Hitman: Absolution
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re: Hitman: Absolution
definitely getting thatComment
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re: Hitman: Absolution
niceComment
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re: Hitman: Absolution
Pre ordered this and will DL the sniper mini game tonight.
Can't wait for this.Now Playing on PS5:
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re: Hitman: Absolution
I pre-ordered this game without seeing 1 sec of game play footage, just based on the original Hitman being one of my favorite games of all time, and god I'm glad I did.
Can't wait for this to release.Cubs | Bulls | Dolphins | 'Noles
The artist formerly known as "13"
"Heroes get remembered, but legends never die..."
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re: Hitman: Absolution
I like the sound of this instead of just another deathmatch multiplayer.
Hitman: Absolution Introduces New Contracts Mode
In Contracts, players get to create challenges for themselves and others through the creation of custom hits. All a player needs to do is choose a level, an outfit and a load-out, and, as he or she plays through the level, tag and assassinate up to three different targets – chosen from anyone within the level. The player is free to use any weapon or disguise brought in or found in the level but he must be able to complete the contract himself in order to save it and share it with the world. Contracts, then, is first and foremost a play to create experience where a player can play, create and share a hit and enter into competitions and tournaments (official or unofficial). Players can continually try to one-up their rivals and fight for the top slot on the global, local or friend leader boards attached to each individual contract. Because it’s asynchronous, Contracts can be enjoyed across time zones, and it isn’t dependent on having friends online.
By playing and completing contracts, players will earn in-game currency (amount depending on performance in each individual contract), which can be used to unlock more disguises, weapons and upgrades for specific weapons. IO will set up a number of featured contracts, select ‘best of the week’ contracts and feature those through the in-game notification system, and drop in once in a while to create some fun IO-made contracts as well. But what we’re really excited about is seeing the flood of user-made contracts as people start to wrestle the systems in Absolution to bring out some real brain teasers for us all to enjoy.
So, we’ve basically sat down and looked at how players were crafting new missions out of the ones that already existed in the game, and we’ve built the tools to let them do this in a formalized, organized and rewarding way. It’s going to be a grand experience seeing how much creativity the players can inject into the game once it comes out.
Last edited by Flawless; 08-14-2012, 05:22 PM.Go Noles!!! >>----->Comment
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