks. Mess around with it a few times. And then learn how to dive away from an attack. It may take you a few tries to realize that you must let go of your left trigger in order to get up after diving away. This will make more sense as you play; so just find some space and train yourself to roll, dive and get up.
                          7. Use both sticks during QTEs

                          Resident Evil 6 is chock-full of Quick Time Events—cinematic sequences that you can fail if you don't follow the button input prompts that pop up on screen. Some of these prompts appear to be asking you to twirl one analog stick. Don't fall for that! Twirl both. It usually helps.
                          8. Learn the dial-a-combo to restore your health

                          You will often be low on health in this game. Don't panic. Learn to use your inventory to your advantage. You can access the inventory on the fly, but the game will not pause when you open it up. If you have two health items—two green herbs or a green and a red—you can and should combine them. You need to do this fast, while you're probably near death. And then you need to consume them. How in the world do you do that? Well, on the PS3, the quick combo is this: Triangle, X, X, X, X, Circle, R3, R3, R3. This opens the inventory, mashes two health items together, puts them in your health-pack slot, closes the inventory and then lets you consume the tablets. Press R3 six times if you've combined a green and a red.
                          9. Sure, play Mercenaries, but also try Agent Hunt

                          The Agent Hunt mode that unlocks after you finish any one of the game's main three campaigns is the coolest thing in all of RE6.
                          HDMovie Room

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                          • Tomba
                            TOMBA IS ONLINE
                            • Sep 2006
                            • 8908

                            #208
                            Re: Resident Evil 6

                            Good I didnt start yet ALOT of great info man im stoked...

                            Here's the best advice we can give for going through the campaigns in their narrative order:

                            Start with Jake's first two chapters.

                            Then play two chapters of Leon.
                            Play Chris' first two, next, which will bounce you around a bit but...
                            You'll then be at the moments when the three main campaigns begin to intersect a lot.
                            Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                            Comment

                            • CWood2
                              TNA & WWE thanks you
                              • May 2004
                              • 4356

                              #209
                              Re: Resident Evil 6

                              Thanks Zombie, this is great advice!

                              Think I'm waiting for some Amazon deal around Black Friday since I'm backed up on games. But when I do, I'll look back at this. Still have it in my mind that I want to play 4 and 5 again, but time is not in my favor.

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                              • JODYE
                                JB4MVP
                                • May 2012
                                • 4834

                                #210
                                Re: Resident Evil 6

                                Idk, after hearing some of the reviews and the shift the series has taken from it's survival horror roots, I might wait until this is cheaper to give it a play.

                                Probably going to get my 360 and Sleeping Dogs tonight and play through that first.
                                Cubs | Bulls | Dolphins | 'Noles
                                The artist formerly known as "13"
                                "Heroes get remembered, but legends never die..."


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